MoonWorks/src/Graphics/Resources/Sampler.cs

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using System;
using RefreshCS;
namespace MoonWorks.Graphics
{
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/// <summary>
/// A sampler specifies how a texture will be sampled in a shader.
/// </summary>
public class Sampler : GraphicsResource
{
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protected override Action<IntPtr, IntPtr> QueueDestroyFunction => Refresh.Refresh_QueueDestroySampler;
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public Sampler(
GraphicsDevice device,
in SamplerCreateInfo samplerCreateInfo
) : base(device)
{
Handle = Refresh.Refresh_CreateSampler(
device.Handle,
samplerCreateInfo.ToRefreshSamplerStateCreateInfo()
);
}
}
}