update comments on compute bindings

what_if_no_video_threads
cosmonaut 2024-03-07 14:29:13 -08:00
parent f30d8f0197
commit 9195e445b2
2 changed files with 8 additions and 8 deletions

View File

@ -9,12 +9,12 @@ namespace MoonWorks.Graphics
/// <param name="WriteOption"> /// <param name="WriteOption">
/// Specifies data dependency behavior when this buffer is written to in the shader. <br/> /// Specifies data dependency behavior when this buffer is written to in the shader. <br/>
/// ///
/// SafeDiscard: /// Cycle:
/// If this buffer has been used in commands that have not finished, /// If this buffer has been used in commands that have not finished,
/// this option will prevent a dependency on those commands /// the implementation may choose to prevent a dependency on those commands
/// at the cost of increased memory usage. /// at the cost of increased memory usage.
/// You may NOT assume that any of the previous data is retained. /// You may NOT assume that any of the previous data is retained.
/// Otherwise this option is equivalent to SafeOverwrite. <br/> /// This may prevent stalls when frequently updating a resource. <br />
/// ///
/// SafeOverwrite: /// SafeOverwrite:
/// Overwrites the data safely using a GPU memory barrier. /// Overwrites the data safely using a GPU memory barrier.

View File

@ -9,12 +9,12 @@ namespace MoonWorks.Graphics
/// <param name="WriteOption"> /// <param name="WriteOption">
/// Specifies data dependency behavior when this texture is written to in the shader. <br/> /// Specifies data dependency behavior when this texture is written to in the shader. <br/>
/// ///
/// SafeDiscard: /// Cycle:
/// If this texture slice has been used in commands that have not finished, /// If this buffer has been used in commands that have not finished,
/// this option will prevent a dependency on those commands /// the implementation may choose to prevent a dependency on those commands
/// at the cost of increased memory usage. /// at the cost of increased memory usage.
/// You may NOT assume that any of the previous texture (not slice!) data is retained. /// You may NOT assume that any of the previous data is retained.
/// Otherwise this option is equivalent to SafeOverwrite. <br/> /// This may prevent stalls when frequently updating a resource. <br />
/// ///
/// SafeOverwrite: /// SafeOverwrite:
/// Overwrites the data safely using a GPU memory barrier. /// Overwrites the data safely using a GPU memory barrier.