more implementations
							parent
							
								
									a51e7003fe
								
							
						
					
					
						commit
						611f9b589c
					
				|  | @ -0,0 +1,13 @@ | |||
| namespace MoonTools.Core.Curve | ||||
| { | ||||
|     public static class ArgumentChecker | ||||
|     { | ||||
|         public static void CheckT(float t, float startTime = 0, float endTime = 1) | ||||
|         { | ||||
|             if (t < startTime || t > endTime) | ||||
|             { | ||||
|                 throw new System.ArgumentException($"{t} is not a valid value for t. Must be between {startTime} and {endTime}."); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| } | ||||
|  | @ -27,7 +27,7 @@ namespace MoonTools.Core.Curve | |||
| 
 | ||||
|         public static Vector3 Point(Vector3 p0, Vector3 p1, Vector3 p2, Vector3 p3, float t) | ||||
|         { | ||||
|             if (t < 0 || t > 1) { throw new System.ArgumentException($"{t} is an invalid value. Must be between 0 and 1"); } | ||||
|             ArgumentChecker.CheckT(t); | ||||
| 
 | ||||
|             return (1f - t) * (1f - t) * (1f - t) * p0 + | ||||
|                     3f * (1f - t) * (1f - t) * t * p1 + | ||||
|  | @ -37,12 +37,13 @@ namespace MoonTools.Core.Curve | |||
| 
 | ||||
|         public static Vector3 Point(Vector3 p0, Vector3 p1, Vector3 p2, Vector3 p3, float t, float minT, float maxT) | ||||
|         { | ||||
|             ArgumentChecker.CheckT(t, minT, maxT); | ||||
|             return Point(p0, p1, p2, p3, TimeHelper.Normalized(t, minT, maxT)); | ||||
|         } | ||||
| 
 | ||||
|         public static Vector3 Velocity(Vector3 p0, Vector3 p1, Vector3 p2, Vector3 p3, float t) | ||||
|         { | ||||
|             if (t < 0 || t > 1) { throw new System.ArgumentException($"{t} is an invalid value. Must be between 0 and 1"); } | ||||
|             ArgumentChecker.CheckT(t); | ||||
| 
 | ||||
|             return 3f * (1f - t) * (1f - t) * (p1 - p0) + | ||||
|                     6f * (1f - t) * t * (p2 - p1) + | ||||
|  | @ -51,6 +52,7 @@ namespace MoonTools.Core.Curve | |||
| 
 | ||||
|         public static Vector3 Velocity(Vector3 p0, Vector3 p1, Vector3 p2, Vector3 p3, float t, float minT, float maxT) | ||||
|         { | ||||
|             ArgumentChecker.CheckT(t, minT, maxT); | ||||
|             return Velocity(p0, p1, p2, p3, TimeHelper.Normalized(t, minT, maxT)); | ||||
|         } | ||||
|     } | ||||
|  |  | |||
|  | @ -0,0 +1,148 @@ | |||
| using Microsoft.Xna.Framework; | ||||
| using MoonTools.Core.Curve.Extensions; | ||||
| 
 | ||||
| namespace MoonTools.Core.Curve | ||||
| { | ||||
|     /// <summary> | ||||
|     /// A 2-dimensional Bezier curve defined by 3 points. | ||||
|     /// </summary> | ||||
|     public struct QuadraticBezierCurve2D | ||||
|     { | ||||
|         /// <summary> | ||||
|         /// The start point. | ||||
|         /// </summary> | ||||
|         public Vector2 p0; | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// The control point. | ||||
|         /// </summary> | ||||
|         public Vector2 p1; | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// The end point. | ||||
|         /// </summary> | ||||
|         public Vector2 p2; | ||||
| 
 | ||||
|         /// <param name="p0">The start point.</param> | ||||
|         /// <param name="p1">The control point.</param> | ||||
|         /// <param name="p2">The end point.</param> | ||||
|         public QuadraticBezierCurve2D(Vector2 p0, Vector2 p1, Vector2 p2) | ||||
|         { | ||||
|             this.p0 = p0; | ||||
|             this.p1 = p1; | ||||
|             this.p2 = p2; | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Returns the curve coordinate given by t. | ||||
|         /// </summary> | ||||
|         /// <param name="t">A value between 0 and 1.</param> | ||||
|         public Vector2 Point(float t) => Point(p0, p1, p2, t); | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Returns the curve coordinate given by a normalized time value. | ||||
|         /// </summary> | ||||
|         /// <param name="t">A time value between startTime and endTime.</param> | ||||
|         /// <param name="startTime"></param> | ||||
|         /// <param name="endTime"></param> | ||||
|         public Vector2 Point(float t, float startTime, float endTime) => Point(p0, p1, p2, t, startTime, endTime); | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Returns the instantaneous velocity on the curve given by t. | ||||
|         /// </summary> | ||||
|         /// <param name="t">A value between 0 and 1.</param> | ||||
|         public Vector2 Velocity(float t) => Velocity(p0, p1, p2, t); | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Returns the instantaneous velocity on the curve given by a normalized time value. | ||||
|         /// </summary> | ||||
|         /// <param name="t">A value between startTime and endTime.</param> | ||||
|         /// <param name="startTime"></param> | ||||
|         /// <param name="endTime"></param> | ||||
|         public Vector2 Velocity(float t, float startTime, float endTime) => Velocity(p0, p1, p2, t, startTime, endTime); | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Performs degree elevation on the curve to turn it into a Cubic Bezier curve. | ||||
