QueuePresent ABI break

pull/14/head
cosmonaut 2022-02-08 17:17:51 -08:00
parent 8022cd1011
commit 4acc2588e1
2 changed files with 24 additions and 15 deletions

@ -1 +1 @@
Subproject commit f92137ccc6a12d1f1a908c7b97acb7f7b75d1641 Subproject commit 95cd22c48a68f93204b44bc508dec86b6be74e56

View File

@ -1,6 +1,7 @@
using System; using System;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using MoonWorks.Math; using MoonWorks.Math;
using MoonWorks.Window;
using RefreshCS; using RefreshCS;
namespace MoonWorks.Graphics namespace MoonWorks.Graphics
@ -580,15 +581,16 @@ namespace MoonWorks.Graphics
} }
/// <summary> /// <summary>
/// Prepares a texture to be presented to the screen. /// Prepares a texture to be presented to a window.
/// </summary> /// </summary>
/// <param name="texture">The texture to present.</param> /// <param name="texture">The texture to present.</param>
/// <param name="destinationRectangle">The area of the screen to present to.</param> /// <param name="destinationRectangle">The area of the window to present to.</param>
/// <param name="filter">The filter to use when the texture size differs from the destination rectangle.</param> /// <param name="filter">The filter to use when the texture size differs from the destination rectangle.</param>
public void QueuePresent( public void QueuePresent(
in Texture texture, in Texture texture,
in Rect destinationRectangle, in Rect destinationRectangle,
Filter filter Filter filter,
OSWindow window
) { ) {
var refreshRect = destinationRectangle.ToRefresh(); var refreshRect = destinationRectangle.ToRefresh();
var refreshTextureSlice = new Refresh.TextureSlice var refreshTextureSlice = new Refresh.TextureSlice
@ -611,20 +613,22 @@ namespace MoonWorks.Graphics
Handle, Handle,
refreshTextureSlice, refreshTextureSlice,
refreshRect, refreshRect,
(Refresh.Filter)filter (Refresh.Filter)filter,
window.Handle
); );
} }
/// <summary> /// <summary>
/// Prepares a texture slice to be presented to the screen. /// Prepares a texture slice to be presented to a window.
/// </summary> /// </summary>
/// <param name="textureSlice">The texture slice to present.</param> /// <param name="textureSlice">The texture slice to present.</param>
/// <param name="destinationRectangle">The area of the screen to present to.</param> /// <param name="destinationRectangle">The area of the window to present to.</param>
/// <param name="filter">The filter to use when the texture size differs from the destination rectangle.</param> /// <param name="filter">The filter to use when the texture size differs from the destination rectangle.</param>
public void QueuePresent( public void QueuePresent(
in TextureSlice textureSlice, in TextureSlice textureSlice,
in Rect destinationRectangle, in Rect destinationRectangle,
Filter filter Filter filter,
OSWindow window
) { ) {
var refreshTextureSlice = textureSlice.ToRefreshTextureSlice(); var refreshTextureSlice = textureSlice.ToRefreshTextureSlice();
var refreshRect = destinationRectangle.ToRefresh(); var refreshRect = destinationRectangle.ToRefresh();
@ -634,38 +638,42 @@ namespace MoonWorks.Graphics
Handle, Handle,
refreshTextureSlice, refreshTextureSlice,
refreshRect, refreshRect,
(Refresh.Filter) filter (Refresh.Filter) filter,
window.Handle
); );
} }
/// <summary> /// <summary>
/// Prepares a texture slice to be presented to the screen. /// Prepares a texture slice to be presented to a window.
/// This particular variant of this method will present to the entire window area. /// This particular variant of this method will present to the entire window area.
/// </summary> /// </summary>
/// <param name="textureSlice">The texture slice to present.</param> /// <param name="textureSlice">The texture slice to present.</param>
/// <param name="filter">The filter to use when the texture size differs from the window size.</param> /// <param name="filter">The filter to use when the texture size differs from the window size.</param>
public void QueuePresent( public void QueuePresent(
in TextureSlice textureSlice, in TextureSlice textureSlice,
Filter filter Filter filter,
OSWindow window
) { ) {
Refresh.Refresh_QueuePresent( Refresh.Refresh_QueuePresent(
Device.Handle, Device.Handle,
Handle, Handle,
textureSlice.ToRefreshTextureSlice(), textureSlice.ToRefreshTextureSlice(),
IntPtr.Zero, IntPtr.Zero,
(Refresh.Filter) filter (Refresh.Filter) filter,
window.Handle
); );
} }
/// <summary> /// <summary>
/// Prepares a texture to be presented to the screen. /// Prepares a texture to be presented to a window.
/// This particular variant of this method will present to the entire window area. /// This particular variant of this method will present to the entire window area.
/// </summary> /// </summary>
/// <param name="texture">The texture to present.</param> /// <param name="texture">The texture to present.</param>
/// <param name="filter">The filter to use when the texture size differs from the window size.</param> /// <param name="filter">The filter to use when the texture size differs from the window size.</param>
public void QueuePresent( public void QueuePresent(
Texture texture, Texture texture,
Filter filter Filter filter,
OSWindow window
) { ) {
var refreshTextureSlice = new Refresh.TextureSlice var refreshTextureSlice = new Refresh.TextureSlice
{ {
@ -687,7 +695,8 @@ namespace MoonWorks.Graphics
Handle, Handle,
refreshTextureSlice, refreshTextureSlice,
IntPtr.Zero, IntPtr.Zero,
(Refresh.Filter) filter (Refresh.Filter) filter,
window.Handle
); );
} }