gc-related optimizations
parent
c340e74450
commit
420e617cec
|
@ -1,2 +1,3 @@
|
||||||
bin/
|
bin/
|
||||||
obj/
|
obj/
|
||||||
|
.vscode
|
|
@ -16,5 +16,6 @@
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<PackageReference Include="MoonTools.Core.Structs" Version="1.0.1"/>
|
<PackageReference Include="MoonTools.Core.Structs" Version="1.0.1"/>
|
||||||
|
<PackageReference Include="morelinq" Version="3.2.0"/>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
|
@ -5,6 +5,7 @@
|
||||||
*/
|
*/
|
||||||
|
|
||||||
using Microsoft.Xna.Framework;
|
using Microsoft.Xna.Framework;
|
||||||
|
using MoonTools.Core.Bonk.Extensions;
|
||||||
using MoonTools.Core.Structs;
|
using MoonTools.Core.Structs;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
@ -20,14 +21,15 @@ namespace MoonTools.Core.Bonk
|
||||||
public static class EPA2D
|
public static class EPA2D
|
||||||
{
|
{
|
||||||
// vector returned gives direction from A to B
|
// vector returned gives direction from A to B
|
||||||
public static Vector2 Intersect(IShape2D shapeA, Transform2D Transform2DA, IShape2D shapeB, Transform2D Transform2DB, IEnumerable<Vector2> givenSimplexVertices)
|
public static Vector2 Intersect(IShape2D shapeA, Transform2D Transform2DA, IShape2D shapeB, Transform2D Transform2DB, (Func<Vector2, Vector2>, Vector2, Vector2) givenSimplexVertices)
|
||||||
{
|
{
|
||||||
var simplexVertices = new SimplexVertices(new Vector2?[36]);
|
var simplexVertices = new SimplexVertices(new Vector2?[36]);
|
||||||
|
|
||||||
foreach (var vertex in givenSimplexVertices)
|
var (simplexSupport, a, b) = givenSimplexVertices;
|
||||||
{
|
simplexVertices.Add(simplexSupport(a));
|
||||||
simplexVertices.Add(vertex);
|
simplexVertices.Add(simplexSupport(b));
|
||||||
}
|
simplexVertices.Add(simplexSupport(-a));
|
||||||
|
simplexVertices.Add(simplexSupport(-b));
|
||||||
|
|
||||||
var e0 = (simplexVertices[1].X - simplexVertices[0].X) * (simplexVertices[1].Y + simplexVertices[0].Y);
|
var e0 = (simplexVertices[1].X - simplexVertices[0].X) * (simplexVertices[1].Y + simplexVertices[0].Y);
|
||||||
var e1 = (simplexVertices[2].X - simplexVertices[1].X) * (simplexVertices[2].Y + simplexVertices[1].Y);
|
var e1 = (simplexVertices[2].X - simplexVertices[1].X) * (simplexVertices[2].Y + simplexVertices[1].Y);
|
||||||
|
|
141
Bonk/GJK2D.cs
141
Bonk/GJK2D.cs
|
@ -1,126 +1,87 @@
|
||||||
/*
|
using Microsoft.Xna.Framework;
|
||||||
* Implementation of the GJK collision algorithm
|
|
||||||
* Based on some math blogs
|
|
||||||
* https://blog.hamaluik.ca/posts/building-a-collision-engine-part-1-2d-gjk-collision-detection/
|
|
||||||
* and some code from https://github.com/kroitor/gjk.c
|
|
||||||
*/
|
|
||||||
|
|
||||||
using Microsoft.Xna.Framework;
|
|
||||||
using MoonTools.Core.Structs;
|
using MoonTools.Core.Structs;
|
||||||
using System;
|
using System;
|
||||||
|
using MoonTools.Core.Bonk.Extensions;
|
||||||
|
|
||||||
namespace MoonTools.Core.Bonk
|
namespace MoonTools.Core.Bonk
|
||||||
{
|
{
|
||||||
public static class GJK2D
|
public static class GJK2D
|
||||||
{
|
{
|
||||||
private enum SolutionStatus
|
public static bool TestCollision(IShape2D shapeA, Transform2D transformA, IShape2D shapeB, Transform2D transformB)
|
||||||
{
|
{
|
||||||
NoIntersection,
|
return OriginInside(MinkowskiDifference(shapeA, transformA, shapeB, transformB));
|
||||||
Intersection,
|
|
||||||
StillSolving
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static ValueTuple<bool, SimplexVertices> TestCollision(IShape2D shapeA, Transform2D Transform2DA, IShape2D shapeB, Transform2D Transform2DB)
|
public static (bool, (Func<Vector2, Vector2>, Vector2, Vector2)) CollisionAndSimplex(IShape2D shapeA, Transform2D transformA, IShape2D shapeB, Transform2D transformB)
|
||||||
{
|
{
|
||||||
