Compare commits
No commits in common. "master" and "master" have entirely different histories.
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@ -1,6 +1,6 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<PropertyGroup>
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<Version>8.0.1</Version>
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<Version>8.0.0</Version>
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<TargetFramework>netstandard2.0</TargetFramework>
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<TargetFramework>netstandard2.0</TargetFramework>
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<Description>.NET Standard High Performance Collision Detection</Description>
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<Description>.NET Standard High Performance Collision Detection</Description>
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<PackageId>MoonTools.Bonk</PackageId>
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<PackageId>MoonTools.Bonk</PackageId>
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@ -14,16 +14,15 @@
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<PackageLicenseExpression>LGPL-3.0-only</PackageLicenseExpression>
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<PackageLicenseExpression>LGPL-3.0-only</PackageLicenseExpression>
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<PackageProjectUrl>https://gitea.moonside.games/MoonsideGames/MoonTools.Bonk</PackageProjectUrl>
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<PackageProjectUrl>https://gitea.moonside.games/MoonsideGames/MoonTools.Bonk</PackageProjectUrl>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Platforms>x64</Platforms>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.CodeAnalysis.FxCopAnalyzers" Version="2.9.8">
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<PackageReference Include="Microsoft.CodeAnalysis.FxCopAnalyzers" Version="2.9.8">
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<PrivateAssets>all</PrivateAssets>
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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</PackageReference>
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<PackageReference Include="System.Collections.Immutable" Version="1.7.1" />
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<PackageReference Include="System.Collections.Immutable" Version="1.7.0"/>
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<PackageReference Include="System.Numerics.Vectors" Version="4.5.0" />
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<PackageReference Include="System.Numerics.Vectors" Version="4.5.0"/>
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<PackageReference Include="Microsoft.Bcl.HashCode" Version="1.1.0" />
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<PackageReference Include="Microsoft.Bcl.HashCode" Version="1.1.0"/>
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<PackageReference Include="MoonTools.Structs" Version="3.0.1" />
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<PackageReference Include="MoonTools.Structs" Version="3.0.1"/>
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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@ -1,7 +1,7 @@
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# MoonTools.Bonk
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# MoonTools.Bonk
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[![NuGet Badge](https://buildstats.info/nuget/MoonTools.Bonk)](https://www.nuget.org/packages/MoonTools.Bonk/)
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[![NuGet Badge](https://buildstats.info/nuget/MoonTools.Bonk)](https://www.nuget.org/packages/MoonTools.Bonk/)
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[![Build Status](https://gitea.drone.moonside.games/api/badges/MoonsideGames/MoonTools.Bonk/status.svg)](https://gitea.drone.moonside.games/MoonsideGames/MoonTools.Bonk)
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[![Build Status](https://drone.moonside.games/api/badges/MoonsideGames/MoonTools.Bonk/status.svg)](https://drone.moonside.games/MoonsideGames/MoonTools.Bonk)
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Bonk is a fast and modular collision detection system for .NET that is part of the MoonTools suite. It can be used with any .NET-based game engine.
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Bonk is a fast and modular collision detection system for .NET that is part of the MoonTools suite. It can be used with any .NET-based game engine.
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@ -1,6 +1,6 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<PropertyGroup>
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<TargetFramework>netcoreapp3.1</TargetFramework>
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<TargetFramework>netcoreapp3.0</TargetFramework>
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<IsPackable>false</IsPackable>
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<IsPackable>false</IsPackable>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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@ -12,4 +12,4 @@
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Bonk\Bonk.csproj" />
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<ProjectReference Include="..\Bonk\Bonk.csproj" />
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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