|         /// </summary> | ||||
|         public CubicBezierCurve2D AsCubic() | ||||
|         { | ||||
|             var (p0, p1, p2, p3) = AsCubic(this.p0, this.p1, this.p2); | ||||
|             return new CubicBezierCurve2D(p0, p1, p2, p3); | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Given quadratic control points, returns cubic control points. | ||||
|         /// </summary> | ||||
|         public static (Vector2, Vector2, Vector2, Vector2) AsCubic(Vector2 p0, Vector2 p1, Vector2 p2) | ||||
|         { | ||||
|             var cubicP0 = p0; | ||||
|             var cubicP1 = (2f / 3f * p1) + ((1f / 3f) * p0); | ||||
|             var cubicP2 = (2f / 3f * p1) + ((1f / 3f) * p2); | ||||
|             var cubicP3 = p2; | ||||
| 
 | ||||
|             return (cubicP0, cubicP1, cubicP2, cubicP3); | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Returns the curve coordinate given by 3 points and a time value. | ||||
|         /// </summary> | ||||
|         /// <param name="p0">The start point.</param> | ||||
|         /// <param name="p1">The control point.</param> | ||||
|         /// <param name="p2">The end point.</param> | ||||
|         /// <param name="t">A value between 0 and 1.</param> | ||||
|         public static Vector2 Point(Vector2 p0, Vector2 p1, Vector2 p2, float t) | ||||
|         { | ||||
|             return QuadraticBezierCurve3D.Point( | ||||
|                 new Vector3(p0.X, p0.Y, 0), | ||||
|                 new Vector3(p1.X, p1.Y, 0), | ||||
|                 new Vector3(p2.X, p2.Y, 0), | ||||
|                 t | ||||
|             ).XY(); | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Returns the curve coordinate given by 3 points and a normalized time value. | ||||
|         /// </summary> | ||||
|         /// <param name="p0">The start point.</param> | ||||
|         /// <param name="p1">The control point.</param> | ||||
|         /// <param name="p2">The end point.</param> | ||||
|         /// <param name="t">A value between startTime and endTime.</param> | ||||
|         /// <param name="startTime"></param> | ||||
|         /// <param name="endTime"></param> | ||||
|         public static Vector2 Point(Vector2 p0, Vector2 p1, Vector2 p2, float t, float startTime, float endTime) | ||||
|         { | ||||
|             return Point(p0, p1, p2, TimeHelper.Normalized(t, startTime, endTime)); | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Returns the instantaneous velocity given by 3 points and a normalized time value. | ||||
|         /// </summary> | ||||
|         /// <param name="p0">The start point.</param> | ||||
|         /// <param name="p1">The control point.</param> | ||||
|         /// <param name="p2">The end point.</param> | ||||
|         /// <param name="t">A value between 0 and 1.</param> | ||||
|         public static Vector2 Velocity(Vector2 p0, Vector2 p1, Vector2 p2, float t) | ||||
|         { | ||||
|             return QuadraticBezierCurve3D.Velocity( | ||||
|                 new Vector3(p0.X, p0.Y, 0), | ||||
|                 new Vector3(p1.X, p1.Y, 0), | ||||
|                 new Vector3(p2.X, p2.Y, 0), | ||||
|                 t | ||||
|             ).XY(); | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Returns the instantaneous velocity given by 3 points and a normalized time value. | ||||
|         /// </summary> | ||||
|         /// <param name="p0">The start point.</param> | ||||
|         /// <param name="p1">The control point.</param> | ||||
|         /// <param name="p2">The end point.</param> | ||||
|         /// <param name="t">A value between startTime and endTime.</param> | ||||
|         /// <param name="startTime"></param> | ||||
|         /// <param name="endTime"></param> | ||||
|         public static Vector2 Velocity(Vector2 p0, Vector2 p1, Vector2 p2, float t, float startTime, float endTime) | ||||
|         { | ||||
|             return Velocity(p0, p1, p2, TimeHelper.Normalized(t, startTime, endTime)); | ||||
|         } | ||||
|     } | ||||
| } | ||||
|  | @ -0,0 +1,142 @@ | |||
| using Microsoft.Xna.Framework; | ||||
| 
 | ||||
| namespace MoonTools.Core.Curve | ||||
| { | ||||
|     /// <summary> | ||||
|     /// A 3-dimensional Bezier curve defined by 3 points. | ||||
|     /// </summary> | ||||
|     public struct QuadraticBezierCurve3D | ||||
|     { | ||||
|         /// <summary> | ||||
|         /// The start point. | ||||
|         /// </summary> | ||||
|         public Vector3 p0; | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// The control point. | ||||
|         /// </summary> | ||||
|         public Vector3 p1; | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// The end point. | ||||
|         /// </summary> | ||||
|         public Vector3 p2; | ||||
| 
 | ||||
|         /// <param name="p0">The start point.</param> | ||||
|         /// <param name="p1">The control point.</param> | ||||
|         /// <param name="p2">The end point.</param> | ||||
|         public QuadraticBezierCurve3D(Vector3 p0, Vector3 p1, Vector3 p2) | ||||
|         { | ||||
|             this.p0 = p0; | ||||
|             this.p1 = p1; | ||||
|             this.p2 = p2; | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Returns the curve coordinate given by t. | ||||
