2019-10-28 18:17:14 +00:00
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using NUnit.Framework;
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using FluentAssertions;
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2020-02-21 01:37:52 +00:00
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using MoonTools.Curve;
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2019-10-29 01:48:36 +00:00
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using System;
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2019-10-29 01:55:18 +00:00
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using System.Numerics;
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2019-10-28 18:17:14 +00:00
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namespace Tests
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{
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public class CubicBezierCurve2DTests
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{
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[Test]
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public void Point()
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{
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var p0 = new Vector2(-4, -4);
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var p1 = new Vector2(-2, 4);
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var p2 = new Vector2(2, -4);
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var p3 = new Vector2(4, 4);
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CubicBezierCurve2D.Point(p0, p1, p2, p3, 0.5f).Should().BeEquivalentTo(new Vector2(0, 0));
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CubicBezierCurve2D.Point(p0, p1, p2, p3, 0.5f).Should().BeEquivalentTo(new Vector2(0, 0));
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CubicBezierCurve2D.Point(p0, p1, p2, p3, 0.25f).Should().BeEquivalentTo(new Vector2(-2.1875f, -0.5f));
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CubicBezierCurve2D.Point(p0, p1, p2, p3, 0.75f).Should().BeEquivalentTo(new Vector2(2.1875f, 0.5f));
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2019-10-29 01:48:36 +00:00
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Action invalidTime = () => CubicBezierCurve2D.Point(p0, p1, p2, p3, 1.5f);
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invalidTime.Should().Throw<ArgumentException>();
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2019-10-28 18:17:14 +00:00
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}
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[Test]
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public void PointNormalized()
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{
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var p0 = new Vector2(-4, -4);
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var p1 = new Vector2(-2, 4);
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var p2 = new Vector2(2, -4);
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var p3 = new Vector2(4, 4);
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CubicBezierCurve2D.Point(p0, p1, p2, p3, 3, 2, 4).Should().BeEquivalentTo(new Vector2(0, 0));
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CubicBezierCurve2D.Point(p0, p1, p2, p3, 2, 1, 5).Should().BeEquivalentTo(new Vector2(-2.1875f, -0.5f));
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CubicBezierCurve2D.Point(p0, p1, p2, p3, 11, 2, 14).Should().BeEquivalentTo(new Vector2(2.1875f, 0.5f));
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2019-10-29 01:48:36 +00:00
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Action invalidTime = () => CubicBezierCurve2D.Point(p0, p1, p2, p3, 15, 2, 5);
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invalidTime.Should().Throw<ArgumentException>();
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2019-10-28 18:17:14 +00:00
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}
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[Test]
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public void Velocity()
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{
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var p0 = new Vector2(-4, -4);
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var p1 = new Vector2(-2, 4);
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var p2 = new Vector2(2, -4);
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var p3 = new Vector2(4, 4);
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CubicBezierCurve2D.Velocity(p0, p1, p2, p3, 0.5f).Should().BeEquivalentTo(new Vector2(9, 0));
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CubicBezierCurve2D.Velocity(p0, p1, p2, p3, 0.25f).Should().BeEquivalentTo(new Vector2(8.25f, 6f));
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CubicBezierCurve2D.Velocity(p0, p1, p2, p3, 0.75f).Should().BeEquivalentTo(new Vector2(8.25f, 6f));
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2019-10-29 01:48:36 +00:00
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Action invalidTime = () => CubicBezierCurve2D.Velocity(p0, p1, p2, p3, 1.5f);
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invalidTime.Should().Throw<ArgumentException>();
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2019-10-28 18:17:14 +00:00
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}
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[Test]
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public void VelocityNormalized()
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{
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var p0 = new Vector2(-4, -4);
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var p1 = new Vector2(-2, 4);
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var p2 = new Vector2(2, -4);
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var p3 = new Vector2(4, 4);
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CubicBezierCurve2D.Velocity(p0, p1, p2, p3, 3, 2, 4).Should().BeEquivalentTo(new Vector2(9, 0));
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CubicBezierCurve2D.Velocity(p0, p1, p2, p3, 2, 1, 5).Should().BeEquivalentTo(new Vector2(8.25f, 6f));
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CubicBezierCurve2D.Velocity(p0, p1, p2, p3, 11, 2, 14).Should().BeEquivalentTo(new Vector2(8.25f, 6f));
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2019-10-29 01:48:36 +00:00
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Action invalidTime = () => CubicBezierCurve2D.Velocity(p0, p1, p2, p3, 15, 2, 5);
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invalidTime.Should().Throw<ArgumentException>();
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2019-10-28 18:17:14 +00:00
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}
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}
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public class CubicBezierCurve2DStructTests
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{
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[Test]
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public void Point()
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{
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var myCurve = new CubicBezierCurve2D(
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new Vector2(-4, -4),
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new Vector2(-2, 4),
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new Vector2(2, -4),
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new Vector2(4, 4)
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);
