A simple script for managing resolution scaling in FNA.
You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
Evan Hemsley 84e1bdd363 change namespace 3 years ago
LICENSE Initial commit 3 years ago
README.md fix name 3 years ago
ResolutionScaler.cs change namespace 3 years ago

README.md

ResolutionScaler

A simple script for managing resolution scaling in FNA.

Usage

Call ResolutionScaler.Init with your display width and height, and your virtual width and height.

    ResolutionScaler.Init(
        GraphicsDevice.PresentationParameters.BackBufferWidth,
        GraphicsDevice.PresentationParameters.BackBufferHeight,
            PLAY_AREA_WIDTH,
            PLAY_AREA_HEIGHT
    );

Then you can pass ResolutionScaler.TransformMatrix to FNA's SpriteBatch to properly transform your game's render target.

    SpriteBatch.Begin(
        SpriteSortMode.Deferred,
        null,
        null,
        null,
        null,
        null,
        ResolutionScaler.TransformMatrix
    );

    SpriteBatch.Draw(
        GameRenderTarget,
        Vector2.Zero,
        Color.White
    );

    SpriteBatch.End();