|         /// </summary> | ||||
|         /// <param name="t">A value between 0 and 1.</param> | ||||
|         public Vector3 Point(float t) => Point(p0, p1, p2, t); | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Returns the curve coordinate given by a normalized time value. | ||||
|         /// </summary> | ||||
|         /// <param name="t">A time value between startTime and endTime.</param> | ||||
|         /// <param name="startTime"></param> | ||||
|         /// <param name="endTime"></param> | ||||
|         public Vector3 Point(float t, float startTime, float endTime) => Point(p0, p1, p2, t, startTime, endTime); | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Returns the instantaneous velocity on the curve given by t. | ||||
|         /// </summary> | ||||
|         /// <param name="t">A value between 0 and 1.</param> | ||||
|         public Vector3 Velocity(float t) => Velocity(p0, p1, p2, t); | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Returns the instantaneous velocity on the curve given by a normalized time value. | ||||
|         /// </summary> | ||||
|         /// <param name="t">An arbitrary value between startTime and endTime.</param> | ||||
|         /// <param name="startTime"></param> | ||||
|         /// <param name="endTime"></param> | ||||
|         public Vector3 Velocity(float t, float startTime, float endTime) => Velocity(p0, p1, p2, t, startTime, endTime); | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Performs degree elevation on the curve to turn it into a Cubic Bezier curve. | ||||
|         /// </summary> | ||||
|         /// <returns>The same curve expressed as a cubic curve.</returns> | ||||
|         public CubicBezierCurve3D AsCubic() | ||||
|         { | ||||
|             var (p0, p1, p2, p3) = AsCubic(this.p0, this.p1, this.p2); | ||||
|             return new CubicBezierCurve3D(p0, p1, p2, p3); | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Given quadratic control points, returns cubic control points. | ||||
|         /// </summary> | ||||
|         public static (Vector3, Vector3, Vector3, Vector3) AsCubic(Vector3 p0, Vector3 p1, Vector3 p2) | ||||
|         { | ||||
|             var cubicP0 = p0; | ||||
|             var cubicP1 = (2f / 3f * p1) + ((1f / 3f) * p0); | ||||
|             var cubicP2 = (2f / 3f * p1) + ((1f / 3f) * p2); | ||||
|             var cubicP3 = p2; | ||||
| 
 | ||||
|             return (cubicP0, cubicP1, cubicP2, cubicP3); | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Returns the curve coordinate given by 3 points and a time value. | ||||
|         /// </summary> | ||||
|         /// <param name="p0">The start point.</param> | ||||
|         /// <param name="p1">The control point.</param> | ||||
|         /// <param name="p2">The end point.</param> | ||||
|         /// <param name="t">A value between 0 and 1.</param> | ||||
|         public static Vector3 Point(Vector3 p0, Vector3 p1, Vector3 p2, float t) | ||||
|         { | ||||
|             var (cubicP0, cubicP1, cubicP2, cubicP3) = AsCubic(p0, p1, p2); | ||||
|             return CubicBezierCurve3D.Point(cubicP0, cubicP1, cubicP2, cubicP3, t); | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Returns the curve coordinate given by 3 points and a normalized time value. | ||||
|         /// </summary> | ||||
|         /// <param name="p0">The start point.</param> | ||||
|         /// <param name="p1">The control point.</param> | ||||
|         /// <param name="p2">The end point.</param> | ||||
|         /// <param name="t">A value between startTime and endTime.</param> | ||||
|         /// <param name="startTime"></param> | ||||
|         /// <param name="endTime"></param> | ||||
|         public static Vector3 Point(Vector3 p0, Vector3 p1, Vector3 p2, float t, float startTime, float endTime) | ||||
|         { | ||||
|             var (cubicP0, cubicP1, cubicP2, cubicP3) = AsCubic(p0, p1, p2); | ||||
|             return CubicBezierCurve3D.Point(cubicP0, cubicP1, cubicP2, cubicP3, t, startTime, endTime); | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Returns the instantaneous velocity given by 3 points and a normalized time value. | ||||
|         /// </summary> | ||||
|         /// <param name="p0">The start point.</param> | ||||
|         /// <param name="p1">The control point.</param> | ||||
|         /// <param name="p2">The end point.</param> | ||||
|         /// <param name="t">A value between 0 and 1.</param> | ||||
|         public static Vector3 Velocity(Vector3 p0, Vector3 p1, Vector3 p2, float t) | ||||
|         { | ||||
|             var (cubicP0, cubicP1, cubicP2, cubicP3) = AsCubic(p0, p1, p2); | ||||
|             return CubicBezierCurve3D.Velocity(cubicP0, cubicP1, cubicP2, cubicP3, t); | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Returns the instantaneous velocity given by 3 points and a normalized time value. | ||||
|         /// </summary> | ||||
|         /// <param name="p0">The start point.</param> | ||||
|         /// <param name="p1">The control point.</param> | ||||
|         /// <param name="p2">The end point.</param> | ||||
|         /// <param name="t">A value between startTime and endTime.</param> | ||||