var vertices = new SimplexVertices(new Vector2?[] { null, null, null, null });
|
var support = MinkowskiDifference(shapeA, transformA, shapeB, transformB);
|
||||||
|
var result = OriginInsideWithSimplex(support);
|
||||||
const SolutionStatus solutionStatus = SolutionStatus.StillSolving;
|
return (result.Item1, (support, result.Item2, result.Item3));
|
||||||
var direction = Transform2DB.Position - Transform2DA.Position;
|
|
||||||
|
|
||||||
var result = (solutionStatus, direction);
|
|
||||||
|
|
||||||
while (result.solutionStatus == SolutionStatus.StillSolving)
|
|
||||||
{
|
|
||||||
result = EvolveSimplex(shapeA, Transform2DA, shapeB, Transform2DB, vertices, result.direction);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return ValueTuple.Create(result.solutionStatus == SolutionStatus.Intersection, vertices);
|
private static Func<Vector2, Vector2> MinkowskiDifference(IShape2D shapeA, Transform2D transformA, IShape2D shapeB, Transform2D transformB)
|
||||||
|
{
|
||||||
|
return direction => shapeA.Support(direction, transformA) - shapeB.Support(-direction, transformB);
|
||||||
}
|
}
|
||||||
|
|
||||||
private static (SolutionStatus, Vector2) EvolveSimplex(IShape2D shapeA, Transform2D Transform2DA, IShape2D shapeB, Transform2D Transform2DB, SimplexVertices vertices, Vector2 direction)
|
private static bool OriginInside(Func<Vector2, Vector2> support)
|
||||||
{
|
{
|
||||||
switch(vertices.Count)
|
var a = support(Vector2.UnitX);
|
||||||
{
|
var b = support(-a);
|
||||||
case 0:
|
|
||||||
if (direction == Vector2.Zero)
|
return Vector2.Dot(a, b) > 0 ? false : CheckSimplex(support, a, b);
|
||||||
{
|
|
||||||
direction = Vector2.UnitX;
|
|
||||||
}
|
}
|
||||||
break;
|
|
||||||
|
|
||||||
case 1:
|
private static (bool, Vector2, Vector2) OriginInsideWithSimplex(Func<Vector2, Vector2> support)
|
||||||
direction *= -1;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 2:
|
|
||||||
var ab = vertices[1] - vertices[0];
|
|
||||||
var a0 = vertices[0] * -1;
|
|
||||||
|
|
||||||
direction = TripleProduct(ab, a0, ab);
|
|
||||||
if (direction == Vector2.Zero)
|
|
||||||
{
|
{
|
||||||
direction = Perpendicular(ab);
|
var a = support(Vector2.UnitX);
|
||||||
|
var b = support(-a);
|
||||||
|
|
||||||
|
return Vector2.Dot(a, b) > 0 ? (false, a, b) : Simplex(support, a, b);
|
||||||
}
|
}
|
||||||
break;
|
|
||||||
|
|
||||||
case 3:
|
private static bool CheckSimplex(Func<Vector2, Vector2> support, Vector2 a, Vector2 b)
|
||||||
var c0 = vertices[2] * -1;
|
|
||||||
var bc = vertices[1] - vertices[2];
|
|
||||||
var ca = vertices[0] - vertices[2];
|
|
||||||
|
|
||||||
var bcNorm = TripleProduct(ca, bc, bc);
|
|
||||||
var caNorm = TripleProduct(bc, ca, ca);
|
|
||||||
|
|
||||||
// the origin is outside line bc
|
|
||||||
// get rid of a and add a new support in the direction of bcNorm
|
|
||||||
if (Vector2.Dot(bcNorm, c0) > 0)
|
|
||||||
{
|
{
|
||||||
vertices.RemoveAt(0);
|
var axb = a.Cross(b);
|
||||||
direction = bcNorm;
|
var c = support((b - a).Perpendicular());
|
||||||
|
var axc = a.Cross(c);
|
||||||
|
var bxc = b.Cross(c);
|
||||||
|
var cxb = -bxc;
|
||||||
|
|
||||||
|
return (b - a) == Vector2.Zero || (axb.Y > 0 != bxc.Y > 0 ? CheckSimplex(support, b, c) : (axc.Y > 0 != cxb.Y > 0 ? CheckSimplex(support, a, c) : true));
|
||||||
}
|
}
|
||||||
// the origin is outside line ca
|
|
||||||
// get rid of b and add a new support in the direction of caNorm
|
private static (bool, Vector2, Vector2) Simplex(Func<Vector2, Vector2> support, Vector2 a, Vector2 b)
|
||||||
else if (Vector2.Dot(caNorm, c0) > 0)
|
|
||||||
{
|
{
|
||||||
vertices.RemoveAt(1);
|
if ((b - a) == Vector2.Zero)
|
||||||
direction = caNorm;
|
{
|
||||||
|
return (false, a, b);
|
||||||
}
|
}
|
||||||
// the origin is inside both ab and ac,
|
|
||||||
// so it must be inside the triangle!
