merge GJK2D and EPA2D into narrow phase class + optimize EPA2D with unsafe
parent
229cdfac74
commit
0ad7d34a18
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@ -16,6 +16,11 @@ namespace MoonTools.Core.Bonk
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public float Width { get { return Max.X - Min.X; } }
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public float Width { get { return Max.X - Min.X; } }
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public float Height { get { return Max.Y - Min.Y; } }
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public float Height { get { return Max.Y - Min.Y; } }
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public float Right { get { return Max.X; } }
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public float Left { get { return Min.X; } }
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public float Top { get { return Min.Y; } }
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public float Bottom { get { return Max.Y; } }
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public AABB(float minX, float minY, float maxX, float maxY)
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public AABB(float minX, float minY, float maxX, float maxY)
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{
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{
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Min = new Vector2(minX, minY);
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Min = new Vector2(minX, minY);
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@ -13,6 +13,7 @@
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<AssemblyName>MoonTools.Core.Bonk</AssemblyName>
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<AssemblyName>MoonTools.Core.Bonk</AssemblyName>
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<PackageLicenseExpression>LGPL-3.0-only</PackageLicenseExpression>
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<PackageLicenseExpression>LGPL-3.0-only</PackageLicenseExpression>
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<PackageProjectUrl>https://github.com/MoonsideGames/MoonTools.Core.Bonk</PackageProjectUrl>
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<PackageProjectUrl>https://github.com/MoonsideGames/MoonTools.Core.Bonk</PackageProjectUrl>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.CodeAnalysis.FxCopAnalyzers" Version="2.9.8">
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<PackageReference Include="Microsoft.CodeAnalysis.FxCopAnalyzers" Version="2.9.8">
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@ -1,103 +0,0 @@
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/*
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* Implementation of the Expanding Polytope Algorithm
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* as based on the following blog post:
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* https://blog.hamaluik.ca/posts/building-a-collision-engine-part-2-2d-penetration-vectors/
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*/
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using MoonTools.Core.Structs;
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using System;
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using System.Collections.Immutable;
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using System.Linq;
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using System.Numerics;
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namespace MoonTools.Core.Bonk
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{
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internal enum PolygonWinding
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{
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Clockwise,
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CounterClockwise
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}
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public static class EPA2D
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{
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/// <summary>
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/// Returns a minimum separating vector in the direction from A to B.
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/// </summary>
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/// <param name="simplex">A simplex returned by the GJK algorithm.</param>
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public static Vector2 Intersect(IShape2D shapeA, Transform2D Transform2DA, IShape2D shapeB, Transform2D Transform2DB, Simplex2D simplex)
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{
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if (shapeA == null) { throw new ArgumentNullException(nameof(shapeA)); }
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if (shapeB == null) { throw new ArgumentNullException(nameof(shapeB)); }
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var simplexVertices = simplex.Vertices.Select(vertex => vertex.ToVector2()).ToImmutableArray();
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var e0 = (simplexVertices[1].X - simplexVertices[0].X) * (simplexVertices[1].Y + simplexVertices[0].Y);
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var e1 = (simplexVertices[2].X - simplexVertices[1].X) * (simplexVertices[2].Y + simplexVertices[1].Y);
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var e2 = (simplexVertices[0].X - simplexVertices[2].X) * (simplexVertices[0].Y + simplexVertices[2].Y);
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var winding = e0 + e1 + e2 >= 0 ? PolygonWinding.Clockwise : PolygonWinding.CounterClockwise;
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Vector2 intersection = default;
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for (int i = 0; i < 32; i++)
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{
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var edge = FindClosestEdge(winding, simplexVertices);
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var support = CalculateSupport(shapeA, Transform2DA, shapeB, Transform2DB, edge.normal);
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var distance = Vector2.Dot(support, edge.normal);
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intersection = edge.normal;
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intersection *= distance;
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if (Math.Abs(distance - edge.distance) <= float.Epsilon)
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{
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return intersection;
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}
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else
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{
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simplexVertices = simplexVertices.Insert(edge.index, support);
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}
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}
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return intersection;
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}
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private static Edge FindClosestEdge(PolygonWinding winding, ImmutableArray<Vector2> simplexVertices)
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{
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var closestDistance = float.PositiveInfinity;
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var closestNormal = Vector2.Zero;
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var closestIndex = 0;
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for (int i = 0; i < simplexVertices.Length; i++)
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{
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var j = i + 1;
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if (j >= simplexVertices.Length) { j = 0; }
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Vector2 edge = simplexVertices[j] - simplexVertices[i];
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Vector2 norm;
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if (winding == PolygonWinding.Clockwise)
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{
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norm = Vector2.Normalize(new Vector2(edge.Y, -edge.X));
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}
