A free cross-platform game development framework.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
cosmonaut 2b41dbb37f add dll config 2 years ago
lib add dll config 2 years ago
licenses add Matrix3x2 and rename Matrix to Matrix4x4 2 years ago
src initial 3D audio implementation 2 years ago
.gitignore initial input handling 2 years ago
.gitmodules replace Campari with MoonWorks.Graphics 2 years ago
MoonWorks.csproj add dll config 2 years ago
MoonWorks.dll.config add dll config 2 years ago
MoonWorks.sln replace Campari with MoonWorks.Graphics 2 years ago
README.md foss note 2 years ago

README.md

MoonWorks

MoonWorks is a free cross-platform game development framework. Its implementation is heavily inspired by FNA, which is itself a free implementation of the Microsoft XNA API.

MoonWorks wraps native-code implementations in managed C# for clean high-level abstractions that still run fast. It's simple and it tries to stay out of your way as much as possible.

MoonWorks does provide the components you need to implement a functioning game: window management, input, graphics, 3D math utilities, and audio.

MoonWorks does not include things like a built-in physics engine, a GUI editor, or a standard rendering pipeline. These decisions and tools are better made per-team or per-project. In short, if you don't mind learning what a vertex buffer is, this framework is for you.

MoonWorks uses strictly Free Open Source Software. It will never have any kind of dependency on proprietary products.

Dependencies

License

MoonWorks is released under the zlib license. See LICENSE for details.

MoonWorks uses code from the FNA project, released under the Microsoft Public License. See fna.LICENSE for details. By extension it uses code from the Mono.Xna project, released under the MIT license. See monoxna.LICENSE for details.