fix circle bounding box not scaling with transform
parent
e292ad1875
commit
e9eb796ede
22
Bonk/AABB.cs
22
Bonk/AABB.cs
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@ -8,13 +8,13 @@ namespace MoonTools.Core.Bonk
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{
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public struct AABB
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{
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public int MinX { get; private set; }
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public int MinY { get; private set; }
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public int MaxX { get; private set; }
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public int MaxY { get; private set; }
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public float MinX { get; private set; }
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public float MinY { get; private set; }
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public float MaxX { get; private set; }
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public float MaxY { get; private set; }
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public int Width { get { return MaxX - MinX; } }
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public int Height { get { return MaxY - MinY; } }
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public float Width { get { return MaxX - MinX; } }
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public float Height { get { return MaxY - MinY; } }
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public static AABB FromTransformedVertices(IEnumerable<Position2D> vertices, Transform2D transform)
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{
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@ -22,14 +22,14 @@ namespace MoonTools.Core.Bonk
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return new AABB
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{
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MinX = (int)Math.Round(TransformedVertices.Min(vertex => vertex.X)),
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MinY = (int)Math.Round(TransformedVertices.Min(vertex => vertex.Y)),
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MaxX = (int)Math.Round(TransformedVertices.Max(vertex => vertex.X)),
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MaxY = (int)Math.Round(TransformedVertices.Max(vertex => vertex.Y))
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MinX = TransformedVertices.Min(vertex => vertex.X),
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MinY = TransformedVertices.Min(vertex => vertex.Y),
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MaxX = TransformedVertices.Max(vertex => vertex.X),
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MaxY = TransformedVertices.Max(vertex => vertex.Y)
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};
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}
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public AABB(int minX, int minY, int maxX, int maxY)
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public AABB(float minX, float minY, float maxX, float maxY)
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{
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MinX = minX;
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MinY = minY;
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@ -18,13 +18,13 @@ namespace MoonTools.Core.Bonk
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return Vector2.Transform(Vector2.Normalize(direction) * Radius, transform.TransformMatrix);
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}
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public AABB AABB(Transform2D Transform2D)
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public AABB AABB(Transform2D transform2D)
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{
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return new AABB(
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Transform2D.Position.X - Radius,
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Transform2D.Position.Y - Radius,
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Transform2D.Position.X + Radius,
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Transform2D.Position.Y + Radius
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transform2D.Position.X - Radius * transform2D.Scale.X,
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transform2D.Position.Y - Radius * transform2D.Scale.Y,
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transform2D.Position.X + Radius * transform2D.Scale.X,
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transform2D.Position.Y + Radius * transform2D.Scale.Y
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);
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}
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@ -16,6 +16,17 @@ namespace Tests
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Assert.IsTrue(GJK2D.TestCollision(lineA, Transform2D.DefaultTransform, lineB, Transform2D.DefaultTransform).Item1);
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}
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[Test]
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public void ScaledLinesOverlapping()
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{
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var lineA = new Line(new Position2D(-1, -1), new Position2D(1, 1));
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var lineB = new Line(new Position2D(-1, 1), new Position2D(1, -1));
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var transform = new Transform2D(new Position2D(0, 0), 0f, new Vector2(2, 2));
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Assert.IsTrue(GJK2D.TestCollision(lineA, transform, lineB, transform).Item1);
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}
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[Test]
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public void LineLineNotOverlapping()
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{
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@ -25,6 +36,17 @@ namespace Tests
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Assert.IsFalse(GJK2D.TestCollision(lineA, Transform2D.DefaultTransform, lineB, Transform2D.DefaultTransform).Item1);
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}
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[Test]
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public void ScaledLinesNotOverlapping()
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{
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var lineA = new Line(new Position2D(0, 1), new Position2D(1, 0));
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var lineB = new Line(new Position2D(-1, -1), new Position2D(-2, -2));
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var transform = new Transform2D(new Position2D(0, 0), 0f, new Vector2(2, 2));
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Assert.IsFalse(GJK2D.TestCollision(lineA, transform, lineB, transform).Item1);
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}
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[Test]
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public void CircleCircleOverlapping()
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{
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@ -36,6 +58,17 @@ namespace Tests
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Assert.IsTrue(GJK2D.TestCollision(circleA, transformA, circleB, transformB).Item1);
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}
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[Test]
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public void ScaledCirclesOverlapping()
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{
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var circleA = new Circle(2);
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var transformA = new Transform2D(new Vector2(-3, 0), 0f, new Vector2(2, 2));
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var circleB = new Circle(2);
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var transformB = new Transform2D(new Vector2(3, 0), 0f, new Vector2(2, 2));
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Assert.IsTrue(GJK2D.TestCollision(circleA, transformA, circleB, transformB).Item1);
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}
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[Test]
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public void CircleCircleNotOverlapping()
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{
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@ -47,6 +80,17 @@ namespace Tests
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Assert.IsFalse(GJK2D.TestCollision(circleA, transformA, circleB, transformB).Item1);
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}
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[Test]
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public void ScaledCirclesNotOverlapping()
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{
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var circleA = new Circle(2);
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var transformA = new Transform2D(new Vector2(-5, -5), 0, new Vector2(0.2f, 0.2f));
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var circleB = new Circle(2);
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var transformB = new Transform2D(new Vector2(5, 5), 0, new Vector2(0.2f, 0.2f));
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Assert.IsFalse(GJK2D.TestCollision(circleA, transformA, circleB, transformB).Item1);
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}
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[Test]
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public void PolygonPolygonOverlapping()
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{
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@ -67,6 +111,26 @@ namespace Tests
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Assert.IsTrue(GJK2D.TestCollision(shapeA, transformA, shapeB, transformB).Item1);
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}
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[Test]
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public void ScaledPolygonsOverlapping()
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{
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var shapeA = new Polygon(
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new Position2D(-1, 1), new Position2D(1, 1),
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new Position2D(-1, -1), new Position2D(1, -1)
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);
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var transformA = Transform2D.DefaultTransform;
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var shapeB = new Polygon(
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new Position2D(-1, 1), new Position2D(1, 1),
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new Position2D(-1, -1), new Position2D(1, -1)
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);
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var transformB = new Transform2D(new Vector2(3f, 0f), 0f, new Vector2(3f, 3f));
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Assert.IsTrue(GJK2D.TestCollision(shapeA, transformA, shapeB, transformB).Item1);
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}
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[Test]
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public void PolygonPolygonNotOverlapping()
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{
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@ -87,6 +151,26 @@ namespace Tests
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Assert.IsFalse(GJK2D.TestCollision(shapeA, transformA, shapeB, transformB).Item1);
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}
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[Test]
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public void ScaledPolygonsNotOverlapping()
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{
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var shapeA = new Polygon(
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new Position2D(-1, 1), new Position2D(1, 1),
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new Position2D(-1, -1), new Position2D(1, -1)
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);
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var transformA = Transform2D.DefaultTransform;
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var shapeB = new Polygon(
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new Position2D(-1, 1), new Position2D(1, 1),
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new Position2D(-1, -1), new Position2D(1, -1)
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);
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var transformB = new Transform2D(new Vector2(2f, 0), 0f, new Vector2(0.2f, 0.2f));
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Assert.IsFalse(GJK2D.TestCollision(shapeA, transformA, shapeB, transformB).Item1);
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}
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[Test]
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public void LinePolygonOverlapping()
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{
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