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				continuous-integration/drone/push Build is passing
				
					Details
				
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| Curve | ||
| Test | ||
| .drone.yml | ||
| .gitignore | ||
| LICENSE | ||
| MoonTools.Core.Curve.sln | ||
| README.md | ||
		
			
				
				README.md
			
		
		
			
			
		
	
	MoonTools.Curve
Efficiently implements quadratic and cubic Bezier curves in 2D and 3D using immutable structs.
Example
    var myCurve = new CubicBezierCurve3D(
        new Vector3(-4, -4, -3),
        new Vector3(-2, 4, 0),
        new Vector3(2, -4, 3),
        new Vector3(4, 4, 0)
    );
    myCurve.Point(0.5f); // => Vector3(0, 0, 0.75f)
    myCurve.Point(3, 2, 4); // => Vector3(0, 0, 0.75f)
    myCurve.Velocity(0.5f); // => Vector3(9, 0, 4.5f)
    myCurve.Velocity(3, 2, 4); // => Vector3(9, 0, 4.5f)
    // curve values can be calculated statically as well
    CubicBezierCurve3D.Point(        
        new Vector3(-4, -4, -3),
        new Vector3(-2, 4, 0),
        new Vector3(2, -4, 3),
        new Vector3(4, 4, 0),
        0.5f
    ); // => Vector3(0, 0, 0.75f)