MoonWorks/src/Graphics
cosmonaut 535abec45a make the fullscreen shader not render upside down 2024-06-06 16:19:14 -07:00
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Font some tweaks 2024-06-05 14:19:17 -07:00
PackedVector move PackedVector classes to MoonWorks.Graphics.PackedVector 2023-09-19 16:50:08 -07:00
Resources renaming some SDL references 2024-06-05 12:37:02 -07:00
State using Refresh again 2024-06-05 12:34:24 -07:00
StockShaders make the fullscreen shader not render upside down 2024-06-06 16:19:14 -07:00
Structs Formatting pass 2022-02-22 21:14:32 -08:00
Color.cs fix a few more compile errors 2023-09-19 17:14:48 -07:00
CommandBuffer.cs fix render pass validation 2024-06-05 22:39:42 -07:00
CommandBufferPool.cs CommandBuffer is now a pooled class + more state validation 2024-01-18 12:27:34 -08:00
ComputePass.cs renaming some SDL references 2024-06-05 12:37:02 -07:00
ComputePassPool.cs refactor ComputePass 2024-06-04 17:24:25 -07:00
CopyPass.cs some tweaks 2024-06-05 14:19:17 -07:00
CopyPassPool.cs refactor CopyPass 2024-06-04 19:35:17 -07:00
FencePool.cs resource management and logging improvements 2023-10-04 14:45:17 -07:00
GraphicsDevice.cs Refresh API updates 2024-06-06 10:51:46 -07:00
GraphicsResource.cs MSDF font rendering + improved resource tracking (#52) 2023-12-15 18:46:43 +00:00
IVertexType.cs add lots more doc comments 2023-09-19 13:19:41 -07:00
ImageUtils.cs ImageUtils returns byte pointers 2024-06-06 11:14:10 -07:00
RefreshResource.cs using Refresh again 2024-06-05 12:34:24 -07:00
RefreshTypes.cs some tweaks 2024-06-05 14:19:17 -07:00
RenderPass.cs fix render pass validation 2024-06-05 22:39:42 -07:00
RenderPassPool.cs refactor ComputePass 2024-06-04 17:24:25 -07:00
ResourceUploader.cs Refresh API updates 2024-06-06 10:51:46 -07:00
TextureRegion.cs using Refresh again 2024-06-05 12:34:24 -07:00
TextureSlice.cs using Refresh again 2024-06-05 12:34:24 -07:00
VertexBindingAndAttributes.cs Vertex instance input shortcut (#53) 2024-01-27 03:44:19 +00:00