MoonTools.Bonk/Bonk/GJK2D.cs

92 lines
3.2 KiB
C#

using Microsoft.Xna.Framework;
using MoonTools.Core.Structs;
using System;
using MoonTools.Core.Bonk.Extensions;
namespace MoonTools.Core.Bonk
{
public static class GJK2D
{
public static bool TestCollision(IShape2D shapeA, Transform2D transformA, IShape2D shapeB, Transform2D transformB)
{
var minkowskiDifference = new MinkowskiDifference(shapeA, transformA, shapeB, transformB);
return OriginInside(minkowskiDifference);
}
public static (bool, Simplex) CollisionAndSimplex(IShape2D shapeA, Transform2D transformA, IShape2D shapeB, Transform2D transformB)
{
var minkowskiDifference = new MinkowskiDifference(shapeA, transformA, shapeB, transformB);
var (collision, a, b) = OriginInsideWithSimplex(minkowskiDifference);
var polytope = new Simplex(minkowskiDifference, a, b);
return (collision, polytope);
}
private static Vector2 MinkowskiDifference(Vector2 direction, IShape2D shapeA, Transform2D transformA, IShape2D shapeB, Transform2D transformB)
{
return shapeA.Support(direction, transformA) - shapeB.Support(-direction, transformB);
}
private static bool OriginInside(MinkowskiDifference minkowskiDifference)
{
var a = minkowskiDifference.Support(Vector2.UnitX);
var b = minkowskiDifference.Support(-a);
return Vector2.Dot(a, b) > 0 ? false : CheckSimplex(minkowskiDifference.Support, a, b);
}
private static (bool, Vector2, Vector2) OriginInsideWithSimplex(MinkowskiDifference minkowskiDifference)
{
var a = minkowskiDifference.Support(Vector2.UnitX);
var b = minkowskiDifference.Support(-a);
return Vector2.Dot(a, b) > 0 ? (false, a, b) : Simplex(minkowskiDifference.Support, a, b);
}
private static bool CheckSimplex(Func<Vector2, Vector2> support, Vector2 a, Vector2 b)
{
var axb = a.Cross(b);
var c = support((b - a).Perpendicular());
var axc = a.Cross(c);
var bxc = b.Cross(c);
var cxb = -bxc;
return (b - a) == Vector2.Zero || (axb.Y > 0 != bxc.Y > 0 ? CheckSimplex(support, b, c) : (axc.Y > 0 != cxb.Y > 0 ? CheckSimplex(support, a, c) : true));
}
private static (bool, Vector2, Vector2) Simplex(Func<Vector2, Vector2> support, Vector2 a, Vector2 b)
{
if ((b - a) == Vector2.Zero)
{
return (false, a, b);
}
else
{
var c = support((b - a).Perpendicular());
var axb = a.Cross(b);
var bxc = b.Cross(c);
if (axb.Y > 0 != bxc.Y > 0)
{
return Simplex(support, b, c);
}
else
{
var axc = a.Cross(c);
var cxb = -bxc;
if (axc.Y > 0 != cxb.Y > 0)
{
return Simplex(support, a, b);
}
else
{
return (true, a, b);
}
}
}
}
}
}