MoonTools.Curve/Curve/CubicBezierCurve3D.cs

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using System.Numerics;
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namespace MoonTools.Core.Curve
{
public struct CubicBezierCurve3D
{
public Vector3 p0;
public Vector3 p1;
public Vector3 p2;
public Vector3 p3;
public CubicBezierCurve3D(Vector3 p0, Vector3 p1, Vector3 p2, Vector3 p3)
{
this.p0 = p0;
this.p1 = p1;
this.p2 = p2;
this.p3 = p3;
}
public Vector3 Point(float t) => Point(p0, p1, p2, p3, t);
public Vector3 Point(float t, float minT, float maxT) => Point(p0, p1, p2, p3, t, minT, maxT);
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public Vector3 Velocity(float t) => Velocity(p0, p1, p2, p3, t);
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public Vector3 Velocity(float t, float minT, float maxT) => Velocity(p0, p1, p2, p3, t, minT, maxT);
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public static Vector3 Point(Vector3 p0, Vector3 p1, Vector3 p2, Vector3 p3, float t)
{
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ArgumentChecker.CheckT(t);
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return (1f - t) * (1f - t) * (1f - t) * p0 +
3f * (1f - t) * (1f - t) * t * p1 +
3f * (1f - t) * t * t * p2 +
t * t * t * p3;
}
public static Vector3 Point(Vector3 p0, Vector3 p1, Vector3 p2, Vector3 p3, float t, float minT, float maxT)
{
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ArgumentChecker.CheckT(t, minT, maxT);
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return Point(p0, p1, p2, p3, TimeHelper.Normalized(t, minT, maxT));
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}
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public static Vector3 Velocity(Vector3 p0, Vector3 p1, Vector3 p2, Vector3 p3, float t)
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{
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ArgumentChecker.CheckT(t);
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return 3f * (1f - t) * (1f - t) * (p1 - p0) +
6f * (1f - t) * t * (p2 - p1) +
3f * t * t * (p3 - p2);
}
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public static Vector3 Velocity(Vector3 p0, Vector3 p1, Vector3 p2, Vector3 p3, float t, float minT, float maxT)
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{
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ArgumentChecker.CheckT(t, minT, maxT);
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return Velocity(p0, p1, p2, p3, TimeHelper.Normalized(t, minT, maxT));
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}
}
}