using System; using System.Collections.Generic; namespace MoonTools.ECS { internal abstract class ComponentStorage { public abstract bool Has(int entityID); public abstract void Remove(int entityID); public abstract object Debug_Get(int entityID); } // FIXME: we can probably get rid of this weird entity storage system by using filters internal class ComponentStorage : ComponentStorage where TComponent : struct { private int nextID; private readonly Dictionary entityIDToStorageIndex = new Dictionary(16); private int[] entityIDs = new int[16]; private TComponent[] components = new TComponent[16]; public bool Any() { return nextID > 0; } public override bool Has(int entityID) { return entityIDToStorageIndex.ContainsKey(entityID); } public ref readonly TComponent Get(int entityID) { return ref components[entityIDToStorageIndex[entityID]]; } public override object Debug_Get(int entityID) { return components[entityIDToStorageIndex[entityID]]; } public ref readonly TComponent Get() { #if DEBUG if (nextID == 0) { throw new ArgumentOutOfRangeException("Component storage is empty!"); } #endif return ref components[0]; } public void Set(int entityID, in TComponent component) { if (!entityIDToStorageIndex.ContainsKey(entityID)) { var index = nextID; nextID += 1; if (index >= components.Length) { Array.Resize(ref components, components.Length * 2); Array.Resize(ref entityIDs, entityIDs.Length * 2); } entityIDToStorageIndex[entityID] = index; entityIDs[index] = entityID; } components[entityIDToStorageIndex[entityID]] = component; } public override void Remove(int entityID) { if (entityIDToStorageIndex.ContainsKey(entityID)) { var storageIndex = entityIDToStorageIndex[entityID]; entityIDToStorageIndex.Remove(entityID); var lastElementIndex = nextID - 1; // move a component into the hole to maintain contiguous memory if (lastElementIndex != storageIndex) { var lastEntityID = entityIDs[lastElementIndex]; entityIDToStorageIndex[lastEntityID] = storageIndex; components[storageIndex] = components[lastElementIndex]; entityIDs[storageIndex] = lastEntityID; } nextID -= 1; } } public void Clear() { nextID = 0; entityIDToStorageIndex.Clear(); } public ReadOnlySpan AllComponents() { return new ReadOnlySpan(components, 0, nextID); } public Entity FirstEntity() { return new Entity(entityIDs[0]); } } }