|
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
return (SolutionStatus.Intersection, direction);
|
var c = support((b - a).Perpendicular());
|
||||||
}
|
var axb = a.Cross(b);
|
||||||
break;
|
var bxc = b.Cross(c);
|
||||||
}
|
|
||||||
|
|
||||||
return (AddSupport(shapeA, Transform2DA, shapeB, Transform2DB, vertices, direction) ?
|
if (axb.Y > 0 != bxc.Y > 0)
|
||||||
SolutionStatus.StillSolving :
|
|
||||||
SolutionStatus.NoIntersection, direction);
|
|
||||||
}
|
|
||||||
|
|
||||||
private static bool AddSupport(IShape2D shapeA, Transform2D Transform2DA, IShape2D shapeB, Transform2D Transform2DB, SimplexVertices vertices, Vector2 direction)
|
|
||||||
{
|
{
|
||||||
var newVertex = shapeA.Support(direction, Transform2DA) - shapeB.Support(-direction, Transform2DB);
|
return Simplex(support, b, c);
|
||||||
vertices.Add(newVertex);
|
|
||||||
return Vector2.Dot(direction, newVertex) >= 0;
|
|
||||||
}
|
}
|
||||||
|
else
|
||||||
private static Vector2 TripleProduct(Vector2 a, Vector2 b, Vector2 c)
|
|
||||||
{
|
{
|
||||||
var A = new Vector3(a.X, a.Y, 0);
|
var axc = a.Cross(c);
|
||||||
var B = new Vector3(b.X, b.Y, 0);
|
var cxb = -bxc;
|
||||||
var C = new Vector3(c.X, c.Y, 0);
|
|
||||||
|
|
||||||
var first = Vector3.Cross(A, B);
|
if (axc.Y > 0 != cxb.Y > 0)
|
||||||
var second = Vector3.Cross(first, C);
|
|
||||||
|
|
||||||
return new Vector2(second.X, second.Y);
|
|
||||||
}
|
|
||||||
|
|
||||||
private static Vector2 Perpendicular(Vector2 v)
|
|
||||||
{
|
{
|
||||||
return new Vector2(v.Y, -v.X);
|
return Simplex(support, a, b);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return (true, a, b);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
22
Bonk/Line.cs
22
Bonk/Line.cs
|
@ -1,4 +1,5 @@
|
||||||
using System;
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
using Microsoft.Xna.Framework;
|
using Microsoft.Xna.Framework;
|
||||||
using MoonTools.Core.Structs;
|
using MoonTools.Core.Structs;
|
||||||
|
|
||||||
|
@ -6,17 +7,28 @@ namespace MoonTools.Core.Bonk
|
||||||
{
|
{
|
||||||
public struct Line : IShape2D, IEquatable<IShape2D>
|
public struct Line : IShape2D, IEquatable<IShape2D>
|
||||||
{
|
{
|
||||||
private Position2D[] vertices;
|
private Position2D v0;
|
||||||
|
private Position2D v1;
|
||||||
|
|
||||||
|
private IEnumerable<Position2D> vertices
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
yield return v0;
|
||||||
|
yield return v0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public Line(Position2D start, Position2D end)
|
public Line(Position2D start, Position2D end)
|
||||||
{
|
{
|
||||||
vertices = new Position2D[2] { start, end };
|
v0 = start;
|
||||||
|
v1 = end;
|
||||||
}
|
}
|
||||||
|
|
||||||
public Vector2 Support(Vector2 direction, Transform2D transform)
|
public Vector2 Support(Vector2 direction, Transform2D transform)
|
||||||
{
|
{
|
||||||
var TransformedStart = Vector2.Transform(vertices[0], transform.TransformMatrix);
|
var TransformedStart = Vector2.Transform(v0, transform.TransformMatrix);
|
||||||
var TransformedEnd = Vector2.Transform(vertices[1], transform.TransformMatrix);
|
var TransformedEnd = Vector2.Transform(v1, transform.TransformMatrix);
|
||||||
return Vector2.Dot(TransformedStart, direction) > Vector2.Dot(TransformedEnd, direction) ?