|         /// <param name="startTime"></param> | ||||
|         /// <param name="endTime"></param> | ||||
|         public static Vector3 Velocity(Vector3 p0, Vector3 p1, Vector3 p2, float t, float startTime, float endTime) | ||||
|         { | ||||
|             var (cubicP0, cubicP1, cubicP2, cubicP3) = AsCubic(p0, p1, p2); | ||||
|             return CubicBezierCurve3D.Velocity(cubicP0, cubicP1, cubicP2, cubicP3, t, startTime, endTime); | ||||
|         } | ||||
|     } | ||||
| } | ||||
|  | @ -3,6 +3,7 @@ using FluentAssertions; | |||
| 
 | ||||
| using MoonTools.Core.Curve; | ||||
| using Microsoft.Xna.Framework; | ||||
| using System; | ||||
| 
 | ||||
| namespace Tests | ||||
| { | ||||
|  | @ -20,6 +21,9 @@ namespace Tests | |||
|             CubicBezierCurve2D.Point(p0, p1, p2, p3, 0.5f).Should().BeEquivalentTo(new Vector2(0, 0)); | ||||
|             CubicBezierCurve2D.Point(p0, p1, p2, p3, 0.25f).Should().BeEquivalentTo(new Vector2(-2.1875f, -0.5f)); | ||||
|             CubicBezierCurve2D.Point(p0, p1, p2, p3, 0.75f).Should().BeEquivalentTo(new Vector2(2.1875f, 0.5f)); | ||||
| 
 | ||||
|             Action invalidTime = () => CubicBezierCurve2D.Point(p0, p1, p2, p3, 1.5f); | ||||
|             invalidTime.Should().Throw<ArgumentException>(); | ||||
|         } | ||||
| 
 | ||||
|         [Test] | ||||
|  | @ -33,6 +37,9 @@ namespace Tests | |||
|             CubicBezierCurve2D.Point(p0, p1, p2, p3, 3, 2, 4).Should().BeEquivalentTo(new Vector2(0, 0)); | ||||
|             CubicBezierCurve2D.Point(p0, p1, p2, p3, 2, 1, 5).Should().BeEquivalentTo(new Vector2(-2.1875f, -0.5f)); | ||||
|             CubicBezierCurve2D.Point(p0, p1, p2, p3, 11, 2, 14).Should().BeEquivalentTo(new Vector2(2.1875f, 0.5f)); | ||||
| 
 | ||||
|             Action invalidTime = () => CubicBezierCurve2D.Point(p0, p1, p2, p3, 15, 2, 5); | ||||
|             invalidTime.Should().Throw<ArgumentException>(); | ||||
|         } | ||||
| 
 | ||||
|         [Test] | ||||
|  | @ -46,6 +53,9 @@ namespace Tests | |||
|             CubicBezierCurve2D.Velocity(p0, p1, p2, p3, 0.5f).Should().BeEquivalentTo(new Vector2(9, 0)); | ||||
|             CubicBezierCurve2D.Velocity(p0, p1, p2, p3, 0.25f).Should().BeEquivalentTo(new Vector2(8.25f, 6f)); | ||||
|             CubicBezierCurve2D.Velocity(p0, p1, p2, p3, 0.75f).Should().BeEquivalentTo(new Vector2(8.25f, 6f)); | ||||
| 
 | ||||
|             Action invalidTime = () => CubicBezierCurve2D.Velocity(p0, p1, p2, p3, 1.5f); | ||||
|             invalidTime.Should().Throw<ArgumentException>(); | ||||
|         } | ||||
| 
 | ||||
|         [Test] | ||||
|  | @ -59,6 +69,9 @@ namespace Tests | |||
|             CubicBezierCurve2D.Velocity(p0, p1, p2, p3, 3, 2, 4).Should().BeEquivalentTo(new Vector2(9, 0)); | ||||
|             CubicBezierCurve2D.Velocity(p0, p1, p2, p3, 2, 1, 5).Should().BeEquivalentTo(new Vector2(8.25f, 6f)); | ||||
|             CubicBezierCurve2D.Velocity(p0, p1, p2, p3, 11, 2, 14).Should().BeEquivalentTo(new Vector2(8.25f, 6f)); | ||||
| 
 | ||||
|             Action invalidTime = () => CubicBezierCurve2D.Velocity(p0, p1, p2, p3, 15, 2, 5); | ||||
|             invalidTime.Should().Throw<ArgumentException>(); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|  | @ -77,6 +90,8 @@ namespace Tests | |||
|             myCurve.Point(0.5f).Should().BeEquivalentTo(new Vector2(0, 0)); | ||||
|             myCurve.Point(0.25f).Should().BeEquivalentTo(new Vector2(-2.1875f, -0.5f)); | ||||
|             myCurve.Point(0.75f).Should().BeEquivalentTo(new Vector2(2.1875f, 0.5f)); | ||||
| 
 | ||||
|             myCurve.Invoking(x => x.Point(1.5f)).Should().Throw<ArgumentException>(); | ||||
|         } | ||||
| 
 | ||||
|         [Test] | ||||
|  | @ -92,6 +107,8 @@ namespace Tests | |||
|             myCurve.Point(3, 2, 4).Should().BeEquivalentTo(new Vector2(0, 0)); | ||||
|             myCurve.Point(2, 1, 5).Should().BeEquivalentTo(new Vector2(-2.1875f, -0.5f)); | ||||
|             myCurve.Point(11, 2, 14).Should().BeEquivalentTo(new Vector2(2.1875f, 0.5f)); | ||||
| 
 | ||||
|             myCurve.Invoking(x => x.Point(15, 2, 4)).Should().Throw<ArgumentException>(); | ||||
|         } | ||||
| 
 | ||||
|         [Test] | ||||
|  | @ -107,6 +124,8 @@ namespace Tests | |||
|             myCurve.Velocity(0.5f).Should().BeEquivalentTo(new Vector2(9, 0)); | ||||
|             myCurve.Velocity(0.25f).Should().BeEquivalentTo(new Vector2(8.25f, 6f)); | ||||
|             myCurve.Velocity(0.75f).Should().BeEquivalentTo(new Vector2(8.25f, 6f)); | ||||
| 
 | ||||
|             myCurve.Invoking(x => x.Velocity(1.5f)).Should().Throw<ArgumentException>(); | ||||
|         } | ||||
| 
 | ||||
|         [Test] | ||||
|  | @ -122,6 +141,8 @@ namespace Tests | |||
|             myCurve.Velocity(3, 2, 4).Should().BeEquivalentTo(new Vector2(9, 0)); | ||||
|             myCurve.Velocity(2, 1, 5).Should().BeEquivalentTo(new Vector2(8.25f, 6f)); | ||||
|             myCurve.Velocity(11, 2, 14).Should().BeEquivalentTo(new Vector2(8.25f, 6f)); | ||||
| 
 | ||||
|             myCurve.Invoking(x => x.Velocity(15, 2, 5)).Should().Throw<ArgumentException>(); | ||||
|         } | ||||
|     } | ||||
| } | ||||
|  | @ -3,6 +3,7 @@ using FluentAssertions; | |||
| 
 | ||||
