rectangles now define top-left-width-height so that we dont have subpixel bounds
parent
20df172027
commit
1fb768e7b5
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@ -23,15 +23,15 @@ namespace MoonTools.Core.Bonk
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public Vector2 Min { get; }
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public Vector2 Min { get; }
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public Vector2 Max { get; }
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public Vector2 Max { get; }
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public Rectangle(int width, int height)
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public Rectangle(int left, int top, int width, int height)
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{
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{
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Width = width;
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Width = width;
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Height = height;
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Height = height;
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AABB = new AABB(-width / 2f, -height / 2f, width / 2f, height / 2f);
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Left = left;
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Right = AABB.Right;
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Right = left + width;
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Left = AABB.Left;
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Top = top;
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Top = AABB.Top;
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Bottom = top + height;
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Bottom = AABB.Bottom;
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AABB = new AABB(left, top, Right, Bottom);
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BottomLeft = new Vector2(Left, Bottom);
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BottomLeft = new Vector2(Left, Bottom);
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TopRight = new Vector2(Top, Right);
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TopRight = new Vector2(Top, Right);
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Min = AABB.Min;
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Min = AABB.Min;
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@ -118,7 +118,7 @@ namespace MoonTools.Core.Bonk
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public static SweepResult<T> Test<T>(SpatialHash<T> spatialHash, Point point, Transform2D transform, Vector2 ray) where T : IEquatable<T>
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public static SweepResult<T> Test<T>(SpatialHash<T> spatialHash, Point point, Transform2D transform, Vector2 ray) where T : IEquatable<T>
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{
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{
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return Test(spatialHash, new Rectangle(0, 0), transform, ray);
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return Test(spatialHash, new Rectangle(0, 0, 0, 0), transform, ray);
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}
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}
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private static AABB SweepBox(AABB aabb, Vector2 ray)
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private static AABB SweepBox(AABB aabb, Vector2 ray)
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@ -13,9 +13,9 @@ namespace Tests
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[Test]
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[Test]
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public void RectangleOverlap()
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public void RectangleOverlap()
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{
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{
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var squareA = new Rectangle(2, 2);
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var squareA = new Rectangle(-1, -1, 2, 2);
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var transformA = Transform2D.DefaultTransform;
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var transformA = Transform2D.DefaultTransform;
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var squareB = new Rectangle(2, 2);
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var squareB = new Rectangle(-1, -1, 2, 2);
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var transformB = new Transform2D(new Vector2(1.5f, 0));
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var transformB = new Transform2D(new Vector2(1.5f, 0));
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var (result, simplex) = NarrowPhase.FindCollisionSimplex(squareA, transformA, squareB, transformB);
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var (result, simplex) = NarrowPhase.FindCollisionSimplex(squareA, transformA, squareB, transformB);
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@ -62,7 +62,7 @@ namespace Tests
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{
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{
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var line = new Line(new Position2D(-4, -4), new Position2D(4, 4));
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var line = new Line(new Position2D(-4, -4), new Position2D(4, 4));
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var transformA = Transform2D.DefaultTransform;
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var transformA = Transform2D.DefaultTransform;
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var square = new Rectangle(2, 2);
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var square = new Rectangle(-1, -1, 2, 2);
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var transformB = Transform2D.DefaultTransform;
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var transformB = Transform2D.DefaultTransform;
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var (result, simplex) = NarrowPhase.FindCollisionSimplex(line, transformA, square, transformB);
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var (result, simplex) = NarrowPhase.FindCollisionSimplex(line, transformA, square, transformB);
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@ -140,8 +140,8 @@ namespace Tests
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[Test]
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[Test]
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public void RectangleEqual()
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public void RectangleEqual()
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{
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{
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var a = new Rectangle(3, 3);
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var a = new Rectangle(-1, -1, 3, 3);
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var b = new Rectangle(3, 3);
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var b = new Rectangle(-1, -1, 3, 3);
