Evan Hemsley 0999b7da78 | ||
---|---|---|
LICENSE | ||
README.md | ||
ResolutionScaler.cs |
README.md
ResolutionScaler
A simple script for managing resolution scaling in FNA.
Usage
Call ResolutionScaler.Init with your display width and height, and your virtual width and height.
Resolution.Init(
GraphicsDevice.PresentationParameters.BackBufferWidth,
GraphicsDevice.PresentationParameters.BackBufferHeight,
PLAY_AREA_WIDTH,
PLAY_AREA_HEIGHT
);
Then you can pass ResolutionScaler.TransformMatrix to FNA's SpriteBatch to properly transform your game's render target.
SpriteBatch.Begin(
SpriteSortMode.Deferred,
null,
null,
null,
null,
null,
Resolution.TransformMatrix
);
SpriteBatch.Draw(
GameRenderTarget,
Vector2.Zero,
Color.White
);
SpriteBatch.End();