cosmonaut
1bd1560560
add comment for Font.Load
2023-12-15 10:03:51 -08:00
cosmonaut
bba64c1796
make text batches use less memory by defualt
2023-12-15 09:23:46 -08:00
cosmonaut
6cb1498e26
add some defaults to make text render setup easier
2023-12-13 17:19:02 -08:00
cosmonaut
c28c4a9db0
Embed video shaders
2023-12-12 18:52:03 -08:00
cosmonaut
3044e9fe86
Improve tracking of resources
2023-12-12 12:43:28 -08:00
cosmonaut
eda2b92f14
update TextBatch Add call
2023-12-09 17:41:08 -08:00
cosmonaut
02d92ea2c0
add DistanceRange to Font
2023-12-08 16:34:19 -08:00
cosmonaut
4774e931b6
font scaling tweaks
2023-12-08 16:34:19 -08:00
cosmonaut
77948dbeda
restructure for wellspring API update
2023-12-08 16:34:19 -08:00
cosmonaut
8af0d3399b
start implementing MSDF
2023-12-08 16:34:19 -08:00
cosmonaut
450b08cbd8
Atomically call graphics resource destroy function
2023-12-08 16:07:38 -08:00
cosmonaut
a736ed031d
clean up graphics resource code
2023-11-20 17:09:22 -08:00
cosmonaut
b2a0ca3515
replace WeakReference with weak GCHandle
2023-11-20 15:18:06 -08:00
cosmonaut
e616b0fa62
resource management and logging improvements
2023-10-04 14:45:17 -07:00
cosmonaut
daae1a34b9
fix a few more compile errors
2023-09-19 17:14:48 -07:00
cosmonaut
2e5657789c
fix a Conversions issue
2023-09-19 17:11:14 -07:00
cosmonaut
d8064862bf
move PackedVector classes to MoonWorks.Graphics.PackedVector
2023-09-19 16:50:08 -07:00
cosmonaut
402c26131d
fix erroneous GetData length warning
2023-09-19 13:40:48 -07:00
cosmonaut
b026b9e81f
add lots more doc comments
2023-09-19 13:19:41 -07:00
cosmonaut
e0f05881b0
new MoonWorks.Graphics.Fence API
2023-09-18 23:18:21 -07:00
cosmonaut
088e7c4b6f
add debug check for zero length buffer copy
2023-08-07 10:12:46 -07:00
cosmonaut
496eb670ab
AV1 Video instead of Theora ( #49 )
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VideoPlayer now takes AV1 video instead of Ogg Theora. This brings a significant decode speed improvement. The decoder now also operates in a threaded manner, which should prevent runtime stalls when fetching video frames.
Reviewed-on: #49
2023-06-07 21:18:44 +00:00
cosmonaut
300ef9f88e
fix unnecessary copy in PackFontRanges
2023-05-22 11:41:19 -07:00
cosmonaut
5df08727c1
Sound instancing rework
2023-05-11 17:56:40 -07:00
cosmonaut
2d7bb24b5c
rename Texture load methods for clarity
2023-04-19 00:50:59 -07:00
cosmonaut
0ea60a376b
new image loader API
2023-04-19 00:41:18 -07:00
cosmonaut
3584e670ee
add array overloads to avoid explicit generic parameter
2023-04-05 12:40:34 -07:00
cosmonaut
5a2f7eadb8
change array param to span in Buffer.GetData
2023-04-05 11:32:12 -07:00
cosmonaut
1e3f04235e
remove array parameters from API functions
2023-04-05 11:07:16 -07:00
cosmonaut
1cf04a7279
assets stream data directly into unmanaged memory
2023-04-05 00:47:02 -07:00
cosmonaut
8134761e44
load images from memory + QOI support
2023-04-03 17:28:00 -07:00
cosmonaut
12e7e6b9c1
add Color.FromHSV
2023-03-09 15:14:16 -08:00
cosmonaut
1f0e3b5040
Audio Improvements ( #47 )
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- Audio is now processed on a background thread instead of the main thread
- Audio tick rate is now ~200Hz
- MoonWorks.Math.Easings class completely rewritten to be easier to understand and use
- SoundInstance properties no longer call into FAudio unless the value actually changed
- SoundInstance property values can now be interpolated over time (tweens)
- SoundInstance tweens can be delayed
- SoundInstance sets a sane filter frequency default when switching filter type
- StreamingSound classes can be designated to update automatically on the audio thread or manually
- StreamingSound buffer consumption should now set Stopped state in a more sane way
- Added ReverbEffect, which creates a submix voice for a reverb effect
- SoundInstance can apply a ReverbEffect, which enables the Reverb property
- Audio resource tracking improvements
- Some tweaks to VideoPlayer to make its behavior more consistent
Reviewed-on: #47
2023-03-07 23:28:57 +00:00
cosmonaut
bd825b6c91
allow pushing raw uniform data
2023-02-23 16:59:34 -08:00
cosmonaut
5baa1d7b40
Fix video shader base path lookup
2023-02-08 12:44:36 -08:00
cosmonaut
36ce74b58a
tweak video shader filenames
2023-02-03 15:07:32 -08:00
TheSpydog
b39526ca90
Textures now have a sample count, not render passes ( #45 )
...
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: #45
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2023-01-31 20:27:26 +00:00
TheSpydog
88d9119830
Remove warning from DrawInstancedPrimitives doc comment ( #44 )
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Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: #44
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2023-01-24 00:14:46 +00:00
TheSpydog
05de9a4066
Make video shaders optional and search for them in the root output directory ( #42 )
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Whenever the video shaders change, they can be rebuilt with refreshc and distributed alongside the moonlibs.
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: #42
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2023-01-21 23:37:01 +00:00
TheSpydog
b1d30a9e6c
Remove isFixed param from AcquireCommandBuffer call ( #41 )
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Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: #41
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2023-01-14 18:04:53 +00:00
TheSpydog
030745361b
Fix BC7 loading for textures without DDSD_CAPS/FMT ( #40 )
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Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: #40
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2023-01-07 01:46:59 +00:00
cosmonaut
c43df10c2a
vertex binding API improvements
2023-01-05 13:41:48 -08:00
cosmonaut
95981f0f03
rework vertex input state creation to avoid reflection
2023-01-04 17:34:01 -08:00
TheSpydog
230c1b41b4
Add IndirectDrawCommand struct ( #39 )
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Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: #39
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2023-01-04 18:44:56 +00:00
TheSpydog
6f8858c8b7
RasterizerState / BlendFactor ABI break ( #38 )
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Updates the APIs to match [this Refresh PR](MoonsideGames/Refresh#27 ).
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: #38
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2022-12-29 03:22:47 +00:00
TheSpydog
f96298f991
Add validation checks for AcquireSwapchainTexture and BindVertexBuffers ( #37 )
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This replaces the Refresh-side check for window claim status in AcquireSwapchainTexture, and adds validation to ensure that BindVertexBuffers is not called before BindGraphicsPipeline.
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: #37
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2022-12-29 03:18:36 +00:00
cosmonaut
d76633bdfc
change sizeof calls to Marshal.SizeOf in interop situations
2022-12-13 19:01:40 -08:00
cosmonaut
debb76f62a
validate scissor dimensions
2022-12-13 16:09:32 -08:00
cosmonaut
36e6c6f332
optimize AcquireSwapchainTexture
2022-12-13 00:52:35 -08:00
cosmonaut
916962da6c
garbage collection optimizations
2022-12-13 00:34:16 -08:00