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a.Equals(b).Should().BeTrue();
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a.Equals(b).Should().BeTrue();
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}
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}
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@ -149,8 +149,8 @@ namespace Tests
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[Test]
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[Test]
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public void RectangleEqualOperator()
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public void RectangleEqualOperator()
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{
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{
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var a = new Rectangle(3, 3);
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var a = new Rectangle(-1, -1, 3, 3);
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var b = new Rectangle(3, 3);
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var b = new Rectangle(-1, -1, 3, 3);
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(a == b).Should().BeTrue();
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(a == b).Should().BeTrue();
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}
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}
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@ -158,8 +158,8 @@ namespace Tests
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[Test]
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[Test]
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public void RectangleNotEqual()
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public void RectangleNotEqual()
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{
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{
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var a = new Rectangle(3, 3);
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var a = new Rectangle(-1, -1, 3, 3);
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var b = new Rectangle(6, 6);
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var b = new Rectangle(-3, -3, 6, 6);
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a.Equals(b).Should().BeFalse();
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a.Equals(b).Should().BeFalse();
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}
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}
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@ -167,8 +167,8 @@ namespace Tests
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[Test]
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[Test]
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public void RectangleNotEqualOperator()
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public void RectangleNotEqualOperator()
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{
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{
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var a = new Rectangle(3, 3);
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var a = new Rectangle(-1, -1, 3, 3);
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var b = new Rectangle(6, 6);
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var b = new Rectangle(-3, -3, 6, 6);
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(a != b).Should().BeTrue();
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(a != b).Should().BeTrue();
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}
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}
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@ -55,7 +55,7 @@ namespace Tests
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public void PointRectangleOverlapping()
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public void PointRectangleOverlapping()
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{
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{
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var point = new Point();
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var point = new Point();
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var rectangle = new Rectangle(4, 4);
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var rectangle = new Rectangle(-2, -2, 4, 4);
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NarrowPhase.TestCollision(point, Transform2D.DefaultTransform, rectangle, Transform2D.DefaultTransform).Should().BeTrue();
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NarrowPhase.TestCollision(point, Transform2D.DefaultTransform, rectangle, Transform2D.DefaultTransform).Should().BeTrue();
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}
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}
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@ -65,7 +65,7 @@ namespace Tests
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{
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{
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var point = new Point();
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var point = new Point();
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var pointTransform = new Transform2D(new Position2D(5, 5));
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var pointTransform = new Transform2D(new Position2D(5, 5));
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var rectangle = new Rectangle(4, 4);
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var rectangle = new Rectangle(-2, -2, 4, 4);
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NarrowPhase.TestCollision(point, pointTransform, rectangle, Transform2D.DefaultTransform).Should().BeFalse();
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NarrowPhase.TestCollision(point, pointTransform, rectangle, Transform2D.DefaultTransform).Should().BeFalse();
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}
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}
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@ -354,10 +354,10 @@ namespace Tests
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[Test]
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[Test]
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public void RectanglesNotOverlapping()
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public void RectanglesNotOverlapping()
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{
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{
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var rectangleA = new Rectangle(12, 12);
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var rectangleA = new Rectangle(-6, -6, 12, 12);
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var transformA = new Transform2D(new Position2D(39, 249));
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var transformA = new Transform2D(new Position2D(39, 249));
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var rectangleB = new Rectangle(16, 16);
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var rectangleB = new Rectangle(-8, -8, 16, 16);
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var transformB = new Transform2D(new Position2D(16, 240));
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var transformB = new Transform2D(new Position2D(16, 240));
