document a few more features
continuous-integration/drone/push Build is passing Details

main
cosmonaut 2021-03-26 17:54:09 -07:00
parent 7f53dbec7a
commit 40f07ec30f
1 changed files with 18 additions and 0 deletions

View File

@ -57,6 +57,12 @@ var mouseX = Inputs.Mouse.X;
var deltaMouseY = Inputs.Mouse.DeltaY; var deltaMouseY = Inputs.Mouse.DeltaY;
``` ```
You can also read scroll wheel movement. Negative values are down-scrolls, positive values are up-scrolls.
```cs
var wheel = Inputs.Mouse.Wheel;
```
`RelativeMode` hides the mouse and does not update the position of the mouse while still returning movement deltas. `RelativeMode` hides the mouse and does not update the position of the mouse while still returning movement deltas.
This is ideal for creating FPS-style controls. To enable it, simply do: This is ideal for creating FPS-style controls. To enable it, simply do:
@ -98,3 +104,15 @@ var rightMotorAmount = 0.5;
var durationInMilliseconds = 10; var durationInMilliseconds = 10;
gamepad.SetVibration(leftMotorAmount, rightMotorAmount, durationInMilliseconds) gamepad.SetVibration(leftMotorAmount, rightMotorAmount, durationInMilliseconds)
``` ```
## Text Input
Sometimes you might want to do something like divert keyboard inputs into a text box.
`Inputs` provides a `TextInput` callback that you can hook into for this purpose.
```cs
Inputs.TextInput += c =>
{
ImGui.GetIO().AddInputCharacter(c);
}
```