Merge pull request #2 from MoonsideGames/doc_comments

doc comments
pull/3/head
thatcosmonaut 2019-10-25 14:02:35 -07:00 committed by GitHub
commit d9084257b1
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
11 changed files with 60 additions and 4 deletions

View File

@ -6,6 +6,9 @@ using MoonTools.Core.Structs;
namespace MoonTools.Core.Bonk namespace MoonTools.Core.Bonk
{ {
/// <summary>
/// Axis-aligned bounding box.
/// </summary>
public struct AABB public struct AABB
{ {
public float MinX { get; private set; } public float MinX { get; private set; }

View File

@ -4,6 +4,10 @@ using MoonTools.Core.Structs;
namespace MoonTools.Core.Bonk namespace MoonTools.Core.Bonk
{ {
/// <summary>
/// Used to quickly check if two shapes are potentially overlapping.
/// </summary>
/// <typeparam name="T">The type that will be used to uniquely identify shape-transform pairs.</typeparam>
public class SpatialHash<T> where T : IEquatable<T> public class SpatialHash<T> where T : IEquatable<T>
{ {
private readonly int cellSize; private readonly int cellSize;
@ -21,6 +25,12 @@ namespace MoonTools.Core.Bonk
return ((int)Math.Floor(x / cellSize), (int)Math.Floor(y / cellSize)); return ((int)Math.Floor(x / cellSize), (int)Math.Floor(y / cellSize));
} }
/// <summary>
/// Inserts an element into the SpatialHash.
/// </summary>
/// <param name="id">A unique ID for the shape-transform pair.</param>
/// <param name="shape"></param>
/// <param name="transform2D"></param>
public void Insert(T id, IShape2D shape, Transform2D transform2D) public void Insert(T id, IShape2D shape, Transform2D transform2D)
{ {
var box = shape.AABB(transform2D); var box = shape.AABB(transform2D);
@ -47,6 +57,9 @@ namespace MoonTools.Core.Bonk
} }
} }
/// <summary>
/// Retrieves all the potential collisions of a shape-transform pair. Excludes any shape-transforms with the given ID.
/// </summary>
public IEnumerable<(T, IShape2D, Transform2D)> Retrieve(T id, IShape2D shape, Transform2D transform2D) public IEnumerable<(T, IShape2D, Transform2D)> Retrieve(T id, IShape2D shape, Transform2D transform2D)
{ {
var box = shape.AABB(transform2D); var box = shape.AABB(transform2D);
@ -69,6 +82,9 @@ namespace MoonTools.Core.Bonk
} }
} }
/// <summary>
/// Removes everything that has been inserted into the SpatialHash.
/// </summary>
public void Clear() public void Clear()
{ {
foreach (var innerDict in hashDictionary.Values) foreach (var innerDict in hashDictionary.Values)

View File

@ -6,10 +6,19 @@ namespace MoonTools.Core.Bonk
{ {
public interface IShape2D : IEquatable<IShape2D> public interface IShape2D : IEquatable<IShape2D>
{ {
// A Support function for a Minkowski sum. /// <summary>
// A Support function gives the point on the edge of a shape based on a direction. /// A Minkowski support function. Gives the farthest point on the edge of a shape along the given direction.
/// </summary>
/// <param name="direction">A normalized Vector2.</param>
/// <param name="transform">A Transform for transforming the shape vertices.</param>
/// <returns>The farthest point on the edge of the shape along the given direction.</returns>
Vector2 Support(Vector2 direction, Transform2D transform); Vector2 Support(Vector2 direction, Transform2D transform);
/// <summary>
/// Returns a bounding box based on the shape.
/// </summary>
/// <param name="transform">A Transform for transforming the shape vertices.</param>
/// <returns>Returns a bounding box based on the shape.</returns>
AABB AABB(Transform2D transform); AABB AABB(Transform2D transform);
} }
} }

View File

@ -4,6 +4,9 @@ using MoonTools.Core.Structs;
namespace MoonTools.Core.Bonk namespace MoonTools.Core.Bonk
{ {
/// <summary>
/// A Minkowski difference between two shapes.
/// </summary>
public struct MinkowskiDifference : IEquatable<MinkowskiDifference> public struct MinkowskiDifference : IEquatable<MinkowskiDifference>
{ {
private IShape2D shapeA; private IShape2D shapeA;

View File

@ -19,7 +19,11 @@ namespace MoonTools.Core.Bonk
public static class EPA2D public static class EPA2D
{ {
// vector returned gives direction from A to B /// <summary>
/// Returns a minimum separating vector in the direction from A to B.
/// </summary>
/// <param name="simplex">A simplex returned by the GJK algorithm.</param>
/// <returns></returns>
public static Vector2 Intersect(IShape2D shapeA, Transform2D Transform2DA, IShape2D shapeB, Transform2D Transform2DB, Simplex simplex) public static Vector2 Intersect(IShape2D shapeA, Transform2D Transform2DA, IShape2D shapeB, Transform2D Transform2DB, Simplex simplex)
{ {
var simplexVertices = new PooledList<Vector2>(36, ClearMode.Always); var simplexVertices = new PooledList<Vector2>(36, ClearMode.Always);