| using MoonTools.Core.Curve; | ||||
| using Microsoft.Xna.Framework; | ||||
| using System; | ||||
| 
 | ||||
| namespace Tests | ||||
| { | ||||
|  | @ -16,10 +17,15 @@ namespace Tests | |||
|             var p2 = new Vector3(2, -4, 3); | ||||
|             var p3 = new Vector3(4, 4, 0); | ||||
| 
 | ||||
|             CubicBezierCurve3D.Point(p0, p1, p2, p3, 0f).Should().BeEquivalentTo(p0); | ||||
|             CubicBezierCurve3D.Point(p0, p1, p2, p3, 0.5f).Should().BeEquivalentTo(new Vector3(0, 0, 0.75f)); | ||||
|             CubicBezierCurve3D.Point(p0, p1, p2, p3, 0.5f).Should().BeEquivalentTo(new Vector3(0, 0, 0.75f)); | ||||
|             CubicBezierCurve3D.Point(p0, p1, p2, p3, 0.25f).Should().BeEquivalentTo(new Vector3(-2.1875f, -0.5f, -0.84375f)); | ||||
|             CubicBezierCurve3D.Point(p0, p1, p2, p3, 0.75f).Should().BeEquivalentTo(new Vector3(2.1875f, 0.5f, 1.21875f)); | ||||
|             CubicBezierCurve3D.Point(p0, p1, p2, p3, 1f).Should().BeEquivalentTo(p3); | ||||
| 
 | ||||
|             Action invalidTime = () => CubicBezierCurve3D.Point(p0, p1, p2, p3, 1.5f); | ||||
|             invalidTime.Should().Throw<ArgumentException>(); | ||||
|         } | ||||
| 
 | ||||
|         [Test] | ||||
|  | @ -30,9 +36,14 @@ namespace Tests | |||
|             var p2 = new Vector3(2, -4, 3); | ||||
|             var p3 = new Vector3(4, 4, 0); | ||||
| 
 | ||||
|             CubicBezierCurve3D.Point(p0, p1, p2, p3, 15, 15, 17).Should().BeEquivalentTo(p0); | ||||
|             CubicBezierCurve3D.Point(p0, p1, p2, p3, 3, 2, 4).Should().BeEquivalentTo(new Vector3(0, 0, 0.75f)); | ||||
|             CubicBezierCurve3D.Point(p0, p1, p2, p3, 2, 1, 5).Should().BeEquivalentTo(new Vector3(-2.1875f, -0.5f, -0.84375f)); | ||||
|             CubicBezierCurve3D.Point(p0, p1, p2, p3, 11, 2, 14).Should().BeEquivalentTo(new Vector3(2.1875f, 0.5f, 1.21875f)); | ||||
|             CubicBezierCurve3D.Point(p0, p1, p2, p3, 1, -8, 1).Should().BeEquivalentTo(p3); | ||||
| 
 | ||||
|             Action invalidTime = () => CubicBezierCurve3D.Point(p0, p1, p2, p3, 15, 2, 5); | ||||
|             invalidTime.Should().Throw<ArgumentException>(); | ||||
|         } | ||||
| 
 | ||||
|         [Test] | ||||
|  | @ -46,6 +57,9 @@ namespace Tests | |||
|             CubicBezierCurve3D.Velocity(p0, p1, p2, p3, 0.5f).Should().BeEquivalentTo(new Vector3(9, 0, 4.5f)); | ||||
|             CubicBezierCurve3D.Velocity(p0, p1, p2, p3, 0.25f).Should().BeEquivalentTo(new Vector3(8.25f, 6f, 7.875f)); | ||||
|             CubicBezierCurve3D.Velocity(p0, p1, p2, p3, 0.75f).Should().BeEquivalentTo(new Vector3(8.25f, 6f, -1.125f)); | ||||
| 
 | ||||
|             Action invalidTime = () => CubicBezierCurve3D.Velocity(p0, p1, p2, p3, 1.5f); | ||||
|             invalidTime.Should().Throw<ArgumentException>(); | ||||
|         } | ||||
| 
 | ||||
|         [Test] | ||||
|  | @ -59,6 +73,9 @@ namespace Tests | |||
|             CubicBezierCurve3D.Velocity(p0, p1, p2, p3, 3, 2, 4).Should().BeEquivalentTo(new Vector3(9, 0, 4.5f)); | ||||
|             CubicBezierCurve3D.Velocity(p0, p1, p2, p3, 2, 1, 5).Should().BeEquivalentTo(new Vector3(8.25f, 6f, 7.875f)); | ||||
|             CubicBezierCurve3D.Velocity(p0, p1, p2, p3, 11, 2, 14).Should().BeEquivalentTo(new Vector3(8.25f, 6f, -1.125f)); | ||||
| 
 | ||||
|             Action invalidTime = () => CubicBezierCurve3D.Velocity(p0, p1, p2, p3, 15, 2, 5); | ||||
|             invalidTime.Should().Throw<ArgumentException>(); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|  | @ -74,9 +91,13 @@ namespace Tests | |||
|                 new Vector3(4, 4, 0) | ||||
|             ); | ||||
| 
 | ||||
|             myCurve.Point(0f).Should().BeEquivalentTo(myCurve.p0); | ||||
|             myCurve.Point(0.5f).Should().BeEquivalentTo(new Vector3(0, 0, 0.75f)); | ||||
|             myCurve.Point(0.25f).Should().BeEquivalentTo(new Vector3(-2.1875f, -0.5f, -0.84375f)); | ||||
|             myCurve.Point(0.75f).Should().BeEquivalentTo(new Vector3(2.1875f, 0.5f, 1.21875f)); | ||||
|             myCurve.Point(1f).Should().BeEquivalentTo(myCurve.p3); | ||||
| 
 | ||||
|             myCurve.Invoking(x => x.Point(1.5f)).Should().Throw<ArgumentException>(); | ||||
|         } | ||||
| 
 | ||||
|         [Test] | ||||
|  | @ -89,9 +110,13 @@ namespace Tests | |||
|                 new Vector3(4, 4, 0) | ||||
|             ); | ||||
| 
 | ||||
|             myCurve.Point(15, 15, 17).Should().BeEquivalentTo(myCurve.p0); | ||||
|             myCurve.Point(3, 2, 4).Should().BeEquivalentTo(new Vector3(0, 0, 0.75f)); | ||||
|             myCurve.Point(2, 1, 5).Should().BeEquivalentTo(new Vector3(-2.1875f, -0.5f, -0.84375f)); | ||||
|             myCurve.Point(11, 2, 14).Should().BeEquivalentTo(new Vector3(2.1875f, 0.5f, 1.21875f)); | ||||
|             myCurve.Point(1, -8, 1).Should().BeEquivalentTo(myCurve.p3); | ||||
| 
 | ||||
|             myCurve.Invoking(x => x.Point(15, 2, 5)).Should().Throw<ArgumentException>(); | ||||
|         } | ||||
| 
 | ||||
|         [Test] | ||||
|  | @ -107,6 +132,8 @@ namespace Tests | |||
|             myCurve.Velocity(0.5f).Should().BeEquivalentTo(new Vector3(9, 0, 4.5f)); | ||||
|             myCurve.Velocity(0.25f).Should().BeEquivalentTo(new Vector3(8.25f, 6f, 7.875f)); | ||||
