748 B
748 B
title | date | weight |
---|---|---|
Resources | 2021-01-25T14:31:59-08:00 | 3 |
MoonWorks provides eight different kinds of graphics resources that you use to construct your renderer.
Buffer
holds generic data, like vertex information for example. The way this data is interpreted is determined by the pipeline.
Texture
holds image data in a specified format. Textures can also be rendered to.
Sampler
tells a shader how it should sample texture data.
GraphicsPipeline
sets up the graphics device to do rendering work.
ComputePipeline
sets up the graphics device to do computational work using compute shaders.
This is all pretty abstract. Let's get into some more detail.