add note about disposing swapchain texture
parent
2c4e1b972a
commit
b0e1ad3cf8
|
@ -1612,11 +1612,11 @@ namespace MoonWorks.Graphics
|
|||
/// Can return null if the swapchain is unavailable. The user should ALWAYS handle the case where this occurs.
|
||||
/// If null is returned, presentation will not occur.
|
||||
/// It is an error to acquire two swapchain textures from the same window in one command buffer.
|
||||
/// It is an error to dispose the swapchain texture. If you do this your game WILL crash. DO NOT DO THIS.
|
||||
/// </summary>
|
||||
public Texture AcquireSwapchainTexture(
|
||||
Window window
|
||||
)
|
||||
{
|
||||
) {
|
||||
var texturePtr = Refresh.Refresh_AcquireSwapchainTexture(
|
||||
Device.Handle,
|
||||
Handle,
|
||||
|
|
Loading…
Reference in New Issue