initial commit
commit
3d1aa25a1e
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bin/
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obj/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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||||
using Microsoft.Xna.Framework;
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||||
using MoonTools.Core.Structs;
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|
||||
namespace MoonTools.Core.Bonk
|
||||
{
|
||||
public struct AABB
|
||||
{
|
||||
public int MinX { get; private set; }
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||||
public int MinY { get; private set; }
|
||||
public int MaxX { get; private set; }
|
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public int MaxY { get; private set; }
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|
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public int Width { get { return MaxX - MinX; } }
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public int Height { get { return MaxY - MinY; } }
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||||
|
||||
public static AABB FromTransform2DedVertices(IEnumerable<Position2D> vertices, Transform2D transform)
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{
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var Transform2DedVertices = vertices.Select(vertex => Vector2.Transform(vertex, transform.TransformMatrix));
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|
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return new AABB
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{
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MinX = (int)Math.Round(Transform2DedVertices.Min(vertex => vertex.X)),
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MinY = (int)Math.Round(Transform2DedVertices.Min(vertex => vertex.Y)),
|
||||
MaxX = (int)Math.Round(Transform2DedVertices.Max(vertex => vertex.X)),
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MaxY = (int)Math.Round(Transform2DedVertices.Max(vertex => vertex.Y))
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||||
};
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||||
}
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||||
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public AABB(int minX, int minY, int maxX, int maxY)
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{
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MinX = minX;
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MinY = minY;
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||||
MaxX = maxX;
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||||
MaxY = maxY;
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||||
}
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||||
}
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||||
}
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@ -0,0 +1,20 @@
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|||
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<Version>1.0.0</Version>
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<TargetFramework>netstandard2.0</TargetFramework>
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||||
<Description>.NET Core Collision Detection for MonoGame</Description>
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||||
<PackageId>MoonTools.Core.Bonk</PackageId>
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||||
<RootNamespace>MoonTools.Core.Bonk</RootNamespace>
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||||
<Company>Moonside Games</Company>
|
||||
<Authors>Evan Hemsley</Authors>
|
||||
<Copyright>Evan Hemsley 2019</Copyright>
|
||||
<Product>MoonTools.Core.Bonk</Product>
|
||||
<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
|
||||
<AssemblyName>MoonTools.Core.Bonk</AssemblyName>
|
||||
<PackageLicenseExpression>LGPL-3.0-only</PackageLicenseExpression>
|
||||
<PackageProjectUrl>https://github.com/MoonsideGames/MoonTools.Core.Bonk</PackageProjectUrl>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="MoonTools.Core.Structs" Version="1.0.1"/>
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</ItemGroup>
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</Project>
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using System;
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using Microsoft.Xna.Framework;
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using MoonTools.Core.Structs;
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|
||||
namespace MoonTools.Core.Bonk
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||||
{
|
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public struct Circle : IShape2D, IEquatable<IShape2D>
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||||
{
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||||
public int Radius { get; private set; }
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||||
|
||||
public Circle(int radius)
|
||||
{
|
||||
Radius = radius;
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||||
}
|
||||
|
||||
public Vector2 Support(Vector2 direction, Transform2D transform)
|
||||
{
|
||||
return Vector2.Transform(Vector2.Normalize(direction) * Radius, transform.TransformMatrix);
|
||||
}
|
||||
|
||||
public AABB AABB(Transform2D Transform2D)
|
||||
{
|
||||
return new AABB(
|
||||
Transform2D.Position.X - Radius,
|
||||
Transform2D.Position.Y - Radius,
|
||||
Transform2D.Position.X + Radius,
|
||||
Transform2D.Position.Y + Radius
|
||||
);
|
||||
}
|
||||
|
||||
public bool Equals(IShape2D other)
|
||||
{
|
||||
if (other is Circle circle)
|
||||
{
|
||||
return Radius == circle.Radius;
|
||||
}
|
||||
|
||||
return false;
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||||
}
|
||||
}
|
||||
}
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|||
/*
|
||||
* Implementation of the Expanding Polytope Algorithm
|
||||
* as based on the following blog post:
|
||||
* https://blog.hamaluik.ca/posts/building-a-collision-engine-part-2-2d-penetration-vectors/
|
||||
*/
|
||||
|
||||
using Microsoft.Xna.Framework;
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||||
using MoonTools.Core.Structs;
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||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace MoonTools.Core.Bonk
|
||||
{
|
||||
enum PolygonWinding
|
||||
{
|
||||
Clockwise,
|
||||
CounterClockwise
|
||||
}
|
||||
|
||||
public static class EPA2D
|
||||
{
|
||||
// vector returned gives direction from A to B
|
||||
