MoonTools.Bonk/Bonk/MultiShape.cs

66 lines
1.9 KiB
C#

using System.Collections.Generic;
using System.Collections.Immutable;
using MoonTools.Core.Structs;
namespace MoonTools.Core.Bonk
{
public struct MultiShape : IHasAABB2D
{
public ImmutableArray<(IShape2D, Transform2D)> ShapeTransformPairs { get; }
public AABB AABB { get; }
public MultiShape(ImmutableArray<(IShape2D, Transform2D)> shapeTransformPairs)
{
ShapeTransformPairs = shapeTransformPairs;
AABB = AABBFromShapes(shapeTransformPairs);
}
public AABB TransformedAABB(Transform2D transform)
{
return AABB.Transformed(AABB, transform);
}
public IEnumerable<(IShape2D, Transform2D)> TransformedShapeTransforms(Transform2D transform)
{
foreach (var (shape, shapeTransform) in ShapeTransformPairs)
{
yield return (shape, transform.Compose(shapeTransform));
}
}
private static AABB AABBFromShapes(IEnumerable<(IShape2D, Transform2D)> shapeTransforms)
{
var minX = float.MaxValue;
var minY = float.MaxValue;
var maxX = float.MinValue;
var maxY = float.MinValue;
foreach (var (shape, transform) in shapeTransforms)
{
var aabb = shape.TransformedAABB(transform);
if (aabb.Min.X < minX)
{
minX = aabb.Min.X;
}
if (aabb.Min.Y < minY)
{
minY = aabb.Min.Y;
}
if (aabb.Max.X > maxX)
{
maxX = aabb.Max.X;
}
if (aabb.Max.Y > maxY)
{
maxY = aabb.Max.Y;
}
}
return new AABB(minX, minY, maxX, maxY);
}
}
}