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NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeFalse();
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NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeFalse();
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@ -366,10 +366,10 @@ namespace Tests
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[Test]
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[Test]
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public void RotatedRectanglesOverlapping()
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public void RotatedRectanglesOverlapping()
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{
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{
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var rectangleA = new Rectangle(3, 6);
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var rectangleA = new Rectangle(-1, -3, 3, 6);
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var transformA = new Transform2D(new Vector2(4f, 0), (float)System.Math.PI / 2);
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var transformA = new Transform2D(new Vector2(4f, 0), (float)System.Math.PI / 2);
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var rectangleB = new Rectangle(2, 2);
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var rectangleB = new Rectangle(-1, -1, 2, 2);
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var transformB = new Transform2D(new Vector2(0, 0));
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var transformB = new Transform2D(new Vector2(0, 0));
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NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
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NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
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@ -378,10 +378,10 @@ namespace Tests
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[Test]
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[Test]
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public void RectanglesTouchingGJK2D()
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public void RectanglesTouchingGJK2D()
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{
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{
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var rectangleA = new Rectangle(2, 2);
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var rectangleA = new Rectangle(-1, -1, 2, 2);
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var transformA = new Transform2D(new Position2D(-1, 0));
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var transformA = new Transform2D(new Position2D(-1, 0));
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var rectangleB = new Rectangle(2, 2);
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var rectangleB = new Rectangle(-1, -1, 2, 2);
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var transformB = new Transform2D(new Vector2(1, 0));
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var transformB = new Transform2D(new Vector2(1, 0));
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NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
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NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
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@ -390,10 +390,10 @@ namespace Tests
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[Test]
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[Test]
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public void RectanglesOverlappingGJK2D()
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public void RectanglesOverlappingGJK2D()
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{
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{
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var rectangleA = new Rectangle(2, 2);
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var rectangleA = new Rectangle(-1, -1, 2, 2);
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var transformA = new Transform2D(new Position2D(0, 0));
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var transformA = new Transform2D(new Position2D(0, 0));
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var rectangleB = new Rectangle(2, 2);
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var rectangleB = new Rectangle(-1, -1, 2, 2);
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var transformB = new Transform2D(new Vector2(1, 0));
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var transformB = new Transform2D(new Vector2(1, 0));
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NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
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NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
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@ -402,10 +402,10 @@ namespace Tests
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[Test]
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[Test]
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public void RectanglesTouchingOverlap()
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public void RectanglesTouchingOverlap()
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{
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{
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var rectangleA = new Rectangle(2, 2);
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var rectangleA = new Rectangle(-1, -1, 2, 2);
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var transformA = new Transform2D(new Position2D(-1, 0));
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var transformA = new Transform2D(new Position2D(-1, 0));
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var rectangleB = new Rectangle(2, 2);
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var rectangleB = new Rectangle(-1, -1, 2, 2);
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var transformB = new Transform2D(new Vector2(1, 0));
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var transformB = new Transform2D(new Vector2(1, 0));
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NarrowPhase.TestRectangleOverlap(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
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NarrowPhase.TestRectangleOverlap(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
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@ -414,10 +414,10 @@ namespace Tests
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[Test]
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[Test]
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public void RectanglesOverlappingOverlap()
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public void RectanglesOverlappingOverlap()
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{
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{
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var rectangleA = new Rectangle(2, 2);
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var rectangleA = new Rectangle(-1, -1, 2, 2);
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var transformA = new Transform2D(new Position2D(0, 0));
