update render target and texture format API

pull/14/head
cosmonaut 2021-01-26 19:10:09 -08:00
parent 6ce1ce21b8
commit 7f6236cb49
9 changed files with 34 additions and 71 deletions

@ -1 +1 @@
Subproject commit 369ced4f80f0e7de22fa806b547831154a23efad Subproject commit f5beb976bbe9c5775bef66cf20d264e918edffcd

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@ -51,7 +51,7 @@ namespace MoonWorks.Graphics
ThirtyTwo ThirtyTwo
} }
public enum ColorFormat public enum TextureFormat
{ {
R8G8B8A8, R8G8B8A8,
R5G6B5, R5G6B5,
@ -71,22 +71,19 @@ namespace MoonWorks.Graphics
R32G32B32A32_SFLOAT, R32G32B32A32_SFLOAT,
R16_SFLOAT, R16_SFLOAT,
R16G16_SFLOAT, R16G16_SFLOAT,
R16G16B16A16_SFLOAT R16G16B16A16_SFLOAT,
} D16,
D32,
public enum DepthFormat D16S8,
{ D32S8
Depth16,
Depth32,
Depth16Stencil8,
Depth32Stencil8
} }
[Flags] [Flags]
public enum TextureUsageFlags : uint public enum TextureUsageFlags : uint
{ {
Sampler = 1, Sampler = 1,
ColorTarget = 2 ColorTarget = 2,
DepthStencilTarget = 4
} }
public enum SampleCount public enum SampleCount

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@ -84,7 +84,7 @@ namespace MoonWorks.Graphics
[StructLayout(LayoutKind.Sequential)] [StructLayout(LayoutKind.Sequential)]
public struct ColorTargetDescription public struct ColorTargetDescription
{ {
public ColorFormat format; public TextureFormat format;
public SampleCount multisampleCount; public SampleCount multisampleCount;
public LoadOp loadOp; public LoadOp loadOp;
public StoreOp storeOp; public StoreOp storeOp;
@ -93,7 +93,7 @@ namespace MoonWorks.Graphics
[StructLayout(LayoutKind.Sequential)] [StructLayout(LayoutKind.Sequential)]
public struct DepthStencilTargetDescription public struct DepthStencilTargetDescription
{ {
public DepthFormat depthFormat; public TextureFormat depthFormat;
public LoadOp loadOp; public LoadOp loadOp;
public StoreOp storeOp; public StoreOp storeOp;
public LoadOp stencilLoadOp; public LoadOp stencilLoadOp;

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@ -1,32 +0,0 @@
using System;
using RefreshCS;
namespace MoonWorks.Graphics
{
public class DepthStencilTarget : GraphicsResource
{
public uint Width { get; }
public uint Height { get; }
public DepthFormat Format { get; }
protected override Action<IntPtr, IntPtr> QueueDestroyFunction => Refresh.Refresh_QueueDestroyDepthStencilTarget;
public DepthStencilTarget(
GraphicsDevice device,
uint width,
uint height,
DepthFormat depthFormat
) : base(device)
{
Handle = Refresh.Refresh_CreateDepthStencilTarget(
device.Handle,
width,
height,
(Refresh.DepthFormat) depthFormat
);
Width = width;
Height = height;
Format = depthFormat;
}
}
}

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@ -12,8 +12,8 @@ namespace MoonWorks.Graphics
uint width, uint width,
uint height, uint height,
RenderPass renderPass, RenderPass renderPass,
DepthStencilTarget depthStencilTarget, /* can be NULL */ RenderTarget depthStencilTarget, /* can be NULL */
params ColorTarget[] colorTargets params RenderTarget[] colorTargets
) : base(device) ) : base(device)
{ {
IntPtr[] colorTargetHandles = new IntPtr[colorTargets.Length]; IntPtr[] colorTargetHandles = new IntPtr[colorTargets.Length];

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@ -3,18 +3,18 @@ using RefreshCS;
namespace MoonWorks.Graphics namespace MoonWorks.Graphics
{ {
public class ColorTarget : GraphicsResource public class RenderTarget : GraphicsResource
{ {
public TextureSlice TextureSlice { get; } public TextureSlice TextureSlice { get; }
public ColorFormat Format => TextureSlice.Texture.Format; public TextureFormat Format => TextureSlice.Texture.Format;
protected override Action<IntPtr, IntPtr> QueueDestroyFunction => Refresh.Refresh_QueueDestroyColorTarget; protected override Action<IntPtr, IntPtr> QueueDestroyFunction => Refresh.Refresh_QueueDestroyRenderTarget;
public static ColorTarget CreateBackedColorTarget2D( public static RenderTarget CreateBackedColorTarget2D(
GraphicsDevice device, GraphicsDevice device,
uint width, uint width,
uint height, uint height,
ColorFormat format, TextureFormat format,
bool canBeSampled, bool canBeSampled,
SampleCount sampleCount = SampleCount.One, SampleCount sampleCount = SampleCount.One,
uint levelCount = 1 uint levelCount = 1
@ -33,17 +33,15 @@ namespace MoonWorks.Graphics
levelCount levelCount
); );
var textureSlice = new TextureSlice(texture); return new RenderTarget(device, new TextureSlice(texture), sampleCount);
return new ColorTarget(device, sampleCount, ref textureSlice);
} }
public ColorTarget(GraphicsDevice device, SampleCount sampleCount, ref TextureSlice textureSlice) : base(device) public RenderTarget(GraphicsDevice device, in TextureSlice textureSlice, SampleCount sampleCount = SampleCount.One) : base(device)
{ {
Handle = Refresh.Refresh_CreateColorTarget( Handle = Refresh.Refresh_CreateRenderTarget(
device.Handle, device.Handle,
(Refresh.SampleCount) sampleCount, textureSlice.ToRefreshTextureSlice(),
textureSlice.ToRefreshTextureSlice() (Refresh.SampleCount) sampleCount
); );
TextureSlice = textureSlice; TextureSlice = textureSlice;
} }

