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3 years ago | |
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LICENSE | 3 years ago | |
README.md | 3 years ago | |
ResolutionScaler.cs | 3 years ago |
README.md
ResolutionScaler
A simple script for managing resolution scaling in FNA.
Usage
Call ResolutionScaler.Init with your display width and height, and your virtual width and height.
ResolutionScaler.Init(
GraphicsDevice.PresentationParameters.BackBufferWidth,
GraphicsDevice.PresentationParameters.BackBufferHeight,
PLAY_AREA_WIDTH,
PLAY_AREA_HEIGHT
);
Then you can pass ResolutionScaler.TransformMatrix to FNA's SpriteBatch to properly transform your game's render target.
SpriteBatch.Begin(
SpriteSortMode.Deferred,
null,
null,
null,
null,
null,
ResolutionScaler.TransformMatrix
);
SpriteBatch.Draw(
GameRenderTarget,
Vector2.Zero,
Color.White
);
SpriteBatch.End();