TheSpydog
02b0c12ad8
Bunch of Refresh API changes, plus more validation ( #31 )
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Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2022-11-09 18:49:53 +00:00
TheSpydog
1b38f8606b
Added more graphics validation, misc api tweaks ( #30 )
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* Refactored render pass attachment validation to avoid copy-pasting the asserts
* Added validation for texture usage flags and null textures/samplers
* Added an exception for when GraphicsPipeline/ComputePipeline creation fails
* Changed TextureSamplerBinding so that it holds references to the Texture and Sampler classes, rather than just their handles
* Removed the CommandBuffer.BindVertex/FragmentSamplers overloads that took a length parameter
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: #30
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2022-11-08 19:29:05 +00:00
cosmonaut
bd98ae8441
fix validation error when TextBatch is empty
2022-10-24 17:22:24 -07:00
cosmonaut
dfddc24d0e
add PresentMode to WindowCreateInfo
2022-09-30 13:02:51 -07:00
cosmonaut
b66e077376
GraphicsDevice throw if backend invalid
2022-09-29 19:21:47 -07:00
cosmonaut
07c0b1b9a2
Window API revision + Framerate limiter ( #27 )
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- add `Backend` enum
- `GraphicsDevice` can now take a preferred backend at creation
- add `GraphicsDevice.ClaimWindow`
- add `GraphicsDevice.UnclaimWindow`
- add `GraphicsDevice.SetPresentMode`
- add `Window.Claimed`
- add `Window.SwapchainFormat`
- fix certain odd behaviors in multi-window scenarios
- rename `FramerateSettings` to `FrameLimiterSettings`
- add `Game.SetFrameLimiter`
Reviewed-on: #27
2022-09-29 22:22:50 +00:00
TheSpydog
3ffdf8a929
Specify readonly access when creating ShaderModule stream ( #26 )
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Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: #26
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2022-09-28 23:52:29 +00:00
cosmonaut
80f19e4521
Refresh 1.7.0
2022-09-13 13:58:09 -07:00
cosmonaut
d5a7daa524
add graphics state validation in debug mode
2022-09-07 13:07:17 -07:00
cosmonaut
5c080a4c42
add another DepthStencilAttachment constructor
2022-09-07 12:38:05 -07:00
cosmonaut
1af16231ce
Refresh 1.6.0
2022-08-25 12:32:49 -07:00
cosmonaut
0c6bb538fb
fix depth-only render pass invocation + throw instead of return
2022-08-22 19:30:44 -07:00
cosmonaut
efb9893aef
Theora video support + audio improvements ( #20 )
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- `SoundInstance.Play` no longer takes a loop parameter
- `SoundInstance.Stop` is split into `Stop` and `StopImmediate` instead of taking an immediate parameter
- Added `StreamingSoundSeekable` to better support streaming audio that does not support seek
- `StreamingSound` no longer has a Loop property, but `StreamingSoundSeekable` does
- abstract `StreamingSound.AddBuffer` renamed to `FillBuffer`
- `FillBuffer` is now provided with a native buffer to avoid an extra data copy
- `StreamingSound` buffer implementation optimized to avoid repeated alloc/frees
- added `Video` class which can load and play Theora (.ogv) streaming video/audio
Reviewed-on: #20
2022-08-02 21:04:12 +00:00
cosmonaut
db5ca97726
Packer.TextBounds
2022-06-30 16:24:28 -07:00
cosmonaut
d190df55b2
update wellspring
2022-06-30 13:25:52 -07:00
cosmonaut
1aa522ffa1
avoid TextBatch.Draw smashing the stack with big strings
2022-06-30 13:24:51 -07:00
cosmonaut
b23792acd0
remove empty struct constructors for language compatibility
2022-06-20 13:04:44 -07:00
cosmonaut
c1085db9c5
add store ops to depth stencil attach info struct
2022-06-08 17:15:14 -07:00
cosmonaut
13519c3150
fix stencil clear
2022-06-06 18:44:03 -07:00
cosmonaut
6ab7a2f722
read ShaderModules from stream
2022-06-06 10:42:05 -07:00
cosmonaut
9862bfd0a0
TextureSamplerBinding now stores IntPtrs
2022-05-23 19:12:17 -07:00
cosmonaut
318ca22021
add default case for clarity
2022-05-15 12:16:41 -07:00
cosmonaut
dd3fb75905
fix DDS mip level loader
2022-05-14 10:31:56 -07:00
cosmonaut
2bd88e1dc1
add a few useful functions
2022-05-13 16:26:26 -07:00
cosmonaut
66d363459b
improve DDS format support
2022-05-12 11:21:07 -07:00
cosmonaut
b22d3bed30
add DDS and BC7 support
2022-05-11 21:22:20 -07:00
cosmonaut
0d93207ae9
Fixed Point Math ( #19 )
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Reviewed-on: #19
2022-05-11 17:34:09 +00:00
cosmonaut
a0082bcec6
change Marshal.SizeOf to sizeof
2022-04-27 14:14:15 -07:00
cosmonaut
65568ea234
Font rendering update
2022-04-13 15:10:23 -07:00
cosmonaut
61a6d0bdc0
Font Rendering ( #18 )
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Adds a font rendering system based on Wellspring.
