optimized EPA2D

pull/2/head
Evan Hemsley 2019-10-25 13:14:37 -07:00
parent a3eec5c01c
commit 1c95dd1591
3 changed files with 8 additions and 98 deletions

View File

@ -17,5 +17,6 @@
<ItemGroup>
<PackageReference Include="MoonTools.Core.Structs" Version="1.0.1"/>
<PackageReference Include="morelinq" Version="3.2.0"/>
<PackageReference Include="Collections.Pooled" Version="1.0.82"/>
</ItemGroup>
</Project>

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@ -4,11 +4,10 @@
* https://blog.hamaluik.ca/posts/building-a-collision-engine-part-2-2d-penetration-vectors/
*/
using Collections.Pooled;
using Microsoft.Xna.Framework;
using MoonTools.Core.Bonk.Extensions;
using MoonTools.Core.Structs;
using System;
using System.Collections.Generic;
namespace MoonTools.Core.Bonk
{
@ -18,15 +17,14 @@ namespace MoonTools.Core.Bonk
CounterClockwise
}
// TODO: convert SimplexVertices to PooledList
public static class EPA2D
{
// vector returned gives direction from A to B
public static Vector2 Intersect(IShape2D shapeA, Transform2D Transform2DA, IShape2D shapeB, Transform2D Transform2DB, Simplex givenSimplex)
public static Vector2 Intersect(IShape2D shapeA, Transform2D Transform2DA, IShape2D shapeB, Transform2D Transform2DB, Simplex simplex)
{
var simplexVertices = new SimplexVertices(new Vector2?[36]);
var simplexVertices = new PooledList<Vector2>(36, ClearMode.Always);
foreach (var vertex in givenSimplex.Vertices)
foreach (var vertex in simplex.Vertices)
{
simplexVertices.Add(vertex);
}
@ -57,10 +55,12 @@ namespace MoonTools.Core.Bonk
}
}
simplexVertices.Dispose();
return intersection;
}
private static Edge FindClosestEdge(PolygonWinding winding, SimplexVertices simplexVertices)
private static Edge FindClosestEdge(PolygonWinding winding, PooledList<Vector2> simplexVertices)
{
var closestDistance = float.PositiveInfinity;
var closestNormal = Vector2.Zero;

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@ -1,91 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
namespace MoonTools.Core.Bonk
{
public struct SimplexVertices : IEnumerable<Vector2>
{
public Vector2?[] vertices;
/// <summary>
/// Make sure to pass in all nulls
/// </summary>
public SimplexVertices(Vector2?[] vertices)
{
this.vertices = vertices;
}
public Vector2 this[int key]
{
get
{
if (!vertices[key].HasValue) { throw new IndexOutOfRangeException(); }
return vertices[key].Value;
}
set
{
vertices[key] = value;
}
}
public int Count {
get
{
for (int i = 0; i < vertices.Length; i++)
{
if (!vertices[i].HasValue) { return i; }
}
return vertices.Length;
}
}
public void Add(Vector2 vertex)
{
if (Count > vertices.Length - 1) { throw new IndexOutOfRangeException(); }
vertices[Count] = vertex;
}
public void Insert(int index, Vector2 vertex)
{
if (Count >= vertices.Length || index > vertices.Length - 1) { throw new IndexOutOfRangeException(); }
var currentCount = Count;
for (int i = currentCount - 1; i >= index; i--)
{
vertices[i + 1] = vertices[i];
}
vertices[index] = vertex;
}
public IEnumerator<Vector2> GetEnumerator()
{
foreach (Vector2? vec in vertices)
{
if (!vec.HasValue) { yield break; }
yield return vec.Value;
}
}
public void RemoveAt(int index)
{
if (index > vertices.Length - 1 || index > Count) { throw new ArgumentOutOfRangeException(); }
for (int i = vertices.Length - 2; i >= index; i--)
{
vertices[i] = vertices[i + 1];
}
vertices[vertices.Length - 1] = null;
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
}
}