public static Vector2 Intersect(IShape2D shapeA, Transform2D Transform2DA, IShape2D shapeB, Transform2D Transform2DB, IEnumerable<Vector2> givenSimplexVertices)
|
||||
{
|
||||
var simplexVertices = new SimplexVertices(new Vector2?[36]);
|
||||
|
||||
foreach (var vertex in givenSimplexVertices)
|
||||
{
|
||||
simplexVertices.Add(vertex);
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||||
}
|
||||
|
||||
var e0 = (simplexVertices[1].X - simplexVertices[0].X) * (simplexVertices[1].Y + simplexVertices[0].Y);
|
||||
var e1 = (simplexVertices[2].X - simplexVertices[1].X) * (simplexVertices[2].Y + simplexVertices[1].Y);
|
||||
var e2 = (simplexVertices[0].X - simplexVertices[2].X) * (simplexVertices[0].Y + simplexVertices[2].Y);
|
||||
var winding = e0 + e1 + e2 >= 0 ? PolygonWinding.Clockwise : PolygonWinding.CounterClockwise;
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||||
|
||||
Vector2 intersection = default;
|
||||
|
||||
for (int i = 0; i < 32; i++)
|
||||
{
|
||||
var edge = FindClosestEdge(winding, simplexVertices);
|
||||
var support = CalculateSupport(shapeA, Transform2DA, shapeB, Transform2DB, edge.normal);
|
||||
var distance = Vector2.Dot(support, edge.normal);
|
||||
|
||||
intersection = edge.normal;
|
||||
intersection *= distance;
|
||||
|
||||
if (Math.Abs(distance - edge.distance) <= float.Epsilon)
|
||||
{
|
||||
return intersection;
|
||||
}
|
||||
else
|
||||
{
|
||||
simplexVertices.Insert(edge.index, support);
|
||||
}
|
||||
}
|
||||
|
||||
return intersection;
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||||
}
|
||||
|
||||
private static Edge FindClosestEdge(PolygonWinding winding, SimplexVertices simplexVertices)
|
||||
{
|
||||
var closestDistance = float.PositiveInfinity;
|
||||
var closestNormal = Vector2.Zero;
|
||||
var closestIndex = 0;
|
||||
|
||||
for (int i = 0; i < simplexVertices.Count; i++)
|
||||
{
|
||||
var j = i + 1;
|
||||
if (j >= simplexVertices.Count) { j = 0; }
|
||||
Vector2 edge = simplexVertices[j] - simplexVertices[i];
|
||||
|
||||
Vector2 norm;
|
||||
if (winding == PolygonWinding.Clockwise)
|
||||
{
|
||||
norm = new Vector2(edge.Y, -edge.X);
|
||||
}
|
||||
else
|
||||
{
|
||||
norm = new Vector2(-edge.Y, edge.X);
|
||||
}
|
||||
norm.Normalize();
|
||||
|
||||
var dist = Vector2.Dot(norm, simplexVertices[i]);
|
||||
|
||||
if (dist < closestDistance)
|
||||
{
|
||||
closestDistance = dist;
|
||||
closestNormal = norm;
|
||||
closestIndex = j;
|
||||
}
|
||||
}
|
||||
|
||||
return new Edge(closestDistance, closestNormal, closestIndex);
|
||||
}
|
||||
|
||||
private static Vector2 CalculateSupport(IShape2D shapeA, Transform2D Transform2DA, IShape2D shapeB, Transform2D Transform2DB, Vector2 direction)
|
||||
{
|
||||
return shapeA.Support(direction, Transform2DA) - shapeB.Support(-direction, Transform2DB);
|
||||
}
|
||||
}
|
||||
}
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@ -0,0 +1,17 @@
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using Microsoft.Xna.Framework;
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||||
|
||||
namespace MoonTools.Core.Bonk
|
||||
{
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||||
public struct Edge
|
||||
{
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||||
public float distance;
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||||
public Vector2 normal;
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||||
public int index;
|
||||
|
||||
public Edge(float distance, Vector2 normal, int index) {
|
||||
this.distance = distance;
|
||||
this.normal = normal;
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||||
this.index = index;
|
||||
}
|
||||
}
|
||||
}
|
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|||
/*
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||||
* Implementation of the GJK collision algorithm
|
||||
* Based on some math blogs
|
||||
* https://blog.hamaluik.ca/posts/building-a-collision-engine-part-1-2d-gjk-collision-detection/
|
||||
* and some code from https://github.com/kroitor/gjk.c
|
||||
*/
|
||||
|
||||
using Microsoft.Xna.Framework;
|
||||
using MoonTools.Core.Structs;
|
||||
using System;
|
||||
|
||||
namespace MoonTools.Core.Bonk
|
||||
{
|
||||
public static class GJK2D
|
||||
{
|
||||
private enum SolutionStatus
|
||||
{
|
||||
NoIntersection,
|
||||
Intersection,
|
||||
StillSolving
|
||||
}
|
||||
|
||||
public static ValueTuple<bool, SimplexVertices> TestCollision(IShape2D shapeA, Transform2D Transform2DA, IShape2D shapeB, Transform2D Transform2DB)
|
||||
{
|
||||
var vertices = new SimplexVertices(new Vector2?[] { null, null, null, null });
|
||||
|
||||
const SolutionStatus solutionStatus = SolutionStatus.StillSolving;
|
||||
var direction = Transform2DB.Position - Transform2DA.Position;
|
||||
|
||||
var result = (solutionStatus, direction);
|
||||
|
||||
while (result.solutionStatus == SolutionStatus.StillSolving)
|
||||
{
|
||||
result = EvolveSimplex(shapeA, Transform2DA, shapeB, Transform2DB, vertices, result.direction);
|
||||
}
|
||||
|
||||
return ValueTuple.Create(result.solutionStatus == SolutionStatus.Intersection, vertices);
|
||||
}
|
||||
|
||||
private static (SolutionStatus, Vector2) EvolveSimplex(IShape2D shapeA, Transform2D Transform2DA, IShape2D shapeB, Transform2D Transform2DB, SimplexVertices vertices, Vector2 direction)
|
||||
{
|
||||
switch(vertices.Count)
|
||||
{
|
||||
case 0:
|
||||
if (direction == Vector2.Zero)
|
||||
{
|
||||
direction = Vector2.UnitX;
|
||||
}
|
||||
break;
|
||||
|
||||
case 1:
|
||||
direction *= -1;
|
||||
break;
|
||||
|
||||
case 2:
|
||||
var ab = vertices[1] - vertices[0];
|
||||
var a0 = vertices[0] * -1;
|
||||
|
||||
direction = TripleProduct(ab, a0, ab);
|
||||
if (direction == Vector2.Zero)
|
||||
{
|
||||
direction = Perpendicular(ab);
|
||||
}
|
||||
break;
|
||||
|
||||
case 3:
|
||||
var c0 = vertices[2] * -1;
|
||||
var bc = vertices[1] - vertices[2];
|
||||
var ca = vertices[0] - vertices[2];
|
||||
|
||||
var bcNorm = TripleProduct(ca, bc, bc);
|
||||
var caNorm = TripleProduct(bc, ca, ca);
|
||||
|
||||
// the origin is outside line bc
|
||||
// get rid of a and add a new support in the direction of bcNorm
|
||||
if (Vector2.Dot(bcNorm, c0) > 0)
|
||||
{
|
||||
vertices.RemoveAt(0);
|
||||
direction = bcNorm;
|
||||
}
|
||||
// the origin is outside line ca
|
||||
// get rid of b and add a new support in the direction of caNorm
|
||||
else if (Vector2.Dot(caNorm, c0) > 0)
|
||||
{
|
||||
vertices.RemoveAt(1);
|
||||
direction = caNorm;
|
||||
}
|
||||
// the origin is inside both ab and ac,
|
||||
// so it must be inside the triangle!