|             myCurve.Velocity(0.75f).Should().BeEquivalentTo(new Vector3(8.25f, 6f, -1.125f)); | ||||
| 
 | ||||
|             myCurve.Invoking(x => x.Velocity(1.5f)).Should().Throw<ArgumentException>(); | ||||
|         } | ||||
| 
 | ||||
|         [Test] | ||||
|  | @ -122,6 +149,8 @@ namespace Tests | |||
|             myCurve.Velocity(3, 2, 4).Should().BeEquivalentTo(new Vector3(9, 0, 4.5f)); | ||||
|             myCurve.Velocity(2, 1, 5).Should().BeEquivalentTo(new Vector3(8.25f, 6f, 7.875f)); | ||||
|             myCurve.Velocity(11, 2, 14).Should().BeEquivalentTo(new Vector3(8.25f, 6f, -1.125f)); | ||||
| 
 | ||||
|             myCurve.Invoking(x => x.Velocity(15, 2, 5)).Should().Throw<ArgumentException>(); | ||||
|         } | ||||
|     } | ||||
| } | ||||
|  | @ -0,0 +1,155 @@ | |||
| using NUnit.Framework; | ||||
| using FluentAssertions; | ||||
| 
 | ||||
| using MoonTools.Core.Curve; | ||||
| using Microsoft.Xna.Framework; | ||||
| using System; | ||||
| 
 | ||||
| namespace Tests | ||||
| { | ||||
|     public class QuadraticBezierCurve2DMathTests | ||||
|     { | ||||
|         [Test] | ||||
|         public void Point() | ||||
|         { | ||||
|             var p0 = new Vector2(-4, -4); | ||||
|             var p1 = new Vector2(2, -4); | ||||
|             var p2 = new Vector2(4, 4); | ||||
| 
 | ||||
|             QuadraticBezierCurve2D.Point(p0, p1, p2, 0).Should().BeEquivalentTo(p0); | ||||
|             QuadraticBezierCurve2D.Point(p0, p1, p2, 0.25f).Should().BeEquivalentTo(new Vector2(-1.25f, -3.5f)); | ||||
|             QuadraticBezierCurve2D.Point(p0, p1, p2, 0.75f).Should().BeEquivalentTo(new Vector2(2.75f, 0.5f)); | ||||
|             QuadraticBezierCurve2D.Point(p0, p1, p2, 1).Should().BeEquivalentTo(p2); | ||||
| 
 | ||||
|             Action invalidTime = () => QuadraticBezierCurve2D.Point(p0, p1, p2, 1.5f); | ||||
|             invalidTime.Should().Throw<ArgumentException>(); | ||||
|         } | ||||
| 
 | ||||
|         [Test] | ||||
|         public void PointNormalized() | ||||
|         { | ||||
|             var p0 = new Vector2(-4, -4); | ||||
|             var p1 = new Vector2(2, -4); | ||||
|             var p2 = new Vector2(4, 4); | ||||
| 
 | ||||
|             QuadraticBezierCurve2D.Point(p0, p1, p2, 15, 15, 17).Should().BeEquivalentTo(p0); | ||||
|             QuadraticBezierCurve2D.Point(p0, p1, p2, 2, 1, 5).Should().BeEquivalentTo(new Vector2(-1.25f, -3.5f)); | ||||
|             QuadraticBezierCurve2D.Point(p0, p1, p2, 8, 2, 10).Should().BeEquivalentTo(new Vector2(2.75f, 0.5f)); | ||||
|             QuadraticBezierCurve2D.Point(p0, p1, p2, 1, -8, 1).Should().BeEquivalentTo(p2); | ||||
| 
 | ||||
|             Action invalidTime = () => QuadraticBezierCurve2D.Point(p0, p1, p2, 15, 2, 5); | ||||
|             invalidTime.Should().Throw<ArgumentException>(); | ||||
|         } | ||||
| 
 | ||||
|         [Test] | ||||
|         public void Velocity() | ||||
|         { | ||||
|             var p0 = new Vector2(-4, -4); | ||||
|             var p1 = new Vector2(2, -4); | ||||
|             var p2 = new Vector2(4, 4); | ||||
| 
 | ||||
|             QuadraticBezierCurve2D.Velocity(p0, p1, p2, 0.25f).Should().BeEquivalentTo(new Vector2(10f, 3.9999998f)); | ||||
|             QuadraticBezierCurve2D.Velocity(p0, p1, p2, 0.75f).Should().BeEquivalentTo(new Vector2(6, 12)); | ||||
| 
 | ||||
|             Action invalidTime = () => QuadraticBezierCurve2D.Velocity(p0, p1, p2, 1.5f); | ||||
|             invalidTime.Should().Throw<ArgumentException>(); | ||||
|         } | ||||
| 
 | ||||
|         [Test] | ||||
|         public void VelocityNormalized() | ||||
|         { | ||||
|             var p0 = new Vector2(-4, -4); | ||||
|             var p1 = new Vector2(2, -4); | ||||
|             var p2 = new Vector2(4, 4); | ||||
| 
 | ||||
|             QuadraticBezierCurve2D.Velocity(p0, p1, p2, 2, 1, 5).Should().BeEquivalentTo(new Vector2(10f, 3.9999998f)); | ||||
|             QuadraticBezierCurve2D.Velocity(p0, p1, p2, 8, 2, 10).Should().BeEquivalentTo(new Vector2(6, 12f)); | ||||
| 
 | ||||
|             Action invalidTime = () => QuadraticBezierCurve2D.Velocity(p0, p1, p1, 15, 2, 5); | ||||
|             invalidTime.Should().Throw<ArgumentException>(); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     public class QuadraticBezierCurve2DStructTests | ||||
|     { | ||||
|         [Test] | ||||
|         public void Point() | ||||
|         { | ||||
|             var p0 = new Vector2(-4, -4); | ||||
|             var p1 = new Vector2(2, -4); | ||||
|             var p2 = new Vector2(4, 4); | ||||
| 
 | ||||
|             var myCurve = new QuadraticBezierCurve2D(p0, p1, p2); | ||||
| 
 | ||||
|             myCurve.Point(0).Should().BeEquivalentTo(p0); | ||||
|             myCurve.Point(0.25f).Should().BeEquivalentTo(new Vector2(-1.25f, -3.5f)); | ||||
|             myCurve.Point(0.75f).Should().BeEquivalentTo(new Vector2(2.75f, 0.5f)); | ||||
|             myCurve.Point(1).Should().BeEquivalentTo(p2); | ||||
| 
 | ||||
|             myCurve.Invoking(x => x.Point(1.5f)).Should().Throw<ArgumentException>(); | ||||
|         } | ||||
| 
 | ||||
|         [Test] | ||||
