590 B
590 B
title | date | weight |
---|---|---|
Graphics Pipeline Layout Info | 2021-01-27T15:04:37-08:00 | 4 |
You finally get a bit of a break for now, because this one is easy.
GraphicsPipelineLayoutInfo
just tells the graphics pipeline how many samplers you will be using in each shader stage.
var myPipelineLayoutInfo = new GraphicsPipelineLayoutInfo
{
VertexSamplerBindingCount = 1,
FragmentSamplerBindingCount = 3
};
With this example, we are telling our graphics pipeline that our vertex shader will be sampling one texture and our fragment shader will be sampling three textures.