Reviewed-on: #18
2022-04-13 03:06:14 +00:00
cosmonaut
80c34c6b16
Collision API ( #17 )
2022-03-24 06:07:34 +00:00
cosmonaut
3623e6b07c
add debug exception for binding a null texture
2022-03-17 14:42:43 -07:00
cosmonaut
1b5221f2c7
vertex format ABI break
2022-03-17 14:42:30 -07:00
cosmonaut
5424d05d63
RasterizerState ABI break
2022-03-14 10:48:31 -07:00
cosmonaut
2a9286f31e
Clear and AcquireSwapchainTexture ABI break
2022-03-10 10:25:41 -08:00
cosmonaut
cf2d8473a1
renderArea NULL inputs
2022-03-06 22:33:12 -08:00
cosmonaut
b5b0f35b50
SetViewport and SetScissor doc comments
2022-03-04 14:14:22 -08:00
cosmonaut
527f47436a
Refresh 1.2.0
2022-03-04 13:21:52 -08:00
cosmonaut
40d9cdd33a
add element-wise SetBufferData overload
2022-03-04 10:00:29 -08:00
cosmonaut
a413863cf9
add Size property to Buffer
2022-03-03 17:18:38 -08:00
cosmonaut
17333cfb67
destroy update
2022-03-03 17:16:39 -08:00
cosmonaut
9c83423c79
add buffer creation convenience method
2022-03-02 14:29:43 -08:00
cosmonaut
7d3a7901b2
convenience constructors for graphics state
2022-03-02 13:57:30 -08:00
cosmonaut
278db7d55b
fix a few missing renames
2022-03-02 11:45:37 -08:00
cosmonaut
774028a013
D3D compatibility ABI break
2022-03-02 11:42:26 -08:00
cosmonaut
f6369b6bce
add some notes to AcquireSwapchainTexture
2022-03-02 10:13:52 -08:00
cosmonaut
c34f74a99d
do not destroy untracked resource
2022-03-02 09:58:32 -08:00
cosmonaut
d6606d90f6
AcquireSwapchainTexture nullable
2022-03-02 09:39:23 -08:00
cosmonaut
ef10be4e9d
add some shortcut defaults to structs
2022-03-01 23:32:44 -08:00
cosmonaut
1fa73f0275
more presentation API improvements
2022-03-01 23:21:42 -08:00
cosmonaut
81c882bd48
presentation ABI break
2022-03-01 22:57:10 -08:00
cosmonaut
7328cbc13d
add some constructors to reduce boilerplate
2022-02-25 18:01:22 -08:00
cosmonaut
32b269526f
Blend state ABI break
2022-02-25 17:50:08 -08:00
cosmonaut
9028a8b1a0
remove Window namespace
2022-02-25 13:23:31 -08:00
cosmonaut
edd21ec573
remove count from managed GraphicsPipelineAttachmentInfo
2022-02-25 11:10:35 -08:00
Caleb Cornett
2469cf530a
Capitalized attachment info struct member names
2022-02-25 11:17:37 -05:00
cosmonaut
e5213da686
fix clear color conversion
2022-02-24 22:06:29 -08:00
cosmonaut
1064bae828
Render Pass Streamlining ( #14 )
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Changes as per a531fb8593
Reviewed-on: #14
Co-authored-by: cosmonaut <evan@moonside.games>
Co-committed-by: cosmonaut <evan@moonside.games>
2022-02-25 05:34:36 +00:00
cosmonaut
8a3d93d2dc
intellisense improvement + API tweak
2022-02-22 22:16:06 -08:00
cosmonaut
8973b3e658
Formatting pass
2022-02-22 21:14:32 -08:00
cosmonaut
5679dba978
Actually dispose graphics resources
2022-02-22 14:29:50 -08:00
cosmonaut
cb25e6feff
resource destroy now requires a CB
2022-02-18 21:02:16 -08:00
cosmonaut
4acc2588e1
QueuePresent ABI break
2022-02-08 17:17:51 -08:00
cosmonaut
8022cd1011
add DispatchCompute to command buffer
