resource management and logging improvements
parent
1d27a9e4a4
commit
e616b0fa62
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@ -70,7 +70,7 @@ namespace MoonWorks
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if (SDL.SDL_Init(SDL.SDL_INIT_VIDEO | SDL.SDL_INIT_TIMER | SDL.SDL_INIT_GAMECONTROLLER) < 0)
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{
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System.Console.WriteLine("Failed to initialize SDL!");
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Logger.LogError("Failed to initialize SDL!");
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return;
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}
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@ -235,6 +235,8 @@ namespace MoonWorks
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Draw(alpha);
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accumulatedDrawTime -= FramerateCapTimeSpan;
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GraphicsDevice.FlushEmergencyDisposalQueue();
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}
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}
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@ -338,14 +340,14 @@ namespace MoonWorks
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var index = evt.cdevice.which;
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if (SDL.SDL_IsGameController(index) == SDL.SDL_bool.SDL_TRUE)
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{
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System.Console.WriteLine($"New controller detected!");
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Logger.LogInfo("New controller detected!");
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Inputs.AddGamepad(index);
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}
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}
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private void HandleControllerRemoved(SDL.SDL_Event evt)
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{
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System.Console.WriteLine($"Controller removal detected!");
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Logger.LogInfo("Controller removal detected!");
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Inputs.RemoveGamepad(evt.cdevice.which);
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}
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@ -1,11 +1,11 @@
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using System.Collections.Generic;
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using System.Collections.Concurrent;
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namespace MoonWorks.Graphics
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{
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internal class FencePool
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{
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private GraphicsDevice GraphicsDevice;
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private Queue<Fence> Fences = new Queue<Fence>();
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private ConcurrentQueue<Fence> Fences = new ConcurrentQueue<Fence>();
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public FencePool(GraphicsDevice graphicsDevice)
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{
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@ -14,12 +14,14 @@ namespace MoonWorks.Graphics
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public Fence Obtain()
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{
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if (Fences.Count == 0)
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if (Fences.TryDequeue(out var fence))
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{
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return fence;
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}
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else
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{
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return new Fence(GraphicsDevice);
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}
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return Fences.Dequeue();
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}
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public void Return(Fence fence)
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@ -1,4 +1,5 @@
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.IO;
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using RefreshCS;
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@ -87,6 +88,12 @@ namespace MoonWorks.Graphics
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/// <returns>True if successfully claimed.</returns>
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public bool ClaimWindow(Window window, PresentMode presentMode)
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{
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if (window.Claimed)
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{
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Logger.LogError("Window already claimed!");
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return false;
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}
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var success = Conversions.ByteToBool(
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Refresh.Refresh_ClaimWindow(
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Handle,
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@ -101,7 +108,7 @@ namespace MoonWorks.Graphics
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window.SwapchainFormat = GetSwapchainFormat(window);
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if (window.SwapchainTexture == null)
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{
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window.SwapchainTexture = new Texture(this, IntPtr.Zero, window.SwapchainFormat, 0, 0);
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window.SwapchainTexture = new Texture(this);
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}
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}
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@ -113,11 +120,19 @@ namespace MoonWorks.Graphics
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/// </summary>
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public void UnclaimWindow(Window window)
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{
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Refresh.Refresh_UnclaimWindow(
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Handle,
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window.Handle
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);
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window.Claimed = false;
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if (window.Claimed)
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{
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Refresh.Refresh_UnclaimWindow(
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Handle,
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window.Handle
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);
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window.Claimed = false;
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// The swapchain texture doesn't actually have a permanent texture reference, so we zero the handle before disposing.
