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Font
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some tweaks
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2024-06-05 14:19:17 -07:00 |
PackedVector
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move PackedVector classes to MoonWorks.Graphics.PackedVector
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2023-09-19 16:50:08 -07:00 |
Resources
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renaming some SDL references
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2024-06-05 12:37:02 -07:00 |
State
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using Refresh again
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2024-06-05 12:34:24 -07:00 |
StockShaders
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make the fullscreen shader not render upside down
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2024-06-06 16:19:14 -07:00 |
Structs
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Formatting pass
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2022-02-22 21:14:32 -08:00 |
Color.cs
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fix a few more compile errors
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2023-09-19 17:14:48 -07:00 |
CommandBuffer.cs
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fix render pass validation
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2024-06-05 22:39:42 -07:00 |
CommandBufferPool.cs
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CommandBuffer is now a pooled class + more state validation
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2024-01-18 12:27:34 -08:00 |
ComputePass.cs
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renaming some SDL references
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2024-06-05 12:37:02 -07:00 |
ComputePassPool.cs
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refactor ComputePass
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2024-06-04 17:24:25 -07:00 |
CopyPass.cs
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some tweaks
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2024-06-05 14:19:17 -07:00 |
CopyPassPool.cs
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refactor CopyPass
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2024-06-04 19:35:17 -07:00 |
FencePool.cs
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resource management and logging improvements
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2023-10-04 14:45:17 -07:00 |
GraphicsDevice.cs
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Refresh API updates
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2024-06-06 10:51:46 -07:00 |
GraphicsResource.cs
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MSDF font rendering + improved resource tracking (#52)
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2023-12-15 18:46:43 +00:00 |
IVertexType.cs
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add lots more doc comments
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2023-09-19 13:19:41 -07:00 |
ImageUtils.cs
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ImageUtils returns byte pointers
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2024-06-06 11:14:10 -07:00 |
RefreshResource.cs
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using Refresh again
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2024-06-05 12:34:24 -07:00 |
RefreshTypes.cs
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some tweaks
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2024-06-05 14:19:17 -07:00 |
RenderPass.cs
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fix render pass validation
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2024-06-05 22:39:42 -07:00 |
RenderPassPool.cs
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refactor ComputePass
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2024-06-04 17:24:25 -07:00 |
ResourceUploader.cs
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Refresh API updates
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2024-06-06 10:51:46 -07:00 |
TextureRegion.cs
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using Refresh again
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2024-06-05 12:34:24 -07:00 |
TextureSlice.cs
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using Refresh again
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2024-06-05 12:34:24 -07:00 |
VertexBindingAndAttributes.cs
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Vertex instance input shortcut (#53)
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2024-01-27 03:44:19 +00:00 |