|         public void PointNormalized() | ||||
|         { | ||||
|             var p0 = new Vector2(-4, -4); | ||||
|             var p1 = new Vector2(2, -4); | ||||
|             var p2 = new Vector2(4, 4); | ||||
| 
 | ||||
|             var myCurve = new QuadraticBezierCurve2D(p0, p1, p2); | ||||
| 
 | ||||
|             myCurve.Point(15, 15, 17).Should().BeEquivalentTo(p0); | ||||
|             myCurve.Point(2, 1, 5).Should().BeEquivalentTo(new Vector2(-1.25f, -3.5f)); | ||||
|             myCurve.Point(8, 2, 10).Should().BeEquivalentTo(new Vector2(2.75f, 0.5f)); | ||||
|             myCurve.Point(1, -8, 1).Should().BeEquivalentTo(p2); | ||||
| 
 | ||||
|             myCurve.Invoking(x => x.Point(15, 2, 5)).Should().Throw<ArgumentException>(); | ||||
|         } | ||||
| 
 | ||||
|         [Test] | ||||
|         public void Velocity() | ||||
|         { | ||||
|             var p0 = new Vector2(-4, -4); | ||||
|             var p1 = new Vector2(2, -4); | ||||
|             var p2 = new Vector2(4, 4); | ||||
| 
 | ||||
|             var myCurve = new QuadraticBezierCurve2D(p0, p1, p2); | ||||
| 
 | ||||
|             myCurve.Velocity(0.25f).Should().BeEquivalentTo(new Vector2(10f, 3.9999998f)); | ||||
|             myCurve.Velocity(0.75f).Should().BeEquivalentTo(new Vector2(6, 12)); | ||||
| 
 | ||||
|             myCurve.Invoking(x => x.Velocity(1.5f)).Should().Throw<ArgumentException>(); | ||||
|         } | ||||
| 
 | ||||
|         [Test] | ||||
|         public void VelocityNormalized() | ||||
|         { | ||||
|             var p0 = new Vector2(-4, -4); | ||||
|             var p1 = new Vector2(2, -4); | ||||
|             var p2 = new Vector2(4, 4); | ||||
| 
 | ||||
|             var myCurve = new QuadraticBezierCurve2D(p0, p1, p2); | ||||
| 
 | ||||
|             myCurve.Velocity(2, 1, 5).Should().BeEquivalentTo(new Vector2(10f, 3.9999998f)); | ||||
|             myCurve.Velocity(8, 2, 10).Should().BeEquivalentTo(new Vector2(6, 12)); | ||||
| 
 | ||||
|             myCurve.Invoking(x => x.Velocity(15, 2, 5)).Should().Throw<ArgumentException>(); | ||||
|         } | ||||
| 
 | ||||
|         [Test] | ||||
|         public void AsCubic() | ||||
|         { | ||||
|             var p0 = new Vector2(-4, -4); | ||||
|             var p1 = new Vector2(2, -4); | ||||
|             var p2 = new Vector2(4, 4); | ||||
| 
 | ||||
|             var myCurve = new QuadraticBezierCurve2D(p0, p1, p2); | ||||
|             var myCubicCurve = myCurve.AsCubic(); | ||||
| 
 | ||||
|             myCurve.Point(0f).Should().BeEquivalentTo(myCubicCurve.Point(0f)); | ||||
|             myCurve.Point(0.25f).Should().BeEquivalentTo(myCubicCurve.Point(0.25f)); | ||||
|             myCurve.Point(0.75f).Should().BeEquivalentTo(myCubicCurve.Point(0.75f)); | ||||
|             myCurve.Point(1f).Should().BeEquivalentTo(myCubicCurve.Point(1f)); | ||||
|         } | ||||
|     } | ||||
| } | ||||
|  | @ -0,0 +1,155 @@ | |||
| using NUnit.Framework; | ||||
| using FluentAssertions; | ||||
| 
 | ||||
| using MoonTools.Core.Curve; | ||||
| using Microsoft.Xna.Framework; | ||||
| using System; | ||||
| 
 | ||||
| namespace Tests | ||||
| { | ||||
|     public class QuadraticBezierCurve3DMathTests | ||||
|     { | ||||
|         [Test] | ||||
|         public void Point() | ||||
|         { | ||||
|             var p0 = new Vector3(-4, -4, -3); | ||||
|             var p1 = new Vector3(2, -4, 3); | ||||
|             var p2 = new Vector3(4, 4, 0); | ||||
| 
 | ||||
|             QuadraticBezierCurve3D.Point(p0, p1, p2, 0).Should().BeEquivalentTo(p0); | ||||
|             QuadraticBezierCurve3D.Point(p0, p1, p2, 0.25f).Should().BeEquivalentTo(new Vector3(-1.25f, -3.5f, -0.5625f)); | ||||
|             QuadraticBezierCurve3D.Point(p0, p1, p2, 0.75f).Should().BeEquivalentTo(new Vector3(2.75f, 0.5f, 0.9375f)); | ||||
|             QuadraticBezierCurve3D.Point(p0, p1, p2, 1).Should().BeEquivalentTo(p2); | ||||
| 
 | ||||
|             Action invalidTime = () => QuadraticBezierCurve3D.Point(p0, p1, p2, 1.5f); | ||||
|             invalidTime.Should().Throw<ArgumentException>(); | ||||
|         } | ||||
| 
 | ||||
|         [Test] | ||||
|         public void PointNormalized() | ||||
|         { | ||||
|             var p0 = new Vector3(-4, -4, -3); | ||||
|             var p1 = new Vector3(2, -4, 3); | ||||
|             var p2 = new Vector3(4, 4, 0); | ||||
| 
 | ||||
|             QuadraticBezierCurve3D.Point(p0, p1, p2, 15, 15, 17).Should().BeEquivalentTo(p0); | ||||
|             QuadraticBezierCurve3D.Point(p0, p1, p2, 2, 1, 5).Should().BeEquivalentTo(new Vector3(-1.25f, -3.5f, -0.5625f)); | ||||
|             QuadraticBezierCurve3D.Point(p0, p1, p2, 8, 2, 10).Should().BeEquivalentTo(new Vector3(2.75f, 0.5f, 0.9375f)); | ||||
|             QuadraticBezierCurve3D.Point(p0, p1, p2, 1, -8, 1).Should().BeEquivalentTo(p2); | ||||
| 
 | ||||
|             Action invalidTime = () => QuadraticBezierCurve3D.Point(p0, p1, p2, 15, 2, 5); | ||||
|             invalidTime.Should().Throw<ArgumentException>(); | ||||
|         } | ||||
| 
 | ||||
|         [Test] | ||||
|         public void Velocity() | ||||
|         { | ||||
|             var p0 = new Vector3(-4, -4, -3); | ||||
|             var p1 = new Vector3(2, -4, 3); | ||||
