MoonWorks/src/Graphics/GraphicsResource.cs

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C#
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using System;
namespace MoonWorks.Graphics
{
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public abstract class GraphicsResource : IDisposable
{
public GraphicsDevice Device { get; }
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public IntPtr Handle { get; internal set; }
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public bool IsDisposed { get; private set; }
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protected abstract Action<IntPtr, IntPtr> QueueDestroyFunction { get; }
internal WeakReference<GraphicsResource> weakReference;
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public GraphicsResource(GraphicsDevice device, bool trackResource = true)
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{
Device = device;
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if (trackResource)
{
weakReference = new WeakReference<GraphicsResource>(this);
Device.AddResourceReference(weakReference);
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}
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}
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protected virtual void Dispose(bool disposing)
{
if (!IsDisposed)
{
if (weakReference != null)
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{
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QueueDestroyFunction(Device.Handle, Handle);
Device.RemoveResourceReference(weakReference);
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weakReference.SetTarget(null);
weakReference = null;
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}
IsDisposed = true;
}
}
~GraphicsResource()
{
// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
Dispose(disposing: false);
}
public void Dispose()
{
// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
Dispose(disposing: true);
GC.SuppressFinalize(this);
}
}
}