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title | date |
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MoonWorks | 2021-01-23T16:39:09-08:00 |
MoonWorks
MoonWorks is a free cross-platform game development framework. Its implementation is heavily inspired by FNA, which is itself a free implementation of the Microsoft XNA API.
MoonWorks wraps native-code implementations in managed C# for clean high-level abstractions that still run fast. It's simple and it tries to stay out of your way as much as possible.
MoonWorks does provide the components you need to implement a functioning game: window management, input, graphics, 3D math utilities, and audio.
MoonWorks does not include things like a built-in physics engine, a GUI editor, or a standard rendering pipeline. These decisions and tools are better made per-team or per-project. In short, if you know or want to learn what a vertex buffer is, this framework is for you.
MoonWorks uses strictly Free Open Source Software. It does not have any kind of dependency on proprietary products, and it never will! I have been working professionally on games for nearly a decade and in that time I have learned that proprietary software is utterly disastrous for long-term maintenance of projects. You deserve to have the freedom to own your development process.
If all this sounds good to you, read on!