|
return Vector2.Dot(TransformedStart, direction) > Vector2.Dot(TransformedEnd, direction) ?
|
||||||
TransformedStart :
|
TransformedStart :
|
||||||
TransformedEnd;
|
TransformedEnd;
|
||||||
|
@ -32,7 +44,7 @@ namespace MoonTools.Core.Bonk
|
||||||
if (other is Line)
|
if (other is Line)
|
||||||
{
|
{
|
||||||
var otherLine = (Line)other;
|
var otherLine = (Line)other;
|
||||||
return vertices[0].ToVector2() == otherLine.vertices[0].ToVector2() && vertices[1].ToVector2() == otherLine.vertices[1].ToVector2();
|
return v0.ToVector2() == otherLine.v0.ToVector2() && v1.ToVector2() == otherLine.v1.ToVector2();
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
|
|
|
@ -1,6 +1,9 @@
|
||||||
using System;
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
using Microsoft.Xna.Framework;
|
using Microsoft.Xna.Framework;
|
||||||
using MoonTools.Core.Structs;
|
using MoonTools.Core.Structs;
|
||||||
|
using MoreLinq;
|
||||||
|
|
||||||
namespace MoonTools.Core.Bonk
|
namespace MoonTools.Core.Bonk
|
||||||
{
|
{
|
||||||
|
@ -11,7 +14,16 @@ namespace MoonTools.Core.Bonk
|
||||||
public int MaxX { get; }
|
public int MaxX { get; }
|
||||||
public int MaxY { get; }
|
public int MaxY { get; }
|
||||||
|
|
||||||
private Position2D[] vertices;
|
private IEnumerable<Position2D> vertices
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
yield return new Position2D(MinX, MinY);
|
||||||
|
yield return new Position2D(MinX, MaxY);
|
||||||
|
yield return new Position2D(MaxX, MinY);
|
||||||
|
yield return new Position2D(MaxX, MaxY);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public Rectangle(int minX, int minY, int maxX, int maxY)
|
public Rectangle(int minX, int minY, int maxX, int maxY)
|
||||||
{
|
{
|
||||||
|
@ -19,33 +31,11 @@ namespace MoonTools.Core.Bonk
|
||||||
MinY = minY;
|
MinY = minY;
|
||||||
MaxX = maxX;
|
MaxX = maxX;
|
||||||
MaxY = maxY;
|
MaxY = maxY;
|
||||||
|
|
||||||
vertices = new Position2D[4]
|
|
||||||
{
|
|
||||||
new Position2D(minX, minY),
|
|
||||||
new Position2D(minX, maxY),
|
|
||||||
new Position2D(maxX, minY),
|
|
||||||
new Position2D(maxX, maxY)
|
|
||||||
};
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public Vector2 Support(Vector2 direction, Transform2D transform)
|
public Vector2 Support(Vector2 direction, Transform2D transform)
|
||||||
{
|
{
|
||||||
var furthestDistance = float.NegativeInfinity;
|
return vertices.Select(vertex => Vector2.Transform(vertex, transform.TransformMatrix)).MaxBy(transformed => Vector2.Dot(transformed, direction)).First();
|
||||||
var furthestVertex = Vector2.Transform(vertices[0], transform.TransformMatrix);
|
|
||||||
|
|
||||||
foreach (var v in vertices)
|
|
||||||
{
|
|
||||||
var TransformedVertex = Vector2.Transform(v, transform.TransformMatrix);
|
|
||||||
var distance = Vector2.Dot(TransformedVertex, direction);
|
|
||||||
if (distance > furthestDistance)
|
|
||||||
{
|
|
||||||
furthestDistance = distance;
|
|
||||||
furthestVertex = TransformedVertex;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return furthestVertex;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public AABB AABB(Transform2D Transform2D)
|
public AABB AABB(Transform2D Transform2D)
|
||||||
|
|
|
@ -0,0 +1,18 @@
|
||||||
|
using Microsoft.Xna.Framework;
|
||||||
|
|
||||||
|
namespace MoonTools.Core.Bonk.Extensions
|
||||||
|
{
|
||||||
|
public static class Vector2Extensions
|
||||||
|
{
|
||||||
|
public static Vector2 Cross(this Vector2 a, Vector2 b)
|
||||||
|
{
|
||||||
|