|
||||
else
|
||||
{
|
||||
return (SolutionStatus.Intersection, direction);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
return (AddSupport(shapeA, Transform2DA, shapeB, Transform2DB, vertices, direction) ?
|
||||
SolutionStatus.StillSolving :
|
||||
SolutionStatus.NoIntersection, direction);
|
||||
}
|
||||
|
||||
private static bool AddSupport(IShape2D shapeA, Transform2D Transform2DA, IShape2D shapeB, Transform2D Transform2DB, SimplexVertices vertices, Vector2 direction)
|
||||
{
|
||||
var newVertex = shapeA.Support(direction, Transform2DA) - shapeB.Support(-direction, Transform2DB);
|
||||
vertices.Add(newVertex);
|
||||
return Vector2.Dot(direction, newVertex) >= 0;
|
||||
}
|
||||
|
||||
private static Vector2 TripleProduct(Vector2 a, Vector2 b, Vector2 c)
|
||||
{
|
||||
var A = new Vector3(a.X, a.Y, 0);
|
||||
var B = new Vector3(b.X, b.Y, 0);
|
||||
var C = new Vector3(c.X, c.Y, 0);
|
||||
|
||||
var first = Vector3.Cross(A, B);
|
||||
var second = Vector3.Cross(first, C);
|
||||
|
||||
return new Vector2(second.X, second.Y);
|
||||
}
|
||||
|
||||
private static Vector2 Perpendicular(Vector2 v)
|
||||
{
|
||||
return new Vector2(v.Y, -v.X);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,15 @@
|
|||
using System;
|
||||
using Microsoft.Xna.Framework;
|
||||
using MoonTools.Core.Structs;
|
||||
|
||||
namespace MoonTools.Core.Bonk
|
||||
{
|
||||
public interface IShape2D : IEquatable<IShape2D>
|
||||
{
|
||||
// A Support function for a Minkowski sum.
|
||||
// A Support function gives the point on the edge of a shape based on a direction.
|
||||
Vector2 Support(Vector2 direction, Transform2D transform);
|
||||
|
||||
AABB AABB(Transform2D transform);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,41 @@
|
|||
using System;
|
||||
using Microsoft.Xna.Framework;
|
||||
using MoonTools.Core.Structs;
|
||||
|
||||
namespace MoonTools.Core.Bonk
|
||||
{
|
||||
public struct Line : IShape2D, IEquatable<IShape2D>
|
||||
{
|
||||
private Position2D[] vertices;
|
||||
|
||||
public Line(Position2D start, Position2D end)
|
||||
{
|
||||
vertices = new Position2D[2] { start, end };
|
||||
}
|
||||
|
||||
public Vector2 Support(Vector2 direction, Transform2D transform)
|
||||
{
|
||||
var Transform2DedStart = Vector2.Transform(vertices[0], transform.TransformMatrix);
|
||||
var Transform2DedEnd = Vector2.Transform(vertices[1], transform.TransformMatrix);
|
||||
return Vector2.Dot(Transform2DedStart, direction) > Vector2.Dot(Transform2DedEnd, direction) ?
