revert Game and GameState change

pull/20/head
cosmonaut 2022-06-01 18:31:22 -07:00
parent 0e8188682e
commit 5a9709c843
2 changed files with 5 additions and 51 deletions

View File

@ -9,7 +9,7 @@ using System.Diagnostics;
namespace MoonWorks namespace MoonWorks
{ {
public class Game public abstract class Game
{ {
public TimeSpan MAX_DELTA_TIME = TimeSpan.FromMilliseconds(100); public TimeSpan MAX_DELTA_TIME = TimeSpan.FromMilliseconds(100);
@ -31,10 +31,6 @@ namespace MoonWorks
public AudioDevice AudioDevice { get; } public AudioDevice AudioDevice { get; }
public Inputs Inputs { get; } public Inputs Inputs { get; }
// FIXME: maybe the user should just manage this stuff
private GameState GameState = null;
private GameState NextState = null;
private Dictionary<PresentMode, RefreshCS.Refresh.PresentMode> moonWorksToRefreshPresentMode = new Dictionary<PresentMode, RefreshCS.Refresh.PresentMode> private Dictionary<PresentMode, RefreshCS.Refresh.PresentMode> moonWorksToRefreshPresentMode = new Dictionary<PresentMode, RefreshCS.Refresh.PresentMode>
{ {
{ PresentMode.Immediate, RefreshCS.Refresh.PresentMode.Immediate }, { PresentMode.Immediate, RefreshCS.Refresh.PresentMode.Immediate },
@ -81,13 +77,6 @@ namespace MoonWorks
public void Run() public void Run()
{ {
#if DEBUG
if (NextState == null)
{
throw new NullReferenceException("Must call SetState before Run!");
}
#endif
while (!quit) while (!quit)
{ {
Tick(); Tick();
@ -100,10 +89,8 @@ namespace MoonWorks
SDL.SDL_Quit(); SDL.SDL_Quit();
} }
public void SetState(GameState gameState) protected abstract void Update(TimeSpan delta);
{ protected abstract void Draw(TimeSpan delta, double alpha);
NextState = gameState;
}
private void Tick() private void Tick()
{ {
@ -150,21 +137,14 @@ namespace MoonWorks
Inputs.Update(); Inputs.Update();
AudioDevice.Update(); AudioDevice.Update();
if (NextState != null) Update(timestep);
{
GameState = NextState;
GameState.Start();
NextState = null;
}
GameState.Update(timestep);
accumulatedElapsedTime -= timestep; accumulatedElapsedTime -= timestep;
} }
var alpha = accumulatedElapsedTime / timestep; var alpha = accumulatedElapsedTime / timestep;
GameState.Draw(timestep, alpha); Draw(timestep, alpha);
} }
} }

View File

@ -1,26 +0,0 @@
using System;
using MoonWorks.Audio;
using MoonWorks.Graphics;
using MoonWorks.Input;
namespace MoonWorks
{
public abstract class GameState
{
protected readonly Game Game;
public Window Window => Game.Window;
public GraphicsDevice GraphicsDevice => Game.GraphicsDevice;
public AudioDevice AudioDevice => Game.AudioDevice;
public Inputs Inputs => Game.Inputs;
public GameState(Game game)
{
Game = game;
}
public abstract void Start();
public abstract void Update(TimeSpan delta);
public abstract void Draw(TimeSpan delta, double alpha);
}
}