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var transformA = new Transform2D(new Position2D(0, 0));
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var rectangleB = new Rectangle(2, 2);
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var rectangleB = new Rectangle(-1, -1, 2, 2);
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var transformB = new Transform2D(new Vector2(1, 0), 0, new Vector2(-1, 1));
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var transformB = new Transform2D(new Vector2(1, 0), 0, new Vector2(-1, 1));
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NarrowPhase.TestRectangleOverlap(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
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NarrowPhase.TestRectangleOverlap(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
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@ -428,18 +428,18 @@ namespace Tests
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{
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{
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var multiRectangleA = new MultiShape(
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var multiRectangleA = new MultiShape(
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ImmutableArray.Create<(IShape2D, Transform2D)>(
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ImmutableArray.Create<(IShape2D, Transform2D)>(
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(new Rectangle(4, 1), new Transform2D(new Position2D(-5, 0))),
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(new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-5, 0))),
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(new Rectangle(4, 1), new Transform2D(new Position2D(-5, 1))),
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(new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-5, 1))),
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(new Rectangle(4, 1), new Transform2D(new Position2D(-5, 2)))
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(new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-5, 2)))
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)
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)
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);
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);
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var transformA = new Transform2D(new Position2D(5, 0));
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var transformA = new Transform2D(new Position2D(5, 0));
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var multiRectangleB = new MultiShape(
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var multiRectangleB = new MultiShape(
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ImmutableArray.Create<(IShape2D, Transform2D)>(
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ImmutableArray.Create<(IShape2D, Transform2D)>(
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(new Rectangle(4, 1), new Transform2D(new Position2D(4, -1))),
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(new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(4, -1))),
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(new Rectangle(4, 1), new Transform2D(new Position2D(4, 0))),
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(new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(4, 0))),
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(new Rectangle(4, 1), new Transform2D(new Position2D(4, 1)))
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(new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(4, 1)))
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)
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)
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);
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);
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var transformB = new Transform2D(new Position2D(0, 3));
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var transformB = new Transform2D(new Position2D(0, 3));
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{
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{
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var multiRectangleA = new MultiShape(
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var multiRectangleA = new MultiShape(
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ImmutableArray.Create<(IShape2D, Transform2D)>(
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ImmutableArray.Create<(IShape2D, Transform2D)>(
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(new Rectangle(4, 1), new Transform2D(new Position2D(-5, 0))),
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(new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-5, 0))),
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(new Rectangle(4, 1), new Transform2D(new Position2D(-5, 1))),
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(new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-5, 1))),
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(new Rectangle(4, 1), new Transform2D(new Position2D(-5, 2)))
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(new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-5, 2)))
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)
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)
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);
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);
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var transformA = new Transform2D(new Position2D(5, 0));
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var transformA = new Transform2D(new Position2D(5, 0));
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var multiRectangleB = new MultiShape(
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var multiRectangleB = new MultiShape(
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ImmutableArray.Create<(IShape2D, Transform2D)>(
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ImmutableArray.Create<(IShape2D, Transform2D)>(
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(new Rectangle(4, 1), new Transform2D(new Position2D(4, -1))),
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(new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(4, -1))),
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(new Rectangle(4, 1), new Transform2D(new Position2D(4, 0))),
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(new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(4, 0))),
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(new Rectangle(4, 1), new Transform2D(new Position2D(4, 1)))
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(new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(4, 1)))
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)
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)
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);
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);
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var transformB = new Transform2D(new Position2D(0, -3));
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var transformB = new Transform2D(new Position2D(0, -3));
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{
