Commit Graph

4 Commits (bb7e45b9a3fa65e0670d237a66643a3f0efd1052)

Author SHA1 Message Date
cosmonaut 4cedf768f7 fix AttackHoldRelease timing 2024-02-03 00:40:29 -08:00
cosmonaut 1f0e3b5040 Audio Improvements (#47)
- Audio is now processed on a background thread instead of the main thread
- Audio tick rate is now ~200Hz
- MoonWorks.Math.Easings class completely rewritten to be easier to understand and use
- SoundInstance properties no longer call into FAudio unless the value actually changed
- SoundInstance property values can now be interpolated over time (tweens)
- SoundInstance tweens can be delayed
- SoundInstance sets a sane filter frequency default when switching filter type
- StreamingSound classes can be designated to update automatically on the audio thread or manually
- StreamingSound buffer consumption should now set Stopped state in a more sane way
- Added ReverbEffect, which creates a submix voice for a reverb effect
- SoundInstance can apply a ReverbEffect, which enables the Reverb property
- Audio resource tracking improvements
- Some tweaks to VideoPlayer to make its behavior more consistent

Reviewed-on: #47
2023-03-07 23:28:57 +00:00
marpe c4bae77408 Fix infinite recursion on certain Easing functions 2022-11-17 14:40:24 -08:00
cosmonaut 15aefc2212 add MoonWorks.Math.Easing 2022-08-16 18:24:46 -07:00