2022-01-17 20:39:03 -08:00
cosmonaut
d2fca3654b
never mind on SetDataOptions, bad idea
2022-01-13 14:48:32 -08:00
cosmonaut
a5c8ebfc3a
update buffer upload ABI
2022-01-13 14:29:08 -08:00
cosmonaut
7d7437721c
uniforms are now pushed via command buffer
2022-01-12 13:01:32 -08:00
cosmonaut
0c588b96f4
add more info to Texture
2022-01-10 12:20:01 -08:00
cosmonaut
1fe256a479
get rid of badly conceived command buffer queue
2022-01-10 12:11:24 -08:00
cosmonaut
9df9aaeb3a
update texture SetData API
2021-11-14 21:08:02 -08:00
cosmonaut
b928257d3c
document lots of graphics stuff
2021-02-24 12:43:35 -08:00
cosmonaut
72c676a1e0
add doc comments to CommandBuffer
2021-02-23 23:41:14 -08:00
cosmonaut
e6fa95b823
rework sampler binding API call
2021-02-11 12:25:12 -08:00
cosmonaut
dc59b851d4
fix begin render pass
2021-02-10 17:15:46 -08:00
cosmonaut
d1e691a02b
change clear color type
2021-02-09 22:51:30 -08:00
cosmonaut
aab0917603
fix clear options input
2021-02-08 19:22:27 -08:00
cosmonaut
4eb2cb6b09
some state tweaks
2021-02-08 18:10:02 -08:00
cosmonaut
29a86c2040
move uniform pushes to pipeline
2021-02-05 19:51:10 -08:00
cosmonaut
0daf548fd3
update uniform API
2021-02-02 16:34:40 -08:00
cosmonaut
68bb51439f
change type buffer setdata to use element offset and length
2021-02-01 22:53:24 -08:00
cosmonaut
ada9a1bb05
rename params to uniforms
2021-01-31 21:18:43 -08:00
cosmonaut
c62edbdf91
rename ShaderParams to ShaderUniforms
2021-01-31 19:39:41 -08:00
cosmonaut
9e4007f9f0
buffer setData tweak and pin depthstenciltargetdescription
2021-01-28 21:49:33 -08:00
cosmonaut
55d8e5a1df
remove FileInfo references
2021-01-28 18:07:48 -08:00
cosmonaut
eda1efedbe
properly destroy audio
2021-01-28 18:01:42 -08:00
cosmonaut
c65485a31c
use in for graphicspipelinecreateinfo
2021-01-28 17:44:12 -08:00
cosmonaut
addea0f810
reverting to CreateInfo pattern for consistency
2021-01-28 13:50:20 -08:00
cosmonaut
9b06225d7d
capitalize struct fields
2021-01-27 14:02:57 -08:00
cosmonaut
5524e501f3
add explicit resource dependencies to graphics resource objects
2021-01-27 14:02:46 -08:00
cosmonaut
186b025b4d
add depth buffer create shortcuts
2021-01-26 21:18:55 -08:00
cosmonaut
d10f018f14
fix graphics resources disposing out of order
2021-01-26 21:06:15 -08:00
cosmonaut
7f6236cb49
update render target and texture format API
2021-01-26 19:10:09 -08:00
cosmonaut
6ce1ce21b8
remove more of refresh from the API
2021-01-26 17:39:20 -08:00
cosmonaut
a55cd83123
update sampler definition
2021-01-25 20:57:26 -08:00
cosmonaut
66e0fe9924
remove Bit from flags enum
2021-01-25 20:47:39 -08:00
cosmonaut
ce27a4bc4c
adding some GetDatas and SetDatas
2021-01-25 18:18:25 -08:00
cosmonaut
a3307c0066
input refactor
2021-01-22 14:41:34 -08:00
cosmonaut
12c5f37ae9
update Clear
2021-01-22 14:16:38 -08:00
cosmonaut
f84c4dad26
make BindVertexSamplers like BindFragmentSamplers
2021-01-22 13:57:49 -08:00
cosmonaut
c02c23bc16
change BindIndexBuffer
2021-01-22 13:56:24 -08:00