var vec3 = Vector3.Cross(new Vector3(a.X, a.Y, 0), new Vector3(b.X, b.Y, 0));
|
||||||
|
return new Vector2(vec3.X, vec3.Y);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Vector2 Perpendicular(this Vector2 v)
|
||||||
|
{
|
||||||
|
return new Vector2(v.Y, -v.X);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -18,11 +18,11 @@ namespace Tests
|
||||||
var squareB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
|
var squareB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
|
||||||
var transformB = new Transform2D(new Vector2(1.5f, 0));
|
var transformB = new Transform2D(new Vector2(1.5f, 0));
|
||||||
|
|
||||||
var test = GJK2D.TestCollision(squareA, transformA, squareB, transformB);
|
var (result, simplex) = GJK2D.CollisionAndSimplex(squareA, transformA, squareB, transformB);
|
||||||
|
|
||||||
Assert.That(test.Item1, Is.True);
|
result.Should().BeTrue();
|
||||||
|
|
||||||
var intersection = EPA2D.Intersect(squareA, transformA, squareB, transformB, test.Item2);
|
var intersection = EPA2D.Intersect(squareA, transformA, squareB, transformB, simplex);
|
||||||
|
|
||||||
intersection.X.Should().Be(1f);
|
intersection.X.Should().Be(1f);
|
||||||
intersection.Y.Should().Be(0);
|
intersection.Y.Should().Be(0);
|
||||||
|
@ -36,11 +36,11 @@ namespace Tests
|
||||||
var circleB = new Circle(1);
|
var circleB = new Circle(1);
|
||||||
var transformB = new Transform2D(new Vector2(1, 1));
|
var transformB = new Transform2D(new Vector2(1, 1));
|
||||||
|
|
||||||
var test = GJK2D.TestCollision(circleA, transformA, circleB, transformB);
|
var (result, simplex) = GJK2D.CollisionAndSimplex(circleA, transformA, circleB, transformB);
|
||||||
|
|
||||||
Assert.That(test.Item1, Is.True);
|
result.Should().BeTrue();
|
||||||
|
|
||||||
var intersection = EPA2D.Intersect(circleA, transformA, circleB, transformB, test.Item2);
|
var intersection = EPA2D.Intersect(circleA, transformA, circleB, transformB, simplex);
|
||||||
|
|
||||||
var ix = circleA.Radius * (float)Math.Cos(Math.PI / 4) - (circleB.Radius * (float)Math.Cos(5 * Math.PI / 4) + transformB.Position.X);
|
var ix = circleA.Radius * (float)Math.Cos(Math.PI / 4) - (circleB.Radius * (float)Math.Cos(5 * Math.PI / 4) + transformB.Position.X);
|
||||||
var iy = circleA.Radius * (float)Math.Sin(Math.PI / 4) - (circleB.Radius * (float)Math.Sin(5 * Math.PI / 4) + transformB.Position.Y);
|
var iy = circleA.Radius * (float)Math.Sin(Math.PI / 4) - (circleB.Radius * (float)Math.Sin(5 * Math.PI / 4) + transformB.Position.Y);
|
||||||
|
@ -57,11 +57,11 @@ namespace Tests
|
||||||
var square = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
|
var square = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
|
||||||
var transformB = Transform2D.DefaultTransform;
|
var transformB = Transform2D.DefaultTransform;
|
||||||
|
|
||||||
var test = GJK2D.TestCollision(line, transformA, square, transformB);
|
var (result, simplex) = GJK2D.CollisionAndSimplex(line, transformA, square, transformB);
|
||||||
|
|
||||||
Assert.That(test.Item1, Is.True);
|
result.Should().BeTrue();
|
||||||
|
|
||||||
var intersection = EPA2D.Intersect(line, transformA, square, transformB, test.Item2);
|
var intersection = EPA2D.Intersect(line, transformA, square, transformB, simplex);
|
||||||
|
|
||||||
intersection.X.Should().Be(-1);
|
intersection.X.Should().Be(-1);
|
||||||
intersection.Y.Should().Be(1);
|
intersection.Y.Should().Be(1);
|
||||||
|
|
|
@ -2,6 +2,7 @@
|
||||||
using MoonTools.Core.Bonk;
|
using MoonTools.Core.Bonk;
|
||||||
using MoonTools.Core.Structs;
|