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else
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{
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norm = Vector2.Normalize(new Vector2(-edge.Y, edge.X));
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}
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var dist = Vector2.Dot(norm, simplexVertices[i]);
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if (dist < closestDistance)
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{
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closestDistance = dist;
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closestNormal = norm;
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closestIndex = j;
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}
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}
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return new Edge(closestDistance, closestNormal, closestIndex);
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}
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private static Vector2 CalculateSupport(IShape2D shapeA, Transform2D Transform2DA, IShape2D shapeB, Transform2D Transform2DB, Vector2 direction)
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{
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return shapeA.Support(direction, Transform2DA) - shapeB.Support(-direction, Transform2DB);
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}
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}
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}
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@ -1,145 +0,0 @@
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using MoonTools.Core.Structs;
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using MoonTools.Core.Bonk.Extensions;
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using System.Numerics;
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namespace MoonTools.Core.Bonk
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{
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public static class GJK2D
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{
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/// <summary>
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/// Tests if the two shape-transform pairs are overlapping.
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/// </summary>
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public static bool TestCollision(IShape2D shapeA, Transform2D transformA, IShape2D shapeB, Transform2D transformB)
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{
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return FindCollisionSimplex(shapeA, transformA, shapeB, transformB).Item1;
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}
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/// <summary>
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/// Tests if the two shape-transform pairs are overlapping, and returns a simplex that can be used by the EPA algorithm to determine a miminum separating vector.
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/// </summary>
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public static (bool, Simplex2D) FindCollisionSimplex(IShape2D shapeA, Transform2D transformA, IShape2D shapeB, Transform2D transformB)
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{
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var minkowskiDifference = new MinkowskiDifference(shapeA, transformA, shapeB, transformB);
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var c = minkowskiDifference.Support(Vector2.UnitX);
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var b = minkowskiDifference.Support(-Vector2.UnitX);
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return Check(minkowskiDifference, c, b);
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}
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private static (bool, Simplex2D) Check(MinkowskiDifference minkowskiDifference, Vector2 c, Vector2 b)
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{
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var cb = c - b;
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var c0 = -c;
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var d = Direction(cb, c0);
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return DoSimplex(minkowskiDifference, new Simplex2D(b, c), d);
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}
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private static (bool, Simplex2D) DoSimplex(MinkowskiDifference minkowskiDifference, Simplex2D simplex, Vector2 direction)
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{
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var a = minkowskiDifference.Support(direction);
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var notPastOrigin = Vector2.Dot(a, direction) < 0;
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var (intersects, newSimplex, newDirection) = EnclosesOrigin(a, simplex);
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if (notPastOrigin)
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{
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return (false, default(Simplex2D));
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}
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else if (intersects)
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{
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return (true, new Simplex2D(simplex.A, simplex.B.Value, a));
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}
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else
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{
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return DoSimplex(minkowskiDifference, newSimplex, newDirection);
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}
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}
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private static (bool, Simplex2D, Vector2) EnclosesOrigin(Vector2 a, Simplex2D simplex)
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{
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if (simplex.ZeroSimplex)
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{
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return HandleZeroSimplex(a, simplex.A);
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}
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else if (simplex.OneSimplex)
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{
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return HandleOneSimplex(a, simplex.A, simplex.B.Value);
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}
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else
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{
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return (false, simplex, Vector2.Zero);
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}
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}
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private static (bool, Simplex2D, Vector2) HandleZeroSimplex(Vector2 a, Vector2 b)
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{
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var ab = b - a;
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var a0 = -a;
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var (newSimplex, newDirection) = SameDirection(ab, a0) ? (new Simplex2D(a, b), Perpendicular(ab, a0)) : (new Simplex2D(a), a0);
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return (false, newSimplex, newDirection);
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}
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private static (bool, Simplex2D, Vector2) HandleOneSimplex(Vector2 a, Vector2 b, Vector2 c)
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{
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var a0 = -a;
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var ab = b - a;
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var ac = c - a;
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var abp = Perpendicular(ab, -ac);
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var acp = Perpendicular(ac, -ab);
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if (SameDirection(abp, a0))
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{
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if (SameDirection(ab, a0))
