cosmonaut
40d12357c0
Remove MoonWorks.Collision ( #46 )
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After months of tweaking and refactoring I have realized that collision is like rendering - it's so fundamental to the structure of your game that making broad decisions about how it should work from a library level is too restrictive and difficult to optimize. Anyone skilled enough to use MoonWorks should be easily able to roll their own collision detection.
Reviewed-on: #46
2023-02-03 19:51:36 +00:00
cosmonaut
bace9f570d
add Fix64.Step
2022-09-22 20:17:13 -07:00
cosmonaut
a427b79510
add Fix64-int arithmetic
2022-08-16 18:24:34 -07:00
cosmonaut
f06ad263b7
add Fixed.Vector2.Lerp
2022-08-09 17:14:38 -07:00
cosmonaut
28e3479444
remove decimal cast from Fix64.Atan2
2022-08-05 16:56:26 -07:00
cosmonaut
72ad850ab4
fix unnecessary double cast
2022-08-03 16:34:15 -07:00
cosmonaut
9cd6e6cc7b
add Vector2.Rotate methods
2022-08-03 16:15:47 -07:00
cosmonaut
d32bbcd537
radian and degree conversions on Fix64
2022-06-21 11:20:32 -07:00
cosmonaut
b23792acd0
remove empty struct constructors for language compatibility
2022-06-20 13:04:44 -07:00
cosmonaut
2f5d25b458
Fix64 random fix
2022-06-16 00:51:02 -07:00
cosmonaut
ba662d7c3e
add Fix64 random range
2022-06-14 18:25:37 -07:00
cosmonaut
bb0b6daa91
Fix64.Fractional
2022-06-07 17:01:44 -07:00
cosmonaut
e5c72c6f46
add lerp to Fix64
2022-05-18 18:28:53 -07:00
cosmonaut
547f7a388e
add Fix64 random methods
2022-05-15 12:16:41 -07:00
cosmonaut
0d93207ae9
Fixed Point Math ( #19 )
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Reviewed-on: #19
2022-05-11 17:34:09 +00:00