|
||||
Transform2DedStart :
|
||||
Transform2DedEnd;
|
||||
}
|
||||
|
||||
public AABB AABB(Transform2D Transform2D)
|
||||
{
|
||||
return Bonk.AABB.FromTransform2DedVertices(vertices, Transform2D);
|
||||
}
|
||||
|
||||
public bool Equals(IShape2D other)
|
||||
{
|
||||
if (other is Line)
|
||||
{
|
||||
var otherLine = (Line)other;
|
||||
return vertices[0].ToVector2() == otherLine.vertices[0].ToVector2() && vertices[1].ToVector2() == otherLine.vertices[1].ToVector2();
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,60 @@
|
|||
using System;
|
||||
using Microsoft.Xna.Framework;
|
||||
using MoonTools.Core.Structs;
|
||||
|
||||
namespace MoonTools.Core.Bonk
|
||||
{
|
||||
public struct Polygon : IShape2D, IEquatable<IShape2D>
|
||||
{
|
||||
public Position2D[] Vertices { get; private set; }
|
||||
|
||||
// vertices are local to the origin
|
||||
public Polygon(params Position2D[] vertices)
|
||||
{
|
||||
Vertices = vertices;
|
||||
}
|
||||
|
||||
public Vector2 Support(Vector2 direction, Transform2D transform)
|
||||
{
|
||||
var furthest = float.NegativeInfinity;
|
||||
var furthestVertex = Vector2.Transform(Vertices[0], transform.TransformMatrix);
|
||||
|
||||
foreach (var vertex in Vertices)
|
||||
{
|
||||
var Transform2DedVertex = Vector2.Transform(vertex, transform.TransformMatrix);
|
||||
var distance = Vector2.Dot(Transform2DedVertex, direction);
|
||||
if (distance > furthest)
|
||||
{
|
||||
furthest = distance;
|
||||
furthestVertex = Transform2DedVertex;
|
||||
}
|
||||
}
|
||||
|
||||
return furthestVertex;
|
||||
}
|
||||
|
||||
public AABB AABB(Transform2D Transform2D)
|
||||
{
|
||||
return Bonk.AABB.FromTransform2DedVertices(Vertices, Transform2D);
|
||||
}
|
||||
|
||||
public bool Equals(IShape2D other)
|
||||
{
|
||||
if (other is Polygon)
|
||||
{
|
||||
var otherPolygon = (Polygon)other;
|
||||
|
||||
if (Vertices.Length != otherPolygon.Vertices.Length) { return false; }
|
||||
|
||||
for (int i = 0; i < Vertices.Length; i++)
|
||||
{
|
||||
if (Vertices[i].ToVector2() != otherPolygon.Vertices[i].ToVector2()) { return false;}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,69 @@
|
|||
using System;
|
||||
using Microsoft.Xna.Framework;
|
||||
using MoonTools.Core.Structs;
|
||||
|
||||
namespace MoonTools.Core.Bonk
|
||||
{
|
||||
public struct Rectangle : IShape2D, IEquatable<IShape2D>
|
||||
{
|
||||
public int MinX { get; }
|
||||
public int MinY { get; }
|
||||
public int MaxX { get; }
|
||||
public int MaxY { get; }
|
||||
|
||||
private Position2D[] vertices;
|
||||
|
||||
public Rectangle(int minX, int minY, int maxX, int maxY)
|
||||
{
|
||||
MinX = minX;
|
||||
MinY = minY;
|
||||
MaxX = maxX;
|
||||
MaxY = maxY;
|
||||
|
||||
vertices = new Position2D[4]
|
||||
{
|
||||
new Position2D(minX, minY),
|
||||
new Position2D(minX, maxY),
|
||||
new Position2D(maxX, minY),
|
||||
new Position2D(maxX, maxY)
|
||||
};
|
||||
}
|
||||
|
||||
public Vector2 Support(Vector2 direction, Transform2D transform)
|
||||
{
|
||||
var furthestDistance = float.NegativeInfinity;
|
||||
var furthestVertex = Vector2.Transform(vertices[0], transform.TransformMatrix);
|
||||
|
||||
foreach (var v in vertices)
|
||||
{
|
||||
var Transform2DedVertex = Vector2.Transform(v, transform.TransformMatrix);
|
||||
var distance = Vector2.Dot(Transform2DedVertex, direction);
|
||||
if (distance > furthestDistance)
|
||||
{
|
||||
furthestDistance = distance;
|
||||
furthestVertex = Transform2DedVertex;
|
||||
}
|
||||
}
|
||||
|
||||
return furthestVertex;
|
||||
}
|
||||
|
||||
public AABB AABB(Transform2D Transform2D)
|
||||
{
|
||||
return Bonk.AABB.FromTransform2DedVertices(vertices, Transform2D);
|
||||
}
|
||||
|
||||
public bool Equals(IShape2D other)
|
||||
{
|
||||
if (other is Rectangle rectangle)
|
||||
{
|
||||
return MinX == rectangle.MinX &&
|
||||
MinY == rectangle.MinY &&
|
||||
MaxX == rectangle.MaxX &&
|
||||
MaxY == rectangle.MaxY;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,91 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Microsoft.Xna.Framework;
|
||||
|
||||
namespace MoonTools.Core.Bonk
|
||||
{
|
||||
public struct SimplexVertices : IEnumerable<Vector2>
|
||||
{
|
||||
public Vector2?[] vertices;
|
||||
|
||||
/// <summary>
|
||||
/// Make sure to pass in all nulls
|
||||
/// </summary>
|
||||
public SimplexVertices(Vector2?[] vertices)
|
||||
{
|
||||
this.vertices = vertices;
|
||||
}
|
||||
|
||||
public Vector2 this[int key]
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!vertices[key].HasValue) { throw new IndexOutOfRangeException(); }
|
||||
return vertices[key].Value;
|
||||
}
|
||||
set
|
||||
{
|
||||
vertices[key] = value;
|
||||
}
|
||||
}
|
||||
|
||||
public int Count {
|
||||
get
|
||||
{
|
||||
for (int i = 0; i < vertices.Length; i++)
|
||||
{
|
||||
if (!vertices[i].HasValue) { return i; }
|
||||
}
|
||||
return vertices.Length;
|
||||
}
|
||||
}
|
||||
|
||||
public void Add(Vector2 vertex)
|
||||
{
|