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{
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return (false, new Simplex2D(a, b), abp);
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}
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else
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{
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return (false, new Simplex2D(a), a0);
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}
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}
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else if (SameDirection(acp, a0))
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{
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if (SameDirection(ac, a0))
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{
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return (false, new Simplex2D(a, c), acp);
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}
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else
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{
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return (false, new Simplex2D(a), a0);
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}
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}
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else
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{
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return (true, new Simplex2D(b, c), a0);
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}
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}
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private static Vector2 TripleProduct(Vector2 a, Vector2 b, Vector2 c)
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{
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var A = new Vector3(a.X, a.Y, 0);
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var B = new Vector3(b.X, b.Y, 0);
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var C = new Vector3(c.X, c.Y, 0);
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var first = Vector3.Cross(A, B);
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var second = Vector3.Cross(first, C);
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return new Vector2(second.X, second.Y);
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}
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private static Vector2 Direction(Vector2 a, Vector2 b)
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{
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var d = TripleProduct(a, b, a);
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var collinear = d == Vector2.Zero;
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return collinear ? new Vector2(a.Y, -a.X) : d;
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}
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private static bool SameDirection(Vector2 a, Vector2 b)
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{
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return Vector2.Dot(a, b) > 0;
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}
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private static Vector2 Perpendicular(Vector2 a, Vector2 b)
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{
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return TripleProduct(a, b, a);
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}
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}
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}
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@ -0,0 +1,300 @@
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using MoonTools.Core.Structs;
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using System.Numerics;
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using System.Collections.Generic;
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namespace MoonTools.Core.Bonk
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{
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internal unsafe struct SimplexVertexBuffer
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{
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private const int Size = 35;
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public int Length { get; private set; }
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public SimplexVertexBuffer(IEnumerable<Position2D> positions)
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{
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var i = 0;
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foreach (var position in positions)
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{
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if (i == Size) { break; }
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var vertex = position.ToVector2();
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_simplexXBuffer[i] = vertex.X;
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_simplexYBuffer[i] = vertex.Y;
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i++;
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}
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Length = i;
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}
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public Vector2 this[int key]
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{
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get => new Vector2(_simplexXBuffer[key], _simplexYBuffer[key]);
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private set
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{
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_simplexXBuffer[key] = value.X;
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_simplexYBuffer[key] = value.Y;
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}
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}
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public void Insert(int index, Vector2 value)
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{
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for (var i = Length; i > index; i--)
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{
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this[i] = this[i - 1];
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}
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this[index] = value;
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Length++;
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}
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private fixed float _simplexXBuffer[Size];
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private fixed float _simplexYBuffer[Size];
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}
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public static class NarrowPhase
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{
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private enum PolygonWinding
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{
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Clockwise,
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CounterClockwise
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}
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/// <summary>
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/// Tests if the two shape-transform pairs are overlapping.
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/// </summary>
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public static bool TestCollision(IShape2D shapeA, Transform2D transformA, IShape2D shapeB, Transform2D transformB)
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{
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if (shapeA is Rectangle rectangleA && shapeB is Rectangle rectangleB && transformA.Rotation == 0 && transformB.Rotation == 0)
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{
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return TestRectangleOverlap(rectangleA, transformA, rectangleB, transformB);
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}
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return FindCollisionSimplex(shapeA, transformA, shapeB, transformB).Item1;
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}
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/// <summary>
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/// Fast path for overlapping rectangles. If the transforms have non-zero rotation this will be inaccurate.