View File

@ -6,6 +6,9 @@ namespace MoonTools.Core.Bonk
{ {
public static class GJK2D public static class GJK2D
{ {
/// <summary>
/// Tests if the two shape-transform pairs are overlapping.
/// </summary>
public static bool TestCollision(IShape2D shapeA, Transform2D transformA, IShape2D shapeB, Transform2D transformB) public static bool TestCollision(IShape2D shapeA, Transform2D transformA, IShape2D shapeB, Transform2D transformB)
{ {
var minkowskiDifference = new MinkowskiDifference(shapeA, transformA, shapeB, transformB); var minkowskiDifference = new MinkowskiDifference(shapeA, transformA, shapeB, transformB);
@ -29,6 +32,9 @@ namespace MoonTools.Core.Bonk
return (b - a) == Vector2.Zero || (axb.Y > 0 != bxc.Y > 0 ? CheckSimplex(simplex.WithDirections(b, c)) : (axc.Y > 0 != cxb.Y > 0 ? CheckSimplex(simplex.WithDirections(a, c)) : true)); return (b - a) == Vector2.Zero || (axb.Y > 0 != bxc.Y > 0 ? CheckSimplex(simplex.WithDirections(b, c)) : (axc.Y > 0 != cxb.Y > 0 ? CheckSimplex(simplex.WithDirections(a, c)) : true));
} }
/// <summary>
/// Tests if the two shape-transform pairs are overlapping, and returns a simplex that can be used by the EPA algorithm to determine a miminum separating vector.
/// </summary>
public static (bool, Simplex) FindCollisionSimplex(IShape2D shapeA, Transform2D transformA, IShape2D shapeB, Transform2D transformB) public static (bool, Simplex) FindCollisionSimplex(IShape2D shapeA, Transform2D transformA, IShape2D shapeB, Transform2D transformB)
{ {
var minkowskiDifference = new MinkowskiDifference(shapeA, transformA, shapeB, transformB); var minkowskiDifference = new MinkowskiDifference(shapeA, transformA, shapeB, transformB);

View File

@ -4,6 +4,9 @@ using MoonTools.Core.Structs;
namespace MoonTools.Core.Bonk namespace MoonTools.Core.Bonk
{ {
/// <summary>
/// A Circle is a shape defined by a radius.
/// </summary>
public struct Circle : IShape2D, IEquatable<IShape2D> public struct Circle : IShape2D, IEquatable<IShape2D>
{ {
public int Radius { get; private set; } public int Radius { get; private set; }

View File

@ -5,6 +5,9 @@ using MoonTools.Core.Structs;
namespace MoonTools.Core.Bonk namespace MoonTools.Core.Bonk
{ {
/// <summary>
/// A line is a shape defined by exactly two points in space.
/// </summary>
public struct Line : IShape2D, IEquatable<IShape2D> public struct Line : IShape2D, IEquatable<IShape2D>
{ {
private Position2D v0; private Position2D v0;

View File

@ -4,6 +4,9 @@ using MoonTools.Core.Structs;
namespace MoonTools.Core.Bonk namespace MoonTools.Core.Bonk
{ {
/// <summary>
/// A Shape defined by an arbitrary collection of vertices. WARNING: Polygon must use an Array internally and therefore will create GC pressure.
/// </summary>
public struct Polygon : IShape2D, IEquatable<IShape2D> public struct Polygon : IShape2D, IEquatable<IShape2D>
{ {
public Position2D[] Vertices { get; private set; } public Position2D[] Vertices { get; private set; }
@ -48,7 +51,7 @@ namespace MoonTools.Core.Bonk
for (int i = 0; i < Vertices.Length; i++) for (int i = 0; i < Vertices.Length; i++)
{ {
if (Vertices[i].ToVector2() != otherPolygon.Vertices[i].ToVector2()) { return false;} if (Vertices[i].ToVector2() != otherPolygon.Vertices[i].ToVector2()) { return false; }
} }
return true; return true;

View File

@ -7,6 +7,9 @@ using MoreLinq;
namespace MoonTools.Core.Bonk namespace MoonTools.Core.Bonk
{ {
/// <summary>
/// A rectangle is a shape defined by a minimum and maximum X value and a minimum and maximum Y value.
/// </summary>
public struct Rectangle : IShape2D, IEquatable<IShape2D> public struct Rectangle : IShape2D, IEquatable<IShape2D>
{ {
public int MinX { get; } public int MinX { get; }

View File

@ -5,6 +5,9 @@ using MoonTools.Core.Bonk.Extensions;
namespace MoonTools.Core.Bonk namespace MoonTools.Core.Bonk
{ {
/// <summary>
/// A simplex is a shape used to calculate overlap. It is defined by a Minkowski difference and two direction vectors.
/// </summary>
public struct Simplex : IShape2D public struct Simplex : IShape2D
{ {
MinkowskiDifference minkowskiDifference; MinkowskiDifference minkowskiDifference;