2022-04-08 05:52:03 +00:00
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using System;
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using System.Collections.Generic;
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namespace MoonTools.ECS
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{
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internal abstract class ComponentStorage
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{
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public abstract bool Has(int entityID);
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public abstract void Remove(int entityID);
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public abstract object Debug_Get(int entityID);
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}
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// FIXME: we can probably get rid of this weird entity storage system by using filters
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internal class ComponentStorage<TComponent> : ComponentStorage where TComponent : struct
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{
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private int nextID;
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private readonly Dictionary<int, int> entityIDToStorageIndex = new Dictionary<int, int>(16);
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private int[] entityIDs = new int[16];
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private TComponent[] components = new TComponent[16];
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public bool Any()
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{
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return nextID > 0;
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}
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public override bool Has(int entityID)
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{
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return entityIDToStorageIndex.ContainsKey(entityID);
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}
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public ref readonly TComponent Get(int entityID)
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{
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return ref components[entityIDToStorageIndex[entityID]];
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}
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public override object Debug_Get(int entityID)
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{
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return components[entityIDToStorageIndex[entityID]];
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}
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public ref readonly TComponent Get()
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{
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#if DEBUG
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if (nextID == 0)
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{
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throw new ArgumentOutOfRangeException("Component storage is empty!");
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}
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#endif
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return ref components[0];
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}
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public void Set(int entityID, in TComponent component)
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{
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if (!entityIDToStorageIndex.ContainsKey(entityID))
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{
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var index = nextID;
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nextID += 1;
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if (index >= components.Length)
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{
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Array.Resize(ref components, components.Length * 2);
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Array.Resize(ref entityIDs, entityIDs.Length * 2);
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}
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entityIDToStorageIndex[entityID] = index;
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entityIDs[index] = entityID;
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}
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components[entityIDToStorageIndex[entityID]] = component;
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}
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public override void Remove(int entityID)
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{
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if (entityIDToStorageIndex.ContainsKey(entityID))
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{
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var storageIndex = entityIDToStorageIndex[entityID];
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entityIDToStorageIndex.Remove(entityID);
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var lastElementIndex = nextID - 1;
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// move a component into the hole to maintain contiguous memory
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if (lastElementIndex != storageIndex)
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{
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var lastEntityID = entityIDs[lastElementIndex];
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entityIDToStorageIndex[lastEntityID] = storageIndex;
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components[storageIndex] = components[lastElementIndex];
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entityIDs[storageIndex] = lastEntityID;
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}
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nextID -= 1;
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}
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}
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public void Clear()
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{
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nextID = 0;
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entityIDToStorageIndex.Clear();
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}
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public ReadOnlySpan<TComponent> AllComponents()
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{
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return new ReadOnlySpan<TComponent>(components, 0, nextID);
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}
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public Entity FirstEntity()
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{
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return new Entity(entityIDs[0]);
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}
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}
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}
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