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window.SwapchainTexture.Handle = IntPtr.Zero;
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window.SwapchainTexture.Dispose();
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window.SwapchainTexture = null;
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}
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}
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/// <summary>
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@ -129,6 +144,7 @@ namespace MoonWorks.Graphics
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{
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if (!window.Claimed)
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{
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Logger.LogError("Cannot set present mode on unclaimed window!");
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return;
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}
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@ -338,6 +354,21 @@ namespace MoonWorks.Graphics
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}
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}
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ConcurrentQueue<GraphicsResourceDisposalHandle> emergencyDisposalQueue = new ConcurrentQueue<GraphicsResourceDisposalHandle>();
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internal void RegisterForEmergencyDisposal(GraphicsResourceDisposalHandle handle)
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{
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emergencyDisposalQueue.Enqueue(handle);
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}
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internal void FlushEmergencyDisposalQueue()
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{
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while (emergencyDisposalQueue.TryDequeue(out var handle))
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{
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handle.Dispose(this);
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}
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}
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protected virtual void Dispose(bool disposing)
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{
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if (!IsDisposed)
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@ -359,6 +390,8 @@ namespace MoonWorks.Graphics
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Refresh.Refresh_DestroyDevice(Handle);
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}
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FlushEmergencyDisposalQueue();
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IsDisposed = true;
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}
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}
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@ -16,23 +16,31 @@ namespace MoonWorks.Graphics
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{
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Device = device;
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if (trackResource)
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weakReference = new WeakReference<GraphicsResource>(this);
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Device.AddResourceReference(weakReference);
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}
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internal GraphicsResourceDisposalHandle CreateDisposalHandle()
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{
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weakReference = new WeakReference<GraphicsResource>(this);
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Device.AddResourceReference(weakReference);
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}
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return new GraphicsResourceDisposalHandle
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{
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QueueDestroyAction = QueueDestroyFunction,
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ResourceHandle = Handle
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};
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}
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protected virtual void Dispose(bool disposing)
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{
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if (!IsDisposed)
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{
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if (weakReference != null)
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if (Handle != IntPtr.Zero)
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{
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QueueDestroyFunction(Device.Handle, Handle);
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Device.RemoveResourceReference(weakReference);
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weakReference.SetTarget(null);
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weakReference = null;
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Handle = IntPtr.Zero;
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}
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IsDisposed = true;
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@ -41,8 +49,19 @@ namespace MoonWorks.Graphics
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~GraphicsResource()
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{
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// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
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Dispose(disposing: false);
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#if DEBUG
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if (!IsDisposed && Device != null && !Device.IsDisposed)
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{
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// If you see this log message, you leaked a graphics resource without disposing it!
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// This means your game may eventually run out of native memory for mysterious reasons.
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Logger.LogWarn($"A resource of type {GetType().Name} was not Disposed.");
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}
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#endif
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// While we only log in debug builds, in both debug and release builds we want to free
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// any native resources associated with this object at the earliest opportunity.
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// This will at least prevent you from running out of memory rapidly.
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Device.RegisterForEmergencyDisposal(CreateDisposalHandle());
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}
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public void Dispose()
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@ -0,0 +1,26 @@
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using System;
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namespace MoonWorks.Graphics
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{
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// This allows us to defer native disposal calls from the finalizer thread.
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internal struct GraphicsResourceDisposalHandle
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{
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internal Action<IntPtr, IntPtr> QueueDestroyAction;
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internal IntPtr ResourceHandle;
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public void Dispose(GraphicsDevice device)
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{
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if (device == null)
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{
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throw new ArgumentNullException(nameof(device));
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}
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if (QueueDestroyAction == null)
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{
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return;
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}
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QueueDestroyAction(device.Handle, ResourceHandle);
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}
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}
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}
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@ -12,9 +12,9 @@ namespace MoonWorks.Graphics
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/// </summary>
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public class Fence : GraphicsResource
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{
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protected override Action<nint, nint> QueueDestroyFunction => Release;
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protected override Action<nint, nint> QueueDestroyFunction => Refresh.Refresh_ReleaseFence;
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internal Fence(GraphicsDevice device) : base(device, true)
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internal Fence(GraphicsDevice device) : base(device)
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{
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}
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@ -22,14 +22,5 @@ namespace MoonWorks.Graphics
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{
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Handle = handle;
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}
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private void Release(nint deviceHandle, nint fenceHandle)
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{
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if (fenceHandle != IntPtr.Zero)
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{
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// This will only be called if the client forgot to release a handle. Oh no!
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Refresh.Refresh_ReleaseFence(deviceHandle, fenceHandle);
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}
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}
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}
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}
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@ -303,18 +303,14 @@ namespace MoonWorks.Graphics
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// Used by AcquireSwapchainTexture.
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// Should not be tracked, because swapchain textures are managed by Vulkan.
