cosmonaut
1eae01c95c
add DDS parser to ImageUtils
2024-02-23 11:59:33 -08:00
cosmonaut
39496c37ea
Refresh 2 changes
2024-02-23 00:06:04 -08:00
cosmonaut
df3f38a67b
Debug mode bounds checks for buffer and texture upload
2024-01-15 22:19:59 -08:00
cosmonaut
4dbd5a2cbe
MSDF font rendering + improved resource tracking ( #52 )
...
This is a major rewrite of the Font system. MoonWorks now uses MSDF font rendering, which allows high quality rendering of fonts at arbitrary sizes.
We now ship default embedded shader binaries for Video and Font. If you replace them with shader binaries of the same name located in your base directory, those will be used instead.
Many improvements have been made to resource tracking to prevent memory corruption, particularly on shutdown.
You must be careful not to leak AudioResource classes in particular, as there isn't much we can automatically do to recover from this without potentially crashing your game.
Reviewed-on: #52
2023-12-15 18:46:43 +00:00
cosmonaut
e616b0fa62
resource management and logging improvements
2023-10-04 14:45:17 -07:00
cosmonaut
b026b9e81f
add lots more doc comments
2023-09-19 13:19:41 -07:00
cosmonaut
e0f05881b0
new MoonWorks.Graphics.Fence API
2023-09-18 23:18:21 -07:00
cosmonaut
2d7bb24b5c
rename Texture load methods for clarity
2023-04-19 00:50:59 -07:00
cosmonaut
0ea60a376b
new image loader API
2023-04-19 00:41:18 -07:00
cosmonaut
1cf04a7279
assets stream data directly into unmanaged memory
2023-04-05 00:47:02 -07:00
cosmonaut
8134761e44
load images from memory + QOI support
2023-04-03 17:28:00 -07:00
TheSpydog
b39526ca90
Textures now have a sample count, not render passes ( #45 )
...
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: #45
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2023-01-31 20:27:26 +00:00
TheSpydog
030745361b
Fix BC7 loading for textures without DDSD_CAPS/FMT ( #40 )
...
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: #40
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2023-01-07 01:46:59 +00:00
cosmonaut
36e6c6f332
optimize AcquireSwapchainTexture
2022-12-13 00:52:35 -08:00
TheSpydog
02b0c12ad8
Bunch of Refresh API changes, plus more validation ( #31 )
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Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2022-11-09 18:49:53 +00:00
cosmonaut
318ca22021
add default case for clarity
2022-05-15 12:16:41 -07:00
cosmonaut
dd3fb75905
fix DDS mip level loader
2022-05-14 10:31:56 -07:00
cosmonaut
66d363459b
improve DDS format support
2022-05-12 11:21:07 -07:00
cosmonaut
b22d3bed30
add DDS and BC7 support
2022-05-11 21:22:20 -07:00
cosmonaut
80c34c6b16
Collision API ( #17 )
2022-03-24 06:07:34 +00:00
cosmonaut
17333cfb67
destroy update
2022-03-03 17:16:39 -08:00
cosmonaut
1fa73f0275
more presentation API improvements
2022-03-01 23:21:42 -08:00
cosmonaut
81c882bd48
presentation ABI break
2022-03-01 22:57:10 -08:00
cosmonaut
8973b3e658
Formatting pass
2022-02-22 21:14:32 -08:00
cosmonaut
cb25e6feff
resource destroy now requires a CB
2022-02-18 21:02:16 -08:00
cosmonaut
0c588b96f4
add more info to Texture
2022-01-10 12:20:01 -08:00
cosmonaut
9df9aaeb3a
update texture SetData API
2021-11-14 21:08:02 -08:00
cosmonaut
b928257d3c
document lots of graphics stuff
2021-02-24 12:43:35 -08:00
cosmonaut
55d8e5a1df
remove FileInfo references
2021-01-28 18:07:48 -08:00
cosmonaut
c65485a31c
use in for graphicspipelinecreateinfo
2021-01-28 17:44:12 -08:00
cosmonaut
7f6236cb49
update render target and texture format API
2021-01-26 19:10:09 -08:00
cosmonaut
66e0fe9924
remove Bit from flags enum
2021-01-25 20:47:39 -08:00
cosmonaut
ce27a4bc4c
adding some GetDatas and SetDatas
2021-01-25 18:18:25 -08:00
cosmonaut
db44c3e37a
change refs + a SetData convenience method
2021-01-21 17:27:25 -08:00
cosmonaut
d22a70c116
removing explicit RefreshCS references in API
2021-01-20 13:32:48 -08:00