||||
if (Count > vertices.Length - 1) { throw new IndexOutOfRangeException(); }
|
||||
|
||||
vertices[Count] = vertex;
|
||||
}
|
||||
|
||||
public void Insert(int index, Vector2 vertex)
|
||||
{
|
||||
if (Count >= vertices.Length || index > vertices.Length - 1) { throw new IndexOutOfRangeException(); }
|
||||
|
||||
var currentCount = Count;
|
||||
|
||||
for (int i = currentCount - 1; i >= index; i--)
|
||||
{
|
||||
vertices[i + 1] = vertices[i];
|
||||
}
|
||||
|
||||
vertices[index] = vertex;
|
||||
}
|
||||
|
||||
public IEnumerator<Vector2> GetEnumerator()
|
||||
{
|
||||
foreach (Vector2? vec in vertices)
|
||||
{
|
||||
if (!vec.HasValue) { yield break; }
|
||||
yield return vec.Value;
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveAt(int index)
|
||||
{
|
||||
if (index > vertices.Length - 1 || index > Count) { throw new ArgumentOutOfRangeException(); }
|
||||
|
||||
for (int i = vertices.Length - 2; i >= index; i--)
|
||||
{
|
||||
vertices[i] = vertices[i + 1];
|
||||
}
|
||||
|
||||
vertices[vertices.Length - 1] = null;
|
||||
}
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator()
|
||||
{
|
||||
return GetEnumerator();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,85 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using MoonTools.Core.Structs;
|
||||
|
||||
namespace MoonTools.Core.Bonk
|
||||
{
|
||||
public class SpatialHash<T> where T : IEquatable<T>
|
||||
{
|
||||
private readonly int cellSize;
|
||||
|
||||
private readonly Dictionary<int, Dictionary<int, HashSet<(IShape2D, Transform2D)>>> hashDictionary = new Dictionary<int, Dictionary<int, HashSet<(IShape2D, Transform2D)>>>();
|
||||
private readonly Dictionary<(IShape2D, Transform2D), T> IDLookup = new Dictionary<(IShape2D, Transform2D), T>();
|
||||
|
||||
public SpatialHash(int cellSize)
|
||||
{
|
||||
this.cellSize = cellSize;
|
||||
}
|
||||
|
||||
public (int, int) Hash(int x, int y)
|
||||
{
|
||||
return ((int)Math.Floor((float)x / cellSize), (int)Math.Floor((float)y / cellSize));
|
||||
}
|
||||
|
||||
public void Insert(T id, IShape2D shape, Transform2D Transform2D)
|
||||
{
|
||||
var box = shape.AABB(Transform2D);
|
||||
var minHash = Hash(box.MinX, box.MinY);
|
||||
var maxHash = Hash(box.MaxX, box.MaxY);
|
||||
|
||||
for (int i = minHash.Item1; i <= maxHash.Item1; i++)
|
||||
{
|
||||
for (int j = minHash.Item2; j <= maxHash.Item2; j++)
|
||||
{
|
||||
if (!hashDictionary.ContainsKey(i))
|
||||
{
|
||||
hashDictionary.Add(i, new Dictionary<int, HashSet<(IShape2D, Transform2D)>>());
|
||||
}
|
||||
|
||||
if (!hashDictionary[i].ContainsKey(j))
|
||||
{
|
||||
hashDictionary[i].Add(j, new HashSet<(IShape2D, Transform2D)>());
|
||||
}
|
||||
|
||||
hashDictionary[i][j].Add((shape, Transform2D));
|
||||
IDLookup[(shape, Transform2D)] = id;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerable<(T, IShape2D, Transform2D)> Retrieve(T id, IShape2D shape, Transform2D Transform2D)
|
||||
{
|
||||
var box = shape.AABB(Transform2D);
|
||||
var minHash = Hash(box.MinX, box.MinY);
|
||||
var maxHash = Hash(box.MaxX, box.MaxY);
|
||||
|
||||
for (int i = minHash.Item1; i <= maxHash.Item1; i++)
|
||||
{
|
||||
for (int j = minHash.Item2; j <= maxHash.Item2; j++)
|
||||
{
|
||||
if (hashDictionary.ContainsKey(i) && hashDictionary[i].ContainsKey(j))
|
||||
{
|
||||
foreach (var (otherShape, otherTransform2D) in hashDictionary[i][j])
|
||||
{
|
||||
var otherID = IDLookup[(otherShape, otherTransform2D)];
|
||||
if (!id.Equals(otherID)) { yield return (otherID, otherShape, otherTransform2D); }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
foreach (var innerDict in hashDictionary.Values)
|
||||
{
|
||||
foreach (var set in innerDict.Values)
|
||||
{
|
||||
set.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
IDLookup.Clear();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,70 @@
|
|||
using NUnit.Framework;
|
||||
using FluentAssertions;
|
||||
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using MoonTools.Core.Structs;
|
||||
using MoonTools.Core.Bonk;
|
||||
|
||||
namespace Tests
|
||||
{
|
||||
public class EPA2DTest
|
||||
{
|
||||
[Test]
|
||||
public void RectangleOverlap()
|
||||
{
|
||||
var squareA = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
|
||||
var transformA = Transform2D.DefaultTransform;
|
||||
var squareB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
|
||||
var transformB = new Transform2D(new Vector2(1.5f, 0));
|
||||
|
||||
var test = GJK2D.TestCollision(squareA, transformA, squareB, transformB);
|
||||
|
||||
Assert.That(test.Item1, Is.True);
|
||||
|
||||
var intersection = EPA2D.Intersect(squareA, transformA, squareB, transformB, test.Item2);
|
||||
|
||||
intersection.X.Should().Be(1f);
|
||||
intersection.Y.Should().Be(0);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void CircleOverlap()
|
||||
{
|
||||
var circleA = new Circle(2);
|
||||
var transformA = Transform2D.DefaultTransform;
|
||||
var circleB = new Circle(1);