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/// </summary>
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/// <param name="rectangleA"></param>
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/// <param name="transformA"></param>
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/// <param name="rectangleB"></param>
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/// <param name="transformB"></param>
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/// <returns></returns>
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public static bool TestRectangleOverlap(Rectangle rectangleA, Transform2D transformA, Rectangle rectangleB, Transform2D transformB)
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{
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var firstAABB = rectangleA.TransformedAABB(transformA);
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var secondAABB = rectangleB.TransformedAABB(transformB);
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return firstAABB.Left <= secondAABB.Right && firstAABB.Right >= secondAABB.Left && firstAABB.Top <= secondAABB.Bottom && firstAABB.Bottom >= secondAABB.Top;
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}
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/// <summary>
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/// Tests if the two shape-transform pairs are overlapping, and returns a simplex that can be used by the EPA algorithm to determine a miminum separating vector.
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/// </summary>
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public static (bool, Simplex2D) FindCollisionSimplex(IShape2D shapeA, Transform2D transformA, IShape2D shapeB, Transform2D transformB)
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{
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var minkowskiDifference = new MinkowskiDifference(shapeA, transformA, shapeB, transformB);
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var c = minkowskiDifference.Support(Vector2.UnitX);
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var b = minkowskiDifference.Support(-Vector2.UnitX);
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return Check(minkowskiDifference, c, b);
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}
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/// <summary>
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/// Returns a minimum separating vector in the direction from A to B.
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/// </summary>
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/// <param name="simplex">A simplex returned by the GJK algorithm.</param>
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public unsafe static Vector2 Intersect(IShape2D shapeA, Transform2D Transform2DA, IShape2D shapeB, Transform2D Transform2DB, Simplex2D simplex)
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{
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||||||
|
if (shapeA == null) { throw new System.ArgumentNullException(nameof(shapeA)); }
|
||||||
|
if (shapeB == null) { throw new System.ArgumentNullException(nameof(shapeB)); }
|
||||||
|
if (!simplex.TwoSimplex) { throw new System.ArgumentException("Simplex must be a 2-Simplex.", nameof(simplex)); }
|
||||||
|
|
||||||
|
var a = simplex.A;
|
||||||
|
var b = simplex.B.Value;
|
||||||
|
var c = simplex.C.Value;
|
||||||
|
|
||||||
|
var e0 = (b.X - a.X) * (b.Y + a.Y);
|
||||||
|
var e1 = (c.X - b.X) * (c.Y + b.Y);
|
||||||
|
var e2 = (a.X - c.X) * (a.Y + c.Y);
|
||||||
|
var winding = e0 + e1 + e2 >= 0 ? PolygonWinding.Clockwise : PolygonWinding.CounterClockwise;
|
||||||
|
|
||||||
|
var simplexVertices = new SimplexVertexBuffer(simplex.Vertices);
|
||||||
|
|
||||||
|
Vector2 intersection = default;
|
||||||
|
|
||||||
|
for (var i = 0; i < 32; i++)
|
||||||
|
{
|
||||||
|
var edge = FindClosestEdge(winding, simplexVertices);
|
||||||
|
var support = CalculateSupport(shapeA, Transform2DA, shapeB, Transform2DB, edge.normal);
|