|             var p2 = new Vector3(4, 4, 0); | ||||
| 
 | ||||
|             QuadraticBezierCurve3D.Velocity(p0, p1, p2, 0.25f).Should().BeEquivalentTo(new Vector3(10f, 3.9999998f, 7.5f)); | ||||
|             QuadraticBezierCurve3D.Velocity(p0, p1, p2, 0.75f).Should().BeEquivalentTo(new Vector3(6, 12, -1.5f)); | ||||
| 
 | ||||
|             Action invalidTime = () => QuadraticBezierCurve3D.Velocity(p0, p1, p2, 1.5f); | ||||
|             invalidTime.Should().Throw<ArgumentException>(); | ||||
|         } | ||||
| 
 | ||||
|         [Test] | ||||
|         public void VelocityNormalized() | ||||
|         { | ||||
|             var p0 = new Vector3(-4, -4, -3); | ||||
|             var p1 = new Vector3(2, -4, 3); | ||||
|             var p2 = new Vector3(4, 4, 0); | ||||
| 
 | ||||
|             QuadraticBezierCurve3D.Velocity(p0, p1, p2, 2, 1, 5).Should().BeEquivalentTo(new Vector3(10f, 3.9999998f, 7.5f)); | ||||
|             QuadraticBezierCurve3D.Velocity(p0, p1, p2, 8, 2, 10).Should().BeEquivalentTo(new Vector3(6, 12, -1.5f)); | ||||
| 
 | ||||
|             Action invalidTime = () => QuadraticBezierCurve3D.Velocity(p0, p1, p1, 15, 2, 5); | ||||
|             invalidTime.Should().Throw<ArgumentException>(); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     public class QuadraticBezierCurve3DStructTests | ||||
|     { | ||||
|         [Test] | ||||
|         public void Point() | ||||
|         { | ||||
|             var p0 = new Vector3(-4, -4, -3); | ||||
|             var p1 = new Vector3(2, -4, 3); | ||||
|             var p2 = new Vector3(4, 4, 0); | ||||
| 
 | ||||
|             var myCurve = new QuadraticBezierCurve3D(p0, p1, p2); | ||||
| 
 | ||||
|             myCurve.Point(0).Should().BeEquivalentTo(p0); | ||||
|             myCurve.Point(0.25f).Should().BeEquivalentTo(new Vector3(-1.25f, -3.5f, -0.5625f)); | ||||
|             myCurve.Point(0.75f).Should().BeEquivalentTo(new Vector3(2.75f, 0.5f, 0.9375f)); | ||||
|             myCurve.Point(1).Should().BeEquivalentTo(p2); | ||||
| 
 | ||||
|             myCurve.Invoking(x => x.Point(1.5f)).Should().Throw<ArgumentException>(); | ||||
|         } | ||||
| 
 | ||||
|         [Test] | ||||
|         public void PointNormalized() | ||||
|         { | ||||
|             var p0 = new Vector3(-4, -4, -3); | ||||
|             var p1 = new Vector3(2, -4, 3); | ||||
|             var p2 = new Vector3(4, 4, 0); | ||||
| 
 | ||||
|             var myCurve = new QuadraticBezierCurve3D(p0, p1, p2); | ||||
| 
 | ||||
|             myCurve.Point(15, 15, 17).Should().BeEquivalentTo(p0); | ||||
|             myCurve.Point(2, 1, 5).Should().BeEquivalentTo(new Vector3(-1.25f, -3.5f, -0.5625f)); | ||||
|             myCurve.Point(8, 2, 10).Should().BeEquivalentTo(new Vector3(2.75f, 0.5f, 0.9375f)); | ||||
|             myCurve.Point(1, -8, 1).Should().BeEquivalentTo(p2); | ||||
| 
 | ||||
|             myCurve.Invoking(x => x.Point(15, 2, 5)).Should().Throw<ArgumentException>(); | ||||
|         } | ||||
| 
 | ||||
|         [Test] | ||||
|         public void Velocity() | ||||
|         { | ||||
|             var p0 = new Vector3(-4, -4, -3); | ||||
|             var p1 = new Vector3(2, -4, 3); | ||||
|             var p2 = new Vector3(4, 4, 0); | ||||
| 
 | ||||
|             var myCurve = new QuadraticBezierCurve3D(p0, p1, p2); | ||||
| 
 | ||||
|             myCurve.Velocity(0.25f).Should().BeEquivalentTo(new Vector3(10f, 3.9999998f, 7.5f)); | ||||
|             myCurve.Velocity(0.75f).Should().BeEquivalentTo(new Vector3(6, 12, -1.5f)); | ||||
| 
 | ||||
|             myCurve.Invoking(x => x.Velocity(1.5f)).Should().Throw<ArgumentException>(); | ||||
|         } | ||||
| 
 | ||||
|         [Test] | ||||
|         public void VelocityNormalized() | ||||
|         { | ||||
|             var p0 = new Vector3(-4, -4, -3); | ||||
|             var p1 = new Vector3(2, -4, 3); | ||||
|             var p2 = new Vector3(4, 4, 0); | ||||
| 
 | ||||
|             var myCurve = new QuadraticBezierCurve3D(p0, p1, p2); | ||||
| 
 | ||||
|             myCurve.Velocity(2, 1, 5).Should().BeEquivalentTo(new Vector3(10f, 3.9999998f, 7.5f)); | ||||
|             myCurve.Velocity(8, 2, 10).Should().BeEquivalentTo(new Vector3(6, 12, -1.5f)); | ||||
| 
 | ||||
|             myCurve.Invoking(x => x.Velocity(15, 2, 5)).Should().Throw<ArgumentException>(); | ||||
|         } | ||||
| 
 | ||||
|         [Test] | ||||
|         public void AsCubic() | ||||
|         { | ||||
|             var p0 = new Vector3(-4, -4, -3); | ||||
|             var p1 = new Vector3(2, -4, 3); | ||||
|             var p2 = new Vector3(4, 4, 0); | ||||
| 
 | ||||
|             var myCurve = new QuadraticBezierCurve3D(p0, p1, p2); | ||||
|             var myCubicCurve = myCurve.AsCubic(); | ||||
| 
 | ||||
|             myCurve.Point(0f).Should().BeEquivalentTo(myCubicCurve.Point(0f)); | ||||
|             myCurve.Point(0.25f).Should().BeEquivalentTo(myCubicCurve.Point(0.25f)); | ||||
|             myCurve.Point(0.75f).Should().BeEquivalentTo(myCubicCurve.Point(0.75f)); | ||||
|             myCurve.Point(1f).Should().BeEquivalentTo(myCubicCurve.Point(1f)); | ||||
|         } | ||||
|     } | ||||
| } | ||||
		Loading…
	
		Reference in New Issue