1.0 KiB
1.0 KiB
title | date | weight |
---|---|---|
Window | 2021-01-24T20:43:17-08:00 | 1 |
Window management in MoonWorks is implemented using the SDL2 library. All window management is handled through the OSWindow
class. A reference to this class named Window
is automatically created and can be retrieved from your Game
subclass.
Your game is assumed to have a window and you must pass a WindowCreateInfo
struct when creating your Game
.
WindowTitle
is the name of the window that will be displayed in the operating system.WindowWidth
is how wide the window will be.WindowHeight
is how tall the window will be.ScreenMode
determines whether the window will be created in windowed mode, fullscreen, or borderless fullscreen.
You can change the screen mode at runtime with the ChangeScreenMode
method:
Window.ChangeScreenMode(ScreenMode.Fullscreen);
Note that if you change the screen resolution, it is your responsibility to manage any graphics state that may need to change as a result of this change.