some minor cleanups
continuous-integration/drone/push Build is passing
Details
continuous-integration/drone/push Build is passing
Details
parent
b152755481
commit
e6bab0de5e
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@ -26,11 +26,13 @@ namespace MoonTools.Bonk
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public float Right { get { return Max.X; } }
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public float Right { get { return Max.X; } }
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public float Left { get { return Min.X; } }
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public float Left { get { return Min.X; } }
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/// <summary>
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/// <summary>
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/// The top of the AABB. Assumes a downward-aligned Y axis, so this value will be smaller than Bottom.
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/// The top of the AABB. Assumes a downward-aligned Y axis, so this value will be smaller than Bottom.
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/// </summary>
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/// </summary>
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/// <value></value>
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/// <value></value>
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public float Top { get { return Min.Y; } }
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public float Top { get { return Min.Y; } }
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/// <summary>
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/// <summary>
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/// The bottom of the AABB. Assumes a downward-aligned Y axis, so this value will be larger than Top.
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/// The bottom of the AABB. Assumes a downward-aligned Y axis, so this value will be larger than Top.
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/// </summary>
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/// </summary>
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@ -4,6 +4,9 @@ using MoonTools.Structs;
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namespace MoonTools.Bonk
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namespace MoonTools.Bonk
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{
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{
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/// <summary>
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/// A Point is "that which has not part". All points by themselves are identical.
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/// </summary>
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public struct Point : IShape2D, IEquatable<Point>
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public struct Point : IShape2D, IEquatable<Point>
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{
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{
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public AABB AABB { get; }
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public AABB AABB { get; }
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@ -59,7 +59,7 @@ namespace MoonTools.Bonk
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public bool Equals(IShape2D other)
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public bool Equals(IShape2D other)
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{
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{
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return (other is Polygon otherPolygon && Equals(otherPolygon));
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return other is Polygon otherPolygon && Equals(otherPolygon);
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}
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}
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public bool Equals(Polygon other)
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public bool Equals(Polygon other)
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@ -5,7 +5,7 @@ namespace MoonTools.Bonk
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{
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{
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public struct SweepResult<T> where T : IEquatable<T>
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public struct SweepResult<T> where T : IEquatable<T>
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{
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{
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public static SweepResult<T> False = new SweepResult<T>();
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public readonly static SweepResult<T> False = new SweepResult<T>();
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public bool Hit { get; }
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public bool Hit { get; }
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public Vector2 Motion { get; }
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public Vector2 Motion { get; }
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