172 lines
5.7 KiB
C#
172 lines
5.7 KiB
C#
using Microsoft.Xna.Framework;
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using MoonTools.Core.Structs;
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using System;
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using MoonTools.Core.Bonk.Extensions;
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using System.Collections.Generic;
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namespace MoonTools.Core.Bonk
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{
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public struct MinkowskiDifference : IEquatable<MinkowskiDifference>
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{
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private IShape2D shapeA;
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private Transform2D transformA;
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private IShape2D shapeB;
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private Transform2D transformB;
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public MinkowskiDifference(IShape2D shapeA, Transform2D transformA, IShape2D shapeB, Transform2D transformB)
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{
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this.shapeA = shapeA;
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this.transformA = transformA;
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this.shapeB = shapeB;
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this.transformB = transformB;
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}
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public bool Equals(MinkowskiDifference other)
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{
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return
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shapeA == other.shapeA &&
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transformA.Equals(other.transformA) &&
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shapeB == other.shapeB &&
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transformB.Equals(other.transformB);
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}
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public Vector2 Support(Vector2 direction)
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{
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return shapeA.Support(direction, transformA) - shapeB.Support(-direction, transformB);
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}
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}
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public struct Simplex : IShape2D
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{
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MinkowskiDifference minkowskiDifference;
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Vector2 directionA;
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Vector2 directionB;
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public Simplex(MinkowskiDifference minkowskiDifference, Vector2 directionA, Vector2 directionB)
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{
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this.minkowskiDifference = minkowskiDifference;
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this.directionA = directionA;
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this.directionB = directionB;
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}
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public IEnumerable<Position2D> Vertices
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{
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get
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{
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yield return (Position2D)Support(directionA);
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yield return (Position2D)Support(directionB);
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yield return (Position2D)Support(-(directionB - directionA).Perpendicular());
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}
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}
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public AABB AABB(Transform2D transform)
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{
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return Bonk.AABB.FromTransformedVertices(Vertices, transform);
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}
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public bool Equals(IShape2D other)
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{
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if (other is Simplex polytope)
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{
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return minkowskiDifference.Equals(polytope.minkowskiDifference) &&
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directionA == polytope.directionA &&
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directionB == polytope.directionB;
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}
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return false;
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}
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public Vector2 Support(Vector2 direction)
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{
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return minkowskiDifference.Support(direction);
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}
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public Vector2 Support(Vector2 direction, Transform2D transform)
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{
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return Vector2.Transform(Support(direction), transform.TransformMatrix);
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}
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}
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public static class GJK2D
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{
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public static bool TestCollision(IShape2D shapeA, Transform2D transformA, IShape2D shapeB, Transform2D transformB)
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{
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var minkowskiDifference = new MinkowskiDifference(shapeA, transformA, shapeB, transformB);
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return OriginInside(minkowskiDifference);
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}
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public static (bool, Simplex) CollisionAndSimplex(IShape2D shapeA, Transform2D transformA, IShape2D shapeB, Transform2D transformB)
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{
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var minkowskiDifference = new MinkowskiDifference(shapeA, transformA, shapeB, transformB);
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var (collision, a, b) = OriginInsideWithSimplex(minkowskiDifference);
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var polytope = new Simplex(minkowskiDifference, a, b);
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return (collision, polytope);
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}
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private static Vector2 MinkowskiDifference(Vector2 direction, IShape2D shapeA, Transform2D transformA, IShape2D shapeB, Transform2D transformB)
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{
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return shapeA.Support(direction, transformA) - shapeB.Support(-direction, transformB);
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}
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private static bool OriginInside(MinkowskiDifference minkowskiDifference)
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{
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var a = minkowskiDifference.Support(Vector2.UnitX);
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var b = minkowskiDifference.Support(-a);
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return Vector2.Dot(a, b) > 0 ? false : CheckSimplex(minkowskiDifference.Support, a, b);
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}
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private static (bool, Vector2, Vector2) OriginInsideWithSimplex(MinkowskiDifference minkowskiDifference)
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{
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var a = minkowskiDifference.Support(Vector2.UnitX);
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var b = minkowskiDifference.Support(-a);
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return Vector2.Dot(a, b) > 0 ? (false, a, b) : Simplex(minkowskiDifference.Support, a, b);
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}
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private static bool CheckSimplex(Func<Vector2, Vector2> support, Vector2 a, Vector2 b)
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{
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var axb = a.Cross(b);
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var c = support((b - a).Perpendicular());
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var axc = a.Cross(c);
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var bxc = b.Cross(c);
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var cxb = -bxc;
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return (b - a) == Vector2.Zero || (axb.Y > 0 != bxc.Y > 0 ? CheckSimplex(support, b, c) : (axc.Y > 0 != cxb.Y > 0 ? CheckSimplex(support, a, c) : true));
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}
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private static (bool, Vector2, Vector2) Simplex(Func<Vector2, Vector2> support, Vector2 a, Vector2 b)
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{
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if ((b - a) == Vector2.Zero)
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{
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return (false, a, b);
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}
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else
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{
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var c = support((b - a).Perpendicular());
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var axb = a.Cross(b);
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var bxc = b.Cross(c);
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if (axb.Y > 0 != bxc.Y > 0)
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{
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return Simplex(support, b, c);
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}
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else
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{
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var axc = a.Cross(c);
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var cxb = -bxc;
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if (axc.Y > 0 != cxb.Y > 0)
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{
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return Simplex(support, a, b);
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}
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else
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{
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return (true, a, b);
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}
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}
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}
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}
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}
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}
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