MoonWorks-docs/content/Graphics/Resources/_index.md

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Resources 2021-01-25T14:31:59-08:00 3

MoonWorks provides eight different kinds of graphics resources that you use to construct your renderer.

Buffer holds generic data, like vertex information for example. The way this data is interpreted is determined by the pipeline.

Texture holds image data in a specified format. Textures can also be rendered to.

Sampler tells a shader how it should sample texture data.

GraphicsPipeline sets up the graphics device to do rendering work.

ComputePipeline sets up the graphics device to do computational work using compute shaders.

This is all pretty abstract. Let's get into some more detail.