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myCurve.Point(0.5f).Should().BeEquivalentTo(new Vector2(0, 0));
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myCurve.Point(0.25f).Should().BeEquivalentTo(new Vector2(-2.1875f, -0.5f));
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myCurve.Point(0.75f).Should().BeEquivalentTo(new Vector2(2.1875f, 0.5f));
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2019-10-29 01:48:36 +00:00
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myCurve.Invoking(x => x.Point(1.5f)).Should().Throw<ArgumentException>();
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2019-10-28 18:17:14 +00:00
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}
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[Test]
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public void PointNormalized()
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{
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var myCurve = new CubicBezierCurve2D(
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new Vector2(-4, -4),
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new Vector2(-2, 4),
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new Vector2(2, -4),
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new Vector2(4, 4)
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);
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myCurve.Point(3, 2, 4).Should().BeEquivalentTo(new Vector2(0, 0));
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myCurve.Point(2, 1, 5).Should().BeEquivalentTo(new Vector2(-2.1875f, -0.5f));
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myCurve.Point(11, 2, 14).Should().BeEquivalentTo(new Vector2(2.1875f, 0.5f));
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2019-10-29 01:48:36 +00:00
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myCurve.Invoking(x => x.Point(15, 2, 4)).Should().Throw<ArgumentException>();
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2019-10-28 18:17:14 +00:00
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}
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[Test]
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public void Velocity()
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{
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var myCurve = new CubicBezierCurve2D(
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new Vector2(-4, -4),
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new Vector2(-2, 4),
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new Vector2(2, -4),
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new Vector2(4, 4)
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);
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myCurve.Velocity(0.5f).Should().BeEquivalentTo(new Vector2(9, 0));
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myCurve.Velocity(0.25f).Should().BeEquivalentTo(new Vector2(8.25f, 6f));
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myCurve.Velocity(0.75f).Should().BeEquivalentTo(new Vector2(8.25f, 6f));
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2019-10-29 01:48:36 +00:00
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myCurve.Invoking(x => x.Velocity(1.5f)).Should().Throw<ArgumentException>();
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2019-10-28 18:17:14 +00:00
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}
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[Test]
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public void VelocityNormalized()
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{
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var myCurve = new CubicBezierCurve2D(
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new Vector2(-4, -4),
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new Vector2(-2, 4),
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new Vector2(2, -4),
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new Vector2(4, 4)
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);
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myCurve.Velocity(3, 2, 4).Should().BeEquivalentTo(new Vector2(9, 0));
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myCurve.Velocity(2, 1, 5).Should().BeEquivalentTo(new Vector2(8.25f, 6f));
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myCurve.Velocity(11, 2, 14).Should().BeEquivalentTo(new Vector2(8.25f, 6f));
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2019-10-29 01:48:36 +00:00
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myCurve.Invoking(x => x.Velocity(15, 2, 5)).Should().Throw<ArgumentException>();
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2019-10-28 18:17:14 +00:00
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}
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2019-12-09 02:42:58 +00:00
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[Test]
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public void Equals()
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{
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var myCurve = new CubicBezierCurve2D(
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new Vector2(-4, -4),
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new Vector2(-2, 4),
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new Vector2(2, -4),
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new Vector2(4, 4)
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);
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var otherCurve = new CubicBezierCurve2D(
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new Vector2(-4, -4),
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new Vector2(-2, 4),
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new Vector2(2, -4),
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new Vector2(4, 4)
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);
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(myCurve == otherCurve).Should().BeTrue();
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}
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[Test]
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public void NotEquals()
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{
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var myCurve = new CubicBezierCurve2D(
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new Vector2(-9, -4),
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new Vector2(-2, 4),
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new Vector2(2, -4),
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new Vector2(4, 4)
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);
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var otherCurve = new CubicBezierCurve2D(
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new Vector2(-4, -4),
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new Vector2(-2, 4),
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new Vector2(2, -4),
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new Vector2(4, 4)
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);
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(myCurve != otherCurve).Should().BeTrue();
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}
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2019-10-28 18:17:14 +00:00
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}
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2020-02-21 01:37:52 +00:00
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}
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