using MoonTools.Core.Structs;
|
||||||
using Microsoft.Xna.Framework;
|
using Microsoft.Xna.Framework;
|
||||||
|
using FluentAssertions;
|
||||||
|
|
||||||
namespace Tests
|
namespace Tests
|
||||||
{
|
{
|
||||||
|
@ -13,7 +14,7 @@ namespace Tests
|
||||||
var lineA = new Line(new Position2D(-1, -1), new Position2D(1, 1));
|
var lineA = new Line(new Position2D(-1, -1), new Position2D(1, 1));
|
||||||
var lineB = new Line(new Position2D(-1, 1), new Position2D(1, -1));
|
var lineB = new Line(new Position2D(-1, 1), new Position2D(1, -1));
|
||||||
|
|
||||||
Assert.IsTrue(GJK2D.TestCollision(lineA, Transform2D.DefaultTransform, lineB, Transform2D.DefaultTransform).Item1);
|
GJK2D.TestCollision(lineA, Transform2D.DefaultTransform, lineB, Transform2D.DefaultTransform).Should().BeTrue();
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
@ -22,7 +23,7 @@ namespace Tests
|
||||||
var lineA = new Line(new Position2D(0, 1), new Position2D(1, 0));
|
var lineA = new Line(new Position2D(0, 1), new Position2D(1, 0));
|
||||||
var lineB = new Line(new Position2D(-1, -1), new Position2D(-2, -2));
|
var lineB = new Line(new Position2D(-1, -1), new Position2D(-2, -2));
|
||||||
|
|
||||||
Assert.IsFalse(GJK2D.TestCollision(lineA, Transform2D.DefaultTransform, lineB, Transform2D.DefaultTransform).Item1);
|
GJK2D.TestCollision(lineA, Transform2D.DefaultTransform, lineB, Transform2D.DefaultTransform).Should().BeFalse();
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
@ -33,7 +34,7 @@ namespace Tests
|
||||||
var circleB = new Circle(2);
|
var circleB = new Circle(2);
|
||||||
var transformB = new Transform2D(new Vector2(1, 1));
|
var transformB = new Transform2D(new Vector2(1, 1));
|
||||||
|
|
||||||
Assert.IsTrue(GJK2D.TestCollision(circleA, transformA, circleB, transformB).Item1);
|
Assert.IsTrue(GJK2D.TestCollision(circleA, transformA, circleB, transformB));
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
@ -44,7 +45,7 @@ namespace Tests
|
||||||
var circleB = new Circle(2);
|
var circleB = new Circle(2);
|
||||||
var transformB = new Transform2D(new Vector2(5, 5));
|
var transformB = new Transform2D(new Vector2(5, 5));
|
||||||
|
|
||||||
Assert.IsFalse(GJK2D.TestCollision(circleA, transformA, circleB, transformB).Item1);
|
Assert.IsFalse(GJK2D.TestCollision(circleA, transformA, circleB, transformB));
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
@ -64,7 +65,7 @@ namespace Tests
|
||||||
|
|
||||||
var transformB = new Transform2D(new Vector2(0.5f, 0.5f));
|
var transformB = new Transform2D(new Vector2(0.5f, 0.5f));
|
||||||
|
|
||||||
Assert.IsTrue(GJK2D.TestCollision(shapeA, transformA, shapeB, transformB).Item1);
|
Assert.IsTrue(GJK2D.TestCollision(shapeA, transformA, shapeB, transformB));
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
@ -84,7 +85,7 @@ namespace Tests
|
||||||
|
|
||||||
var transformB = new Transform2D(new Vector2(5, 0));
|
var transformB = new Transform2D(new Vector2(5, 0));
|
||||||
|
|
||||||
Assert.IsFalse(GJK2D.TestCollision(shapeA, transformA, shapeB, transformB).Item1);
|
Assert.IsFalse(GJK2D.TestCollision(shapeA, transformA, shapeB, transformB));
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
@ -101,7 +102,7 @@ namespace Tests
|
||||||
|
|
||||||
var transformB = Transform2D.DefaultTransform;
|
var transformB = Transform2D.DefaultTransform;
|
||||||
|
|
||||||
Assert.IsTrue(GJK2D.TestCollision(line, transformA, polygon, transformB).Item1);
|
Assert.IsTrue(GJK2D.TestCollision(line, transformA, polygon, transformB));