||||||
|
var distance = Vector2.Dot(support, edge.normal);
|
||||||
|
|
||||||
|
intersection = edge.normal;
|
||||||
|
intersection *= distance;
|
||||||
|
|
||||||
|
if (System.Math.Abs(distance - edge.distance) <= float.Epsilon)
|
||||||
|
{
|
||||||
|
return intersection;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
simplexVertices.Insert(edge.index, support);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return intersection;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Edge FindClosestEdge(PolygonWinding winding, SimplexVertexBuffer simplexVertices)
|
||||||
|
{
|
||||||
|
var closestDistance = float.PositiveInfinity;
|
||||||
|
var closestNormal = Vector2.Zero;
|
||||||
|
var closestIndex = 0;
|
||||||
|
|
||||||
|
for (var i = 0; i < simplexVertices.Length; i++)
|
||||||
|
{
|
||||||
|
var j = i + 1;
|
||||||
|
if (j >= simplexVertices.Length) { j = 0; }
|
||||||
|
var edge = simplexVertices[j] - simplexVertices[i];
|
||||||
|
|
||||||
|
Vector2 norm;
|
||||||
|
if (winding == PolygonWinding.Clockwise)
|
||||||
|
{
|
||||||
|
norm = Vector2.Normalize(new Vector2(edge.Y, -edge.X));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
norm = Vector2.Normalize(new Vector2(-edge.Y, edge.X));
|
||||||
|
}
|
||||||
|
|
||||||
|
var dist = Vector2.Dot(norm, simplexVertices[i]);
|
||||||
|
|
||||||
|
if (dist < closestDistance)
|
||||||
|
{
|
||||||
|
closestDistance = dist;
|
||||||
|
closestNormal = norm;
|
||||||
|
closestIndex = j;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return new Edge(closestDistance, closestNormal, closestIndex);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Vector2 CalculateSupport(IShape2D shapeA, Transform2D Transform2DA, IShape2D shapeB, Transform2D Transform2DB, Vector2 direction)
|
||||||
|
{
|
||||||
|
return shapeA.Support(direction, Transform2DA) - shapeB.Support(-direction, Transform2DB);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static (bool, Simplex2D) Check(MinkowskiDifference minkowskiDifference, Vector2 c, Vector2 b)
|
||||||
|
{
|
||||||
|
var cb = c - b;
|
||||||
|
var c0 = -c;
|
||||||
|
var d = Direction(cb, c0);
|
||||||
|
return DoSimplex(minkowskiDifference, new Simplex2D(b, c), d);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static (bool, Simplex2D) DoSimplex(MinkowskiDifference minkowskiDifference, Simplex2D simplex, Vector2 direction)
|
||||||
|
{
|
||||||
|
var a = minkowskiDifference.Support(direction);
|
||||||
|
var notPastOrigin = Vector2.Dot(a, direction) < 0;
|
||||||
|
var (intersects, newSimplex, newDirection) = EnclosesOrigin(a, simplex);
|
||||||
|
|
||||||
|
if (notPastOrigin)
|
||||||
|
{
|
||||||
|
return (false, default(Simplex2D));
|
||||||
|
}
|
||||||
|
else if (intersects)
|
||||||
|
{
|
||||||
|
return (true, new Simplex2D(simplex.A, simplex.B.Value, a));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return DoSimplex(minkowskiDifference, newSimplex, newDirection);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static (bool, Simplex2D, Vector2) EnclosesOrigin(Vector2 a, Simplex2D simplex)
|
||||||
|
{
|
||||||
|
if (simplex.ZeroSimplex)
|
||||||
|
{
|
||||||
|
return HandleZeroSimplex(a, simplex.A);
|
||||||
|
}
|
||||||
|
else if (simplex.OneSimplex)
|
||||||
|
{
|
||||||
|
return HandleOneSimplex(a, simplex.A, simplex.B.Value);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return (false, simplex, Vector2.Zero);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static (bool, Simplex2D, Vector2) HandleZeroSimplex(Vector2 a, Vector2 b)
|
||||||
|
{
|
||||||
|
var ab = b - a;
|
||||||
|
var a0 = -a;
|
||||||
|
var (newSimplex, newDirection) = SameDirection(ab, a0) ? (new Simplex2D(a, b), Perpendicular(ab, a0)) : (new Simplex2D(a), a0);
|
||||||
|
return (false, newSimplex, newDirection);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static (bool, Simplex2D, Vector2) HandleOneSimplex(Vector2 a, Vector2 b, Vector2 c)
|
||||||
|
{
|
||||||
|
var a0 = -a;
|
||||||
|
var ab = b - a;
|
||||||
|
var ac = c - a;
|
||||||
|
var abp = Perpendicular(ab, -ac);
