MoonWorks/src/Conversions.cs

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using System.Collections.Generic;
using System.Runtime.InteropServices;
using MoonWorks.Graphics;
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using MoonWorks.Graphics.PackedVector;
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namespace MoonWorks
{
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/// <summary>
/// Conversion utilities for interop.
/// </summary>
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public static class Conversions
{
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private readonly static Dictionary<VertexElementFormat, uint> Sizes = new Dictionary<VertexElementFormat, uint>
{
{ VertexElementFormat.Byte4, (uint) Marshal.SizeOf<Byte4>() },
{ VertexElementFormat.Color, (uint) Marshal.SizeOf<Color>() },
{ VertexElementFormat.Float, (uint) Marshal.SizeOf<float>() },
{ VertexElementFormat.HalfVector2, (uint) Marshal.SizeOf<HalfVector2>() },
{ VertexElementFormat.HalfVector4, (uint) Marshal.SizeOf<HalfVector4>() },
{ VertexElementFormat.NormalizedShort2, (uint) Marshal.SizeOf<NormalizedShort2>() },
{ VertexElementFormat.NormalizedShort4, (uint) Marshal.SizeOf<NormalizedShort4>() },
{ VertexElementFormat.Short2, (uint) Marshal.SizeOf<Short2>() },
{ VertexElementFormat.Short4, (uint) Marshal.SizeOf<Short4>() },
{ VertexElementFormat.UInt, (uint) Marshal.SizeOf<uint>() },
{ VertexElementFormat.Vector2, (uint) Marshal.SizeOf<Math.Float.Vector2>() },
{ VertexElementFormat.Vector3, (uint) Marshal.SizeOf<Math.Float.Vector3>() },
{ VertexElementFormat.Vector4, (uint) Marshal.SizeOf<Math.Float.Vector4>() }
};
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public static byte BoolToByte(bool b)
{
return (byte) (b ? 1 : 0);
}
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public static bool ByteToBool(byte b)
{
return b != 0;
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}
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public static uint VertexElementFormatSize(VertexElementFormat format)
{
return Sizes[format];
}
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}
}