update comments on compute bindings
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f30d8f0197
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9195e445b2
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@ -9,12 +9,12 @@ namespace MoonWorks.Graphics
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/// <param name="WriteOption">
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/// <param name="WriteOption">
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/// Specifies data dependency behavior when this buffer is written to in the shader. <br/>
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/// Specifies data dependency behavior when this buffer is written to in the shader. <br/>
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///
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///
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/// SafeDiscard:
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/// Cycle:
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/// If this buffer has been used in commands that have not finished,
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/// If this buffer has been used in commands that have not finished,
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/// this option will prevent a dependency on those commands
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/// the implementation may choose to prevent a dependency on those commands
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/// at the cost of increased memory usage.
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/// at the cost of increased memory usage.
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/// You may NOT assume that any of the previous data is retained.
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/// You may NOT assume that any of the previous data is retained.
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/// Otherwise this option is equivalent to SafeOverwrite. <br/>
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/// This may prevent stalls when frequently updating a resource. <br />
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///
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///
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/// SafeOverwrite:
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/// SafeOverwrite:
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/// Overwrites the data safely using a GPU memory barrier.
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/// Overwrites the data safely using a GPU memory barrier.
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@ -9,12 +9,12 @@ namespace MoonWorks.Graphics
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/// <param name="WriteOption">
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/// <param name="WriteOption">
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/// Specifies data dependency behavior when this texture is written to in the shader. <br/>
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/// Specifies data dependency behavior when this texture is written to in the shader. <br/>
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///
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///
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/// SafeDiscard:
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/// Cycle:
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/// If this texture slice has been used in commands that have not finished,
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/// If this buffer has been used in commands that have not finished,
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/// this option will prevent a dependency on those commands
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/// the implementation may choose to prevent a dependency on those commands
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/// at the cost of increased memory usage.
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/// at the cost of increased memory usage.
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/// You may NOT assume that any of the previous texture (not slice!) data is retained.
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/// You may NOT assume that any of the previous data is retained.
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/// Otherwise this option is equivalent to SafeOverwrite. <br/>
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/// This may prevent stalls when frequently updating a resource. <br />
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///
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///
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/// SafeOverwrite:
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/// SafeOverwrite:
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/// Overwrites the data safely using a GPU memory barrier.
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/// Overwrites the data safely using a GPU memory barrier.
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