|
||||||
|
var acp = Perpendicular(ac, -ab);
|
||||||
|
|
||||||
|
if (SameDirection(abp, a0))
|
||||||
|
{
|
||||||
|
if (SameDirection(ab, a0))
|
||||||
|
{
|
||||||
|
return (false, new Simplex2D(a, b), abp);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return (false, new Simplex2D(a), a0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (SameDirection(acp, a0))
|
||||||
|
{
|
||||||
|
if (SameDirection(ac, a0))
|
||||||
|
{
|
||||||
|
return (false, new Simplex2D(a, c), acp);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return (false, new Simplex2D(a), a0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return (true, new Simplex2D(b, c), a0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Vector2 TripleProduct(Vector2 a, Vector2 b, Vector2 c)
|
||||||
|
{
|
||||||
|
var A = new Vector3(a.X, a.Y, 0);
|
||||||
|
var B = new Vector3(b.X, b.Y, 0);
|
||||||
|
var C = new Vector3(c.X, c.Y, 0);
|
||||||
|
|
||||||
|
var first = Vector3.Cross(A, B);
|
||||||
|
var second = Vector3.Cross(first, C);
|
||||||
|
|
||||||
|
return new Vector2(second.X, second.Y);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Vector2 Direction(Vector2 a, Vector2 b)
|
||||||
|
{
|
||||||
|
var d = TripleProduct(a, b, a);
|
||||||
|
var collinear = d == Vector2.Zero;
|
||||||
|
return collinear ? new Vector2(a.Y, -a.X) : d;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool SameDirection(Vector2 a, Vector2 b)
|
||||||
|
{
|
||||||
|
return Vector2.Dot(a, b) > 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Vector2 Perpendicular(Vector2 a, Vector2 b)
|
||||||
|
{
|
||||||
|
return TripleProduct(a, b, a);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -18,18 +18,18 @@ namespace Tests
|
||||||
var squareB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
|
var squareB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
|
||||||
var transformB = new Transform2D(new Vector2(1.5f, 0));
|
var transformB = new Transform2D(new Vector2(1.5f, 0));
|
||||||
|
|
||||||
var (result, simplex) = GJK2D.FindCollisionSimplex(squareA, transformA, squareB, transformB);
|
var (result, simplex) = NarrowPhase.FindCollisionSimplex(squareA, transformA, squareB, transformB);
|
||||||
|
|
||||||
result.Should().BeTrue();
|
result.Should().BeTrue();
|
||||||
|
|
||||||
var intersection = EPA2D.Intersect(squareA, transformA, squareB, transformB, simplex);
|
var intersection = NarrowPhase.Intersect(squareA, transformA, squareB, transformB, simplex);
|
||||||
|
|
||||||
intersection.X.Should().Be(1f);
|
intersection.X.Should().Be(1f);
|
||||||
intersection.Y.Should().Be(0);
|
intersection.Y.Should().Be(0);
|
||||||
|
|
||||||
var movedTransform = new Transform2D(transformA.Position - (intersection * 1.01f)); // move a tiny bit past
|
var movedTransform = new Transform2D(transformA.Position - (intersection * 1.01f)); // move a tiny bit past
|
||||||
|
|
||||||
GJK2D.TestCollision(squareA, movedTransform, squareB, transformB).Should().BeFalse();
|
NarrowPhase.TestCollision(squareA, movedTransform, squareB, transformB).Should().BeFalse();
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
@ -40,11 +40,11 @@ namespace Tests
|
||||||
var circleB = new Circle(1);
|
var circleB = new Circle(1);
|
||||||
var transformB = new Transform2D(new Vector2(1, 1));
|
var transformB = new Transform2D(new Vector2(1, 1));
|
||||||
|
|
||||||
var (result, simplex) = GJK2D.FindCollisionSimplex(circleA, transformA, circleB, transformB);
|
var (result, simplex) = NarrowPhase.FindCollisionSimplex(circleA, transformA, circleB, transformB);
|
||||||
|
|
||||||
result.Should().BeTrue();
|
result.Should().BeTrue();
|
||||||
|
|
||||||
var intersection = EPA2D.Intersect(circleA, transformA, circleB, transformB, simplex);
|
var intersection = NarrowPhase.Intersect(circleA, transformA, circleB, transformB, simplex);
|
||||||
|
|
||||||
var ix = (circleA.Radius * (float)Math.Cos(Math.PI / 4)) - ((circleB.Radius * (float)Math.Cos(5 * Math.PI / 4)) + transformB.Position.X);
|