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{
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var spatialHash = new SpatialHash<int>(16);
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var spatialHash = new SpatialHash<int>(16);
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var rectA = new Rectangle(4, 4);
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var rectA = new Rectangle(-2, -2, 4, 4);
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var rectATransform = new Transform2D(new Vector2(-8, -8));
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var rectATransform = new Transform2D(new Vector2(-8, -8));
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var rectB = new Rectangle(4, 4);
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var rectB = new Rectangle(-2, -2, 4, 4);
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var rectBTransform = new Transform2D(new Vector2(8, 8));
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var rectBTransform = new Transform2D(new Vector2(8, 8));
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var rectC = new Rectangle(4, 4);
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var rectC = new Rectangle(-2, -2, 4, 4);
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var rectCTransform = new Transform2D(new Vector2(24, -4));
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var rectCTransform = new Transform2D(new Vector2(24, -4));
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var rectD = new Rectangle(4, 4);
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var rectD = new Rectangle(-2, -2, 4, 4);
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var rectDTransform = new Transform2D(new Vector2(24, 24));
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var rectDTransform = new Transform2D(new Vector2(24, 24));
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var circleA = new Circle(2);
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var circleA = new Circle(2);
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@ -40,9 +40,9 @@ namespace Tests
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var multiRectangle = new MultiShape(
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var multiRectangle = new MultiShape(
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ImmutableArray.Create<(IShape2D, Transform2D)>(
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ImmutableArray.Create<(IShape2D, Transform2D)>(
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(new Rectangle(4, 1), new Transform2D(new Position2D(-2, -2))),
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(new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-2, -2))),
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(new Rectangle(4, 1), new Transform2D(new Position2D(-2, -1))),
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(new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-2, -1))),
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(new Rectangle(4, 1), new Transform2D(new Position2D(-2, 0)))
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(new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-2, 0)))
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)
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)
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);
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);
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var multiRectangleTransform = new Transform2D(new Position2D(8, 8));
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var multiRectangleTransform = new Transform2D(new Position2D(8, 8));
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@ -78,13 +78,13 @@ namespace Tests
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{
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{
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var spatialHash = new SpatialHash<int>(16);
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var spatialHash = new SpatialHash<int>(16);
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var rectA = new Rectangle(4, 4);
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var rectA = new Rectangle(-2, -2, 4, 4);
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var rectATransform = new Transform2D(new Vector2(-8, -8));
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var rectATransform = new Transform2D(new Vector2(-8, -8));
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var rectB = new Rectangle(4, 4);
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var rectB = new Rectangle(-2, -2, 4, 4);
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var rectBTransform = new Transform2D(new Vector2(-8, -8));
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var rectBTransform = new Transform2D(new Vector2(-8, -8));
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var rectC = new Rectangle(2, 2);
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var rectC = new Rectangle(-2, -2, 2, 2);
|
||||||
var rectCTransform = new Transform2D(new Vector2(-8, -8));
|
var rectCTransform = new Transform2D(new Vector2(-8, -8));
|
||||||
|
|
||||||
spatialHash.Insert(0, rectA, rectATransform);
|
spatialHash.Insert(0, rectA, rectATransform);
|
||||||
|
@ -99,10 +99,10 @@ namespace Tests
|
||||||
{
|
{
|
||||||
var spatialHash = new SpatialHash<int>(16);
|
var spatialHash = new SpatialHash<int>(16);
|
||||||
|
|
||||||
var rectA = new Rectangle(4, 4);
|
var rectA = new Rectangle(-2, -2, 4, 4);
|
||||||
var rectATransform = new Transform2D(new Vector2(-8, -8));
|
var rectATransform = new Transform2D(new Vector2(-8, -8));
|
||||||
|
|
||||||
var rectB = new Rectangle(4, 4);
|
var rectB = new Rectangle(-2, -2, 4, 4);
|
||||||
var rectBTransform = new Transform2D(new Vector2(8, 8));
|
var rectBTransform = new Transform2D(new Vector2(8, 8));
|
||||||
|
|
||||||
spatialHash.Insert(0, rectA, rectATransform);
|
spatialHash.Insert(0, rectA, rectATransform);
|
||||||
|
|
|
@ -11,16 +11,16 @@ namespace Tests
|
||||||
[Test]
|
[Test]
|
||||||
public void SweepsThrough()
|
public void SweepsThrough()
|
||||||
{
|
{
|
||||||
var rectangle = new Rectangle(4, 4);
|
var rectangle = new Rectangle(-2, -2, 4, 4);
|
||||||
var transform = new Transform2D(new Position2D(-6, 0));
|
var transform = new Transform2D(new Position2D(-6, 0));
|
||||||
|
|
||||||
var otherRectangle = new Rectangle(4, 4);
|
var otherRectangle = new Rectangle(-2, -2, 4, 4);
|
||||||
var otherTransform = new Transform2D(new Position2D(6, 0));
|
var otherTransform = new Transform2D(new Position2D(6, 0));
|
||||||
|
|
||||||
var farthestRectangle = new Rectangle(4, 4);
|
var farthestRectangle = new Rectangle(-2, -2, 4, 4);
|
||||||
var farthestTransform = new Transform2D(new Position2D(12, 0));
|
var farthestTransform = new Transform2D(new Position2D(12, 0));
|
||||||
|
|
||||||
var downRectangle = new Rectangle(12, 4);
|
var downRectangle = new Rectangle(-6, -2, 12, 4);
|
||||||
var downTransform = new Transform2D(new Position2D(-6, 20));
|
var downTransform = new Transform2D(new Position2D(-6, 20));
|
||||||
|
|
||||||
var spatialHash = new SpatialHash<int>(16);
|
var spatialHash = new SpatialHash<int>(16);
|
||||||
|
|
Loading…
Reference in New Issue