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Author SHA1 Message Date
Caleb Cornett f97ec54a96 RasterizerState / BlendFactor ABI break 2022-12-28 21:25:49 -05:00
3 changed files with 2 additions and 8 deletions

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@ -221,11 +221,7 @@ namespace MoonWorks.Graphics
OneMinusDestinationAlpha, OneMinusDestinationAlpha,
ConstantColor, ConstantColor,
OneMinusConstantColor, OneMinusConstantColor,
SourceAlphaSaturate, SourceAlphaSaturate
SourceOneColor,
OneMinusSourceOneColor,
SourceOneAlpha,
OneMinusSourceOneAlpha
} }
[Flags] [Flags]

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@ -14,7 +14,7 @@ namespace MoonWorks.Graphics
public GraphicsShaderInfo VertexShaderInfo { get; } public GraphicsShaderInfo VertexShaderInfo { get; }
public GraphicsShaderInfo FragmentShaderInfo { get; } public GraphicsShaderInfo FragmentShaderInfo { get; }
public SampleCount SampleCount { get; } public SampleCount SampleCount { get; }
#if DEBUG #if DEBUG
internal GraphicsPipelineAttachmentInfo AttachmentInfo { get; } internal GraphicsPipelineAttachmentInfo AttachmentInfo { get; }
@ -89,7 +89,6 @@ namespace MoonWorks.Graphics
refreshGraphicsPipelineCreateInfo.rasterizerState.depthBiasConstantFactor = rasterizerState.DepthBiasConstantFactor; refreshGraphicsPipelineCreateInfo.rasterizerState.depthBiasConstantFactor = rasterizerState.DepthBiasConstantFactor;
refreshGraphicsPipelineCreateInfo.rasterizerState.depthBiasEnable = Conversions.BoolToByte(rasterizerState.DepthBiasEnable); refreshGraphicsPipelineCreateInfo.rasterizerState.depthBiasEnable = Conversions.BoolToByte(rasterizerState.DepthBiasEnable);
refreshGraphicsPipelineCreateInfo.rasterizerState.depthBiasSlopeFactor = rasterizerState.DepthBiasSlopeFactor; refreshGraphicsPipelineCreateInfo.rasterizerState.depthBiasSlopeFactor = rasterizerState.DepthBiasSlopeFactor;
refreshGraphicsPipelineCreateInfo.rasterizerState.depthClampEnable = Conversions.BoolToByte(rasterizerState.DepthClampEnable);
refreshGraphicsPipelineCreateInfo.rasterizerState.fillMode = (Refresh.FillMode) rasterizerState.FillMode; refreshGraphicsPipelineCreateInfo.rasterizerState.fillMode = (Refresh.FillMode) rasterizerState.FillMode;
refreshGraphicsPipelineCreateInfo.rasterizerState.frontFace = (Refresh.FrontFace) rasterizerState.FrontFace; refreshGraphicsPipelineCreateInfo.rasterizerState.frontFace = (Refresh.FrontFace) rasterizerState.FrontFace;

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@ -29,7 +29,6 @@
/// Factor applied to a fragment's slope in depth bias calculations. Only applies if depth biasing is enabled. /// Factor applied to a fragment's slope in depth bias calculations. Only applies if depth biasing is enabled.
/// </summary> /// </summary>
public float DepthBiasSlopeFactor; public float DepthBiasSlopeFactor;
public bool DepthClampEnable;
/// <summary> /// <summary>
/// Specifies how triangles should be drawn. /// Specifies how triangles should be drawn.