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@ -9,7 +9,7 @@ namespace MoonWorks.Graphics
{ {
public uint Width { get; } public uint Width { get; }
public uint Height { get; } public uint Height { get; }
public ColorFormat Format { get; } public TextureFormat Format { get; }
protected override Action<IntPtr, IntPtr> QueueDestroyFunction => Refresh.Refresh_QueueDestroyTexture; protected override Action<IntPtr, IntPtr> QueueDestroyFunction => Refresh.Refresh_QueueDestroyTexture;
@ -26,7 +26,7 @@ namespace MoonWorks.Graphics
textureCreateInfo.Width = (uint)width; textureCreateInfo.Width = (uint)width;
textureCreateInfo.Height = (uint)height; textureCreateInfo.Height = (uint)height;
textureCreateInfo.Depth = 1; textureCreateInfo.Depth = 1;
textureCreateInfo.Format = ColorFormat.R8G8B8A8; textureCreateInfo.Format = TextureFormat.R8G8B8A8;
textureCreateInfo.IsCube = false; textureCreateInfo.IsCube = false;
textureCreateInfo.LevelCount = 1; textureCreateInfo.LevelCount = 1;
textureCreateInfo.SampleCount = SampleCount.One; textureCreateInfo.SampleCount = SampleCount.One;
@ -52,7 +52,7 @@ namespace MoonWorks.Graphics
GraphicsDevice device, GraphicsDevice device,
uint width, uint width,
uint height, uint height,
ColorFormat format, TextureFormat format,
TextureUsageFlags usageFlags, TextureUsageFlags usageFlags,
SampleCount sampleCount = SampleCount.One, SampleCount sampleCount = SampleCount.One,
uint levelCount = 1 uint levelCount = 1
@ -78,7 +78,7 @@ namespace MoonWorks.Graphics
uint width, uint width,
uint height, uint height,
uint depth, uint depth,
ColorFormat format, TextureFormat format,
TextureUsageFlags usageFlags, TextureUsageFlags usageFlags,
SampleCount sampleCount = SampleCount.One, SampleCount sampleCount = SampleCount.One,
uint levelCount = 1 uint levelCount = 1
@ -102,7 +102,7 @@ namespace MoonWorks.Graphics
public static Texture CreateTextureCube( public static Texture CreateTextureCube(
GraphicsDevice device, GraphicsDevice device,
uint size, uint size,
ColorFormat format, TextureFormat format,
TextureUsageFlags usageFlags, TextureUsageFlags usageFlags,
SampleCount sampleCount = SampleCount.One, SampleCount sampleCount = SampleCount.One,
uint levelCount = 1 uint levelCount = 1

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@ -10,7 +10,7 @@ namespace MoonWorks.Graphics
public bool IsCube; public bool IsCube;
public SampleCount SampleCount; public SampleCount SampleCount;
public uint LevelCount; public uint LevelCount;
public ColorFormat Format; public TextureFormat Format;
public TextureUsageFlags UsageFlags; public TextureUsageFlags UsageFlags;
public Refresh.TextureCreateInfo ToRefreshTextureCreateInfo() public Refresh.TextureCreateInfo ToRefreshTextureCreateInfo()
@ -23,7 +23,7 @@ namespace MoonWorks.Graphics
isCube = Conversions.BoolToByte(IsCube), isCube = Conversions.BoolToByte(IsCube),
sampleCount = (Refresh.SampleCount) SampleCount, sampleCount = (Refresh.SampleCount) SampleCount,
levelCount = LevelCount, levelCount = LevelCount,
format = (Refresh.ColorFormat) Format, format = (Refresh.TextureFormat) Format,
usageFlags = (Refresh.TextureUsageFlags) UsageFlags usageFlags = (Refresh.TextureUsageFlags) UsageFlags
}; };
} }

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@ -5,7 +5,7 @@ namespace MoonWorks.Graphics
public struct TextureSlice public struct TextureSlice
{ {
public Texture Texture { get; } public Texture Texture { get; }
public Refresh.Rect Rectangle { get; } public Rect Rectangle { get; }
public uint Depth { get; } public uint Depth { get; }
public uint Layer { get; } public uint Layer { get; }
public uint Level { get; } public uint Level { get; }
@ -13,7 +13,7 @@ namespace MoonWorks.Graphics
public TextureSlice(Texture texture) public TextureSlice(Texture texture)
{ {
Texture = texture; Texture = texture;
Rectangle = new Refresh.Rect Rectangle = new Rect
{ {
x = 0, x = 0,
y = 0, y = 0,
@ -25,7 +25,7 @@ namespace MoonWorks.Graphics
Level = 0; Level = 0;
} }
public TextureSlice(Texture texture, Refresh.Rect rectangle, uint depth = 0, uint layer = 0, uint level = 0) public TextureSlice(Texture texture, Rect rectangle, uint depth = 0, uint layer = 0, uint level = 0)
{ {
Texture = texture; Texture = texture;
Rectangle = rectangle; Rectangle = rectangle;
@ -39,7 +39,7 @@ namespace MoonWorks.Graphics
Refresh.TextureSlice textureSlice = new Refresh.TextureSlice Refresh.TextureSlice textureSlice = new Refresh.TextureSlice
{ {
texture = Texture.Handle, texture = Texture.Handle,
rectangle = Rectangle, rectangle = Rectangle.ToRefresh(),
depth = Depth, depth = Depth,
layer = Layer, layer = Layer,
level = Level level = Level