|
||||
var transformB = new Transform2D(new Vector2(1, 1));
|
||||
|
||||
var test = GJK2D.TestCollision(circleA, transformA, circleB, transformB);
|
||||
|
||||
Assert.That(test.Item1, Is.True);
|
||||
|
||||
var intersection = EPA2D.Intersect(circleA, transformA, circleB, transformB, test.Item2);
|
||||
|
||||
var ix = circleA.Radius * (float)Math.Cos(Math.PI / 4) - (circleB.Radius * (float)Math.Cos(5 * Math.PI / 4) + transformB.Position.X);
|
||||
var iy = circleA.Radius * (float)Math.Sin(Math.PI / 4) - (circleB.Radius * (float)Math.Sin(5 * Math.PI / 4) + transformB.Position.Y);
|
||||
|
||||
intersection.X.Should().BeApproximately(ix, 0.01f);
|
||||
intersection.Y.Should().BeApproximately(iy, 0.01f);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void LineRectangleOverlap()
|
||||
{
|
||||
var line = new Line(new Position2D(-4, -4), new Position2D(4, 4));
|
||||
var transformA = Transform2D.DefaultTransform;
|
||||
var square = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
|
||||
var transformB = Transform2D.DefaultTransform;
|
||||
|
||||
var test = GJK2D.TestCollision(line, transformA, square, transformB);
|
||||
|
||||
Assert.That(test.Item1, Is.True);
|
||||
|
||||
var intersection = EPA2D.Intersect(line, transformA, square, transformB, test.Item2);
|
||||
|
||||
intersection.X.Should().Be(-1);
|
||||
intersection.Y.Should().Be(1);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,201 @@
|
|||
using NUnit.Framework;
|
||||
using MoonTools.Core.Bonk;
|
||||
using MoonTools.Core.Structs;
|
||||
using Microsoft.Xna.Framework;
|
||||
|
||||
namespace Tests
|
||||
{
|
||||
public class GJK2DTest
|
||||
{
|
||||
[Test]
|
||||
public void LineLineOverlapping()
|
||||
{
|
||||
var lineA = new Line(new Position2D(-1, -1), new Position2D(1, 1));
|
||||
var lineB = new Line(new Position2D(-1, 1), new Position2D(1, -1));
|
||||
|
||||
Assert.IsTrue(GJK2D.TestCollision(lineA, Transform2D.DefaultTransform, lineB, Transform2D.DefaultTransform).Item1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void LineLineNotOverlapping()
|
||||
{
|
||||
var lineA = new Line(new Position2D(0, 1), new Position2D(1, 0));
|
||||
var lineB = new Line(new Position2D(-1, -1), new Position2D(-2, -2));
|
||||
|
||||
Assert.IsFalse(GJK2D.TestCollision(lineA, Transform2D.DefaultTransform, lineB, Transform2D.DefaultTransform).Item1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void CircleCircleOverlapping()
|
||||
{
|
||||
var circleA = new Circle(2);
|
||||
var transformA = new Transform2D(new Vector2(-1, -1));
|
||||
var circleB = new Circle(2);
|
||||
var transformB = new Transform2D(new Vector2(1, 1));
|
||||
|
||||
Assert.IsTrue(GJK2D.TestCollision(circleA, transformA, circleB, transformB).Item1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void CircleCircleNotOverlapping()
|
||||
{
|
||||
var circleA = new Circle(2);
|
||||
var transformA = new Transform2D(new Vector2(-5, -5));
|
||||
var circleB = new Circle(2);
|
||||
var transformB = new Transform2D(new Vector2(5, 5));
|
||||
|
||||
Assert.IsFalse(GJK2D.TestCollision(circleA, transformA, circleB, transformB).Item1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void PolygonPolygonOverlapping()
|
||||
{
|
||||
var shapeA = new Polygon(
|
||||
new Position2D(-1, 1), new Position2D(1, 1),
|
||||
new Position2D(-1, -1), new Position2D(1, -1)
|
||||
);
|
||||
|
||||
var transformA = Transform2D.DefaultTransform;
|
||||
|
||||
var shapeB = new Polygon(
|
||||
new Position2D(-1, 1), new Position2D(1, 1),
|
||||
new Position2D(-1, -1), new Position2D(1, -1)
|
||||
);
|
||||
|
||||
var transformB = new Transform2D(new Vector2(0.5f, 0.5f));
|
||||
|
||||
Assert.IsTrue(GJK2D.TestCollision(shapeA, transformA, shapeB, transformB).Item1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void PolygonPolygonNotOverlapping()
|
||||
{
|
||||
var shapeA = new Polygon(new Position2D(0, 0),
|
||||
new Position2D(-1, 1), new Position2D(1, 1),
|
||||
new Position2D(-1, -1), new Position2D(1, -1)
|
||||
);
|
||||
|
||||
var transformA = Transform2D.DefaultTransform;
|
||||
|
||||
var shapeB = new Polygon(
|
||||
new Position2D(-1, 1), new Position2D(1, 1),
|
||||
new Position2D(-1, -1), new Position2D(1, -1)
|
||||
);
|
||||
|
||||
var transformB = new Transform2D(new Vector2(5, 0));
|
||||
|
||||
Assert.IsFalse(GJK2D.TestCollision(shapeA, transformA, shapeB, transformB).Item1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void LinePolygonOverlapping()
|
||||
{
|
||||
var line = new Line(new Position2D(-1, -1), new Position2D(1, 1));
|
||||
|
||||
var transformA = Transform2D.DefaultTransform;
|
||||
|
||||
var polygon = new Polygon(
|
||||
new Position2D(-1, -1), new Position2D(1, -1),
|
||||
new Position2D(1, 1), new Position2D(-1, 1)
|
||||
);
|
||||
|
||||
var transformB = Transform2D.DefaultTransform;
|
||||
|
||||
Assert.IsTrue(GJK2D.TestCollision(line, transformA, polygon, transformB).Item1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void LinePolygonNotOverlapping()