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
@ -118,7 +119,7 @@ namespace Tests
|
||||||
|
|
||||||
var transformB = Transform2D.DefaultTransform;
|
var transformB = Transform2D.DefaultTransform;
|
||||||
|
|
||||||
Assert.IsFalse(GJK2D.TestCollision(line, transformA, polygon, transformB).Item1);
|
Assert.IsFalse(GJK2D.TestCollision(line, transformA, polygon, transformB));
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
@ -129,7 +130,7 @@ namespace Tests
|
||||||
var circle = new Circle(1);
|
var circle = new Circle(1);
|
||||||
var transformB = Transform2D.DefaultTransform;
|
var transformB = Transform2D.DefaultTransform;
|
||||||
|
|
||||||
Assert.IsTrue(GJK2D.TestCollision(line, transformA, circle, transformB).Item1);
|
Assert.IsTrue(GJK2D.TestCollision(line, transformA, circle, transformB));
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
@ -140,7 +141,7 @@ namespace Tests
|
||||||
var circle = new Circle(1);
|
var circle = new Circle(1);
|
||||||
var transformB = Transform2D.DefaultTransform;
|
var transformB = Transform2D.DefaultTransform;
|
||||||
|
|
||||||
Assert.IsFalse(GJK2D.TestCollision(line, transformA, circle, transformB).Item1);
|
Assert.IsFalse(GJK2D.TestCollision(line, transformA, circle, transformB));
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
@ -156,7 +157,7 @@ namespace Tests
|
||||||
|
|
||||||
var transformB = Transform2D.DefaultTransform;
|
var transformB = Transform2D.DefaultTransform;
|
||||||
|
|
||||||
Assert.IsTrue(GJK2D.TestCollision(circle, transformA, square, transformB).Item1);
|
Assert.IsTrue(GJK2D.TestCollision(circle, transformA, square, transformB));
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
@ -171,7 +172,7 @@ namespace Tests
|
||||||
);
|
);
|
||||||
var squareTransform = Transform2D.DefaultTransform;
|
var squareTransform = Transform2D.DefaultTransform;
|
||||||
|
|
||||||
Assert.IsFalse(GJK2D.TestCollision(circle, circleTransform, square, squareTransform).Item1);
|
Assert.IsFalse(GJK2D.TestCollision(circle, circleTransform, square, squareTransform));
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
@ -183,7 +184,7 @@ namespace Tests
|
||||||
var rectangleB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
|
var rectangleB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
|
||||||
var transformB = new Transform2D(new Vector2(1, 0));
|
var transformB = new Transform2D(new Vector2(1, 0));
|
||||||
|
|
||||||
Assert.IsTrue(GJK2D.TestCollision(rectangleA, transformA, rectangleB, transformB).Item1);
|
Assert.IsTrue(GJK2D.TestCollision(rectangleA, transformA, rectangleB, transformB));
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
@ -195,7 +196,7 @@ namespace Tests
|
||||||
var rectangleB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
|
var rectangleB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
|
||||||
var transformB = new Transform2D(new Vector2(1, 0));
|
var transformB = new Transform2D(new Vector2(1, 0));
|
||||||
|
|
||||||
Assert.IsTrue(GJK2D.TestCollision(rectangleA, transformA, rectangleB, transformB).Item1);
|
Assert.IsTrue(GJK2D.TestCollision(rectangleA, transformA, rectangleB, transformB));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
<Project Sdk="Microsoft.NET.Sdk">
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<TargetFramework>netcoreapp2.2</TargetFramework>
|
<TargetFramework>netcoreapp3.0</TargetFramework>
|
||||||
<IsPackable>false</IsPackable>
|
<IsPackable>false</IsPackable>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
|
Loading…
Reference in New Issue