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internal Texture(
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GraphicsDevice device,
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IntPtr handle,
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TextureFormat format,
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uint width,
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uint height
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) : base(device, false)
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GraphicsDevice device
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) : base(device)
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{
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Handle = handle;
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Handle = IntPtr.Zero;
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Format = format;
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Width = width;
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Height = height;
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Format = TextureFormat.R8G8B8A8;
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Width = 0;
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Height = 0;
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Depth = 1;
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IsCube = false;
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LevelCount = 1;
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@ -119,19 +119,19 @@ namespace MoonWorks.Input
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var openResult = SDL.SDL_GameControllerOpen(index);
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if (openResult == 0)
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{
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System.Console.WriteLine($"Error opening gamepad!");
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System.Console.WriteLine(SDL.SDL_GetError());
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Logger.LogError("Error opening gamepad!");
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Logger.LogError(SDL.SDL_GetError());
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}
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else
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{
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Gamepads[slot].Register(openResult);
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System.Console.WriteLine($"Gamepad added to slot {slot}!");
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Logger.LogInfo($"Gamepad added to slot {slot}!");
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}
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return;
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}
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}
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System.Console.WriteLine("Too many gamepads already!");
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Logger.LogInfo("Too many gamepads already!");
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}
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internal void RemoveGamepad(int joystickInstanceID)
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@ -142,7 +142,7 @@ namespace MoonWorks.Input
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{
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SDL.SDL_GameControllerClose(Gamepads[slot].Handle);
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Gamepads[slot].Unregister();
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System.Console.WriteLine($"Removing gamepad from slot {slot}!");
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Logger.LogInfo($"Removing gamepad from slot {slot}!");
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return;
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}
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}
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@ -5,9 +5,9 @@ namespace MoonWorks
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{
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public static class Logger
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{
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public static Action<string> LogInfo;
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public static Action<string> LogWarn;
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public static Action<string> LogError;
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public static Action<string> LogInfo = LogInfoDefault;
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public static Action<string> LogWarn = LogWarnDefault;
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public static Action<string> LogError = LogErrorDefault;
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private static RefreshCS.Refresh.Refresh_LogFunc LogInfoFunc = RefreshLogInfo;
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private static RefreshCS.Refresh.Refresh_LogFunc LogWarnFunc = RefreshLogWarn;
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@ -15,19 +15,6 @@ namespace MoonWorks
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internal static void Initialize()
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{
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if (Logger.LogInfo == null)
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{
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Logger.LogInfo = Console.WriteLine;
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}
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if (Logger.LogWarn == null)
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{
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Logger.LogWarn = Console.WriteLine;
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}
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if (Logger.LogError == null)
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{
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Logger.LogError = Console.WriteLine;
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}
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Refresh.Refresh_HookLogFunctions(
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LogInfoFunc,
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LogWarnFunc,
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@ -35,6 +22,30 @@ namespace MoonWorks
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);
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}
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private static void LogInfoDefault(string str)
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{
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Console.ForegroundColor = ConsoleColor.Green;
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Console.Write("INFO: ");
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Console.ForegroundColor = ConsoleColor.White;
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Console.WriteLine(str);
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}
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private static void LogWarnDefault(string str)
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{
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Console.ForegroundColor = ConsoleColor.Yellow;
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Console.Write("WARN: ");
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Console.ForegroundColor = ConsoleColor.White;
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Console.WriteLine(str);
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}
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private static void LogErrorDefault(string str)
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{
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Console.ForegroundColor = ConsoleColor.Red;
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Console.Write("ERROR: ");
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Console.ForegroundColor = ConsoleColor.White;
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Console.WriteLine(str);
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}
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private static void RefreshLogInfo(IntPtr msg)
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{
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LogInfo(UTF8_ToManaged(msg));
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@ -16,7 +16,7 @@ namespace MoonWorks
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public ScreenMode ScreenMode { get; private set; }
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public uint Width { get; private set; }
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public uint Height { get; private set; }
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internal Texture SwapchainTexture { get; set; } = null;
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internal Texture SwapchainTexture { get; set; }
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public bool Claimed { get; internal set; }
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public MoonWorks.Graphics.TextureFormat SwapchainFormat { get; internal set; }
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