|
||||
{
|
||||
var line = new Line(new Position2D(-5, 5), new Position2D(-5, 5));
|
||||
|
||||
var transformA = Transform2D.DefaultTransform;
|
||||
|
||||
var polygon = new Polygon(new Position2D(0, 0),
|
||||
new Position2D(-1, -1), new Position2D(1, -1),
|
||||
new Position2D(1, 1), new Position2D(-1, 1)
|
||||
);
|
||||
|
||||
var transformB = Transform2D.DefaultTransform;
|
||||
|
||||
Assert.IsFalse(GJK2D.TestCollision(line, transformA, polygon, transformB).Item1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void LineCircleOverlapping()
|
||||
{
|
||||
var line = new Line(new Position2D(-1, -1), new Position2D(1, 1));
|
||||
var transformA = Transform2D.DefaultTransform;
|
||||
var circle = new Circle(1);
|
||||
var transformB = Transform2D.DefaultTransform;
|
||||
|
||||
Assert.IsTrue(GJK2D.TestCollision(line, transformA, circle, transformB).Item1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void LineCircleNotOverlapping()
|
||||
{
|
||||
var line = new Line(new Position2D(-5, -5), new Position2D(-4, -4));
|
||||
var transformA = Transform2D.DefaultTransform;
|
||||
var circle = new Circle(1);
|
||||
var transformB = Transform2D.DefaultTransform;
|
||||
|
||||
Assert.IsFalse(GJK2D.TestCollision(line, transformA, circle, transformB).Item1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void CirclePolygonOverlapping()
|
||||
{
|
||||
var circle = new Circle(1);
|
||||
var transformA = new Transform2D(new Vector2(0.25f, 0));
|
||||
|
||||
var square = new Polygon(
|
||||
new Position2D(-1, -1), new Position2D(1, -1),
|
||||
new Position2D(1, 1), new Position2D(-1, 1)
|
||||
);
|
||||
|
||||
var transformB = Transform2D.DefaultTransform;
|
||||
|
||||
Assert.IsTrue(GJK2D.TestCollision(circle, transformA, square, transformB).Item1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void CirclePolygonNotOverlapping()
|
||||
{
|
||||
var circle = new Circle(1);
|
||||
var circleTransform = new Transform2D(new Vector2(5, 0));
|
||||
|
||||
var square = new Polygon(new Position2D(0, 0),
|
||||
new Position2D(-1, -1), new Position2D(1, -1),
|
||||
new Position2D(1, 1), new Position2D(-1, 1)
|
||||
);
|
||||
var squareTransform = Transform2D.DefaultTransform;
|
||||
|
||||
Assert.IsFalse(GJK2D.TestCollision(circle, circleTransform, square, squareTransform).Item1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void RotatedRectanglesOverlapping()
|
||||
{
|
||||
var rectangleA = new MoonTools.Core.Bonk.Rectangle(-1, -1, 2, 2);
|
||||
var transformA = new Transform2D(new Vector2(-1, 0), -90f);
|
||||
|
||||
var rectangleB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
|
||||
var transformB = new Transform2D(new Vector2(1, 0));
|
||||
|
||||
Assert.IsTrue(GJK2D.TestCollision(rectangleA, transformA, rectangleB, transformB).Item1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void RectanglesTouching()
|
||||
{
|
||||
var rectangleA = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
|
||||
var transformA = new Transform2D(new Position2D(-1, 0));
|
||||
|
||||
var rectangleB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
|
||||
var transformB = new Transform2D(new Vector2(1, 0));
|
||||
|
||||
Assert.IsTrue(GJK2D.TestCollision(rectangleA, transformA, rectangleB, transformB).Item1);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,75 @@
|
|||
using FluentAssertions;
|
||||
using Microsoft.Xna.Framework;
|
||||
using NUnit.Framework;
|
||||
using MoonTools.Core.Structs;
|
||||
using MoonTools.Core.Bonk;
|
||||
|
||||
namespace Tests
|
||||
{
|
||||
public class SpatialHashTest
|
||||
{
|
||||
[Test]
|
||||
public void InsertAndRetrieve()
|
||||
{
|
||||
var spatialHash = new SpatialHash<int>(16);
|
||||
|
||||
var rectA = new MoonTools.Core.Bonk.Rectangle(-2, -2, 2, 2);
|
||||
var rectATransform = new Transform2D(new Vector2(-8, -8));
|
||||
|
||||
var rectB = new MoonTools.Core.Bonk.Rectangle(-2, -2, 2, 2);
|
||||
var rectBTransform = new Transform2D(new Vector2(8, 8));
|
||||
|
||||
var rectC = new MoonTools.Core.Bonk.Rectangle(-2, -2, 2, 2);
|
||||
var rectCTransform = new Transform2D(new Vector2(24, -4));
|
||||
|
||||
var rectD = new MoonTools.Core.Bonk.Rectangle(-2, -2, 2, 2);
|
||||
var rectDTransform = new Transform2D(new Vector2(24, 24));
|
||||
|
||||
var circleA = new MoonTools.Core.Bonk.Circle(2);
|
||||
var circleATransform = new Transform2D(new Vector2(24, -8));
|
||||
|
||||
var circleB = new MoonTools.Core.Bonk.Circle(8);
|
||||
var circleBTransform = new Transform2D(new Vector2(16, 16));
|
||||
|
||||
var line = new MoonTools.Core.Bonk.Line(new Position2D(20, -4), new Position2D(22, -12));
|
||||
var lineTransform = new Transform2D(new Vector2(0, 0));
|
||||
|
||||
spatialHash.Insert(0, rectA, rectATransform);
|
||||
spatialHash.Insert(1, rectB, rectBTransform);
|
||||
spatialHash.Insert(2, rectC, rectCTransform);
|
||||
spatialHash.Insert(3, rectD, rectDTransform);
|
||||
