44 lines
1.3 KiB
C#
44 lines
1.3 KiB
C#
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using RefreshCS;
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namespace MoonWorks.Graphics
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{
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public struct DepthStencilState
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{
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public bool DepthTestEnable;
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public Refresh.StencilOpState BackStencilState;
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public Refresh.StencilOpState FrontStencilState;
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public Refresh.CompareOp CompareOp;
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public bool DepthBoundsTestEnable;
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public bool DepthWriteEnable;
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public float MinDepthBounds;
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public float MaxDepthBounds;
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public bool StencilTestEnable;
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public static readonly DepthStencilState DepthReadWrite = new DepthStencilState
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{
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DepthTestEnable = true,
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DepthWriteEnable = true,
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DepthBoundsTestEnable = false,
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StencilTestEnable = false,
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CompareOp = Refresh.CompareOp.LessOrEqual
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};
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public static readonly DepthStencilState DepthRead = new DepthStencilState
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{
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DepthTestEnable = true,
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DepthWriteEnable = false,
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DepthBoundsTestEnable = false,
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StencilTestEnable = false,
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CompareOp = Refresh.CompareOp.LessOrEqual
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};
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public static readonly DepthStencilState Disable = new DepthStencilState
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{
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DepthTestEnable = false,
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DepthWriteEnable = false,
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DepthBoundsTestEnable = false,
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StencilTestEnable = false
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};
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}
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}
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