2021-01-20 03:33:27 +00:00
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namespace MoonWorks.Graphics
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{
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2021-02-24 20:43:35 +00:00
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/// <summary>
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/// Describes how many samplers will be used in each shader stage.
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/// </summary>
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2021-01-28 21:50:20 +00:00
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public struct GraphicsPipelineLayoutInfo
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2021-01-20 03:33:27 +00:00
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{
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public uint VertexSamplerBindingCount;
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public uint FragmentSamplerBindingCount;
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}
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}
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