spatialHash.Insert(4, circleA, circleATransform);
|
||||
spatialHash.Insert(1, circleB, circleBTransform);
|
||||
spatialHash.Insert(6, line, lineTransform);
|
||||
|
||||
spatialHash.Retrieve(0, rectA, rectATransform).Should().BeEmpty();
|
||||
spatialHash.Retrieve(1, rectB, rectBTransform).Should().NotContain((1, circleB, circleBTransform));
|
||||
spatialHash.Retrieve(2, rectC, rectCTransform).Should().Contain((6, line, lineTransform)).And.Contain((4, circleA, circleATransform));
|
||||
spatialHash.Retrieve(3, rectD, rectDTransform).Should().Contain((1, circleB, circleBTransform));
|
||||
|
||||
spatialHash.Retrieve(4, circleA, circleATransform).Should().Contain((6, line, lineTransform)).And.Contain((2, rectC, rectCTransform));
|
||||
spatialHash.Retrieve(1, circleB, circleBTransform).Should().NotContain((1, rectB, rectBTransform)).And.Contain((3, rectD, rectDTransform));
|
||||
|
||||
spatialHash.Retrieve(6, line, lineTransform).Should().Contain((4, circleA, circleATransform)).And.Contain((2, rectC, rectCTransform));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Clear()
|
||||
{
|
||||
var spatialHash = new SpatialHash<int>(16);
|
||||
|
||||
var rectA = new MoonTools.Core.Bonk.Rectangle(-2, -2, 2, 2);
|
||||
var rectATransform = new Transform2D(new Vector2(-8, -8));
|
||||
|
||||
var rectB = new MoonTools.Core.Bonk.Rectangle(-2, -2, 2, 2);
|
||||
var rectBTransform = new Transform2D(new Vector2(8, 8));
|
||||
|
||||
spatialHash.Insert(0, rectA, rectATransform);
|
||||
spatialHash.Insert(1, rectB, rectBTransform);
|
||||
|
||||
spatialHash.Clear();
|
||||
|
||||
spatialHash.Retrieve(0, rectA, rectATransform).Should().HaveCount(0);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,15 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>netcoreapp3.0</TargetFramework>
|
||||
<IsPackable>false</IsPackable>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="nunit" Version="3.11.0"/>
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.12.0"/>
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.9.0"/>
|
||||
<PackageReference Include="FluentAssertions" Version="5.9.0"/>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Bonk\Bonk.csproj"/>
|
||||
</ItemGroup>
|
||||
</Project>
|
|
@ -0,0 +1,48 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 15
|
||||
VisualStudioVersion = 15.0.26124.0
|
||||
MinimumVisualStudioVersion = 15.0.26124.0
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Bonk", "Bonk\Bonk.csproj", "{F5349EC2-5BA2-4051-A1BB-48649344739B}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Test", "Test\Test.csproj", "{866BDF4C-96C3-4DA9-B461-E01BF2146D19}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|Any CPU = Release|Any CPU
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{F5349EC2-5BA2-4051-A1BB-48649344739B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{F5349EC2-5BA2-4051-A1BB-48649344739B}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{F5349EC2-5BA2-4051-A1BB-48649344739B}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{F5349EC2-5BA2-4051-A1BB-48649344739B}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{F5349EC2-5BA2-4051-A1BB-48649344739B}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{F5349EC2-5BA2-4051-A1BB-48649344739B}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{F5349EC2-5BA2-4051-A1BB-48649344739B}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{F5349EC2-5BA2-4051-A1BB-48649344739B}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{F5349EC2-5BA2-4051-A1BB-48649344739B}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{F5349EC2-5BA2-4051-A1BB-48649344739B}.Release|x64.Build.0 = Release|Any CPU
|
||||
{F5349EC2-5BA2-4051-A1BB-48649344739B}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{F5349EC2-5BA2-4051-A1BB-48649344739B}.Release|x86.Build.0 = Release|Any CPU
|
||||
{866BDF4C-96C3-4DA9-B461-E01BF2146D19}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{866BDF4C-96C3-4DA9-B461-E01BF2146D19}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{866BDF4C-96C3-4DA9-B461-E01BF2146D19}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{866BDF4C-96C3-4DA9-B461-E01BF2146D19}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{866BDF4C-96C3-4DA9-B461-E01BF2146D19}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{866BDF4C-96C3-4DA9-B461-E01BF2146D19}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{866BDF4C-96C3-4DA9-B461-E01BF2146D19}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{866BDF4C-96C3-4DA9-B461-E01BF2146D19}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{866BDF4C-96C3-4DA9-B461-E01BF2146D19}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{866BDF4C-96C3-4DA9-B461-E01BF2146D19}.Release|x64.Build.0 = Release|Any CPU
|
||||
{866BDF4C-96C3-4DA9-B461-E01BF2146D19}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{866BDF4C-96C3-4DA9-B461-E01BF2146D19}.Release|x86.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
EndGlobal
|
Loading…
Reference in New Issue