var ix = (circleA.Radius * (float)Math.Cos(Math.PI / 4)) - ((circleB.Radius * (float)Math.Cos(5 * Math.PI / 4)) + transformB.Position.X);
|
||||||
var iy = (circleA.Radius * (float)Math.Sin(Math.PI / 4)) - ((circleB.Radius * (float)Math.Sin(5 * Math.PI / 4)) + transformB.Position.Y);
|
var iy = (circleA.Radius * (float)Math.Sin(Math.PI / 4)) - ((circleB.Radius * (float)Math.Sin(5 * Math.PI / 4)) + transformB.Position.Y);
|
||||||
|
@ -54,7 +54,7 @@ namespace Tests
|
||||||
|
|
||||||
var movedTransform = new Transform2D(transformA.Position - (intersection * 1.01f)); // move a tiny bit past
|
var movedTransform = new Transform2D(transformA.Position - (intersection * 1.01f)); // move a tiny bit past
|
||||||
|
|
||||||
GJK2D.TestCollision(circleA, movedTransform, circleB, transformB).Should().BeFalse();
|
NarrowPhase.TestCollision(circleA, movedTransform, circleB, transformB).Should().BeFalse();
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
@ -65,15 +65,15 @@ namespace Tests
|
||||||
var square = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
|
var square = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
|
||||||
var transformB = Transform2D.DefaultTransform;
|
var transformB = Transform2D.DefaultTransform;
|
||||||
|
|
||||||
var (result, simplex) = GJK2D.FindCollisionSimplex(line, transformA, square, transformB);
|
var (result, simplex) = NarrowPhase.FindCollisionSimplex(line, transformA, square, transformB);
|
||||||
|
|
||||||
result.Should().BeTrue();
|
result.Should().BeTrue();
|
||||||
|
|
||||||
var intersection = EPA2D.Intersect(line, transformA, square, transformB, simplex);
|
var intersection = NarrowPhase.Intersect(line, transformA, square, transformB, simplex);
|
||||||
|
|
||||||
var movedTransform = new Transform2D(transformA.Position - (intersection * 1.01f)); // move a tiny bit past
|
var movedTransform = new Transform2D(transformA.Position - (intersection * 1.01f)); // move a tiny bit past
|
||||||
|
|
||||||
GJK2D.TestCollision(line, movedTransform, square, transformB).Should().BeFalse();
|
NarrowPhase.TestCollision(line, movedTransform, square, transformB).Should().BeFalse();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -16,7 +16,7 @@ namespace Tests
|
||||||
var pointTransform = new Transform2D(new Position2D(4, 4));
|
var pointTransform = new Transform2D(new Position2D(4, 4));
|
||||||
var line = new Line(new Position2D(-2, -2), new Position2D(2, 2));
|
var line = new Line(new Position2D(-2, -2), new Position2D(2, 2));
|
||||||
|
|
||||||
GJK2D.TestCollision(point, pointTransform, line, Transform2D.DefaultTransform).Should().BeTrue();
|
NarrowPhase.TestCollision(point, pointTransform, line, Transform2D.DefaultTransform).Should().BeTrue();
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
@ -25,7 +25,7 @@ namespace Tests
|
||||||
var point = new Point(1, 1);
|
var point = new Point(1, 1);
|
||||||
var line = new Line(new Position2D(-3, -2), new Position2D(-9, -5));
|
var line = new Line(new Position2D(-3, -2), new Position2D(-9, -5));
|
||||||
|
|
||||||
GJK2D.TestCollision(point, Transform2D.DefaultTransform, line, Transform2D.DefaultTransform).Should().BeFalse();
|
NarrowPhase.TestCollision(point, Transform2D.DefaultTransform, line, Transform2D.DefaultTransform).Should().BeFalse();
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
@ -37,7 +37,7 @@ namespace Tests
|
||||||
var pointTransform = new Transform2D(new Position2D(1, 1));
|
var pointTransform = new Transform2D(new Position2D(1, 1));
|
||||||
var circleTransform = new Transform2D(new Position2D(-1, 0));
|
var circleTransform = new Transform2D(new Position2D(-1, 0));
|
||||||
|
|
||||||
GJK2D.TestCollision(point, pointTransform, circle, circleTransform).Should().BeTrue();
|
NarrowPhase.TestCollision(point, pointTransform, circle, circleTransform).Should().BeTrue();
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
@ -47,7 +47,7 @@ namespace Tests
|
||||||
var pointTransform = new Transform2D(new Position2D(3, 0));
|
var pointTransform = new Transform2D(new Position2D(3, 0));
|
||||||
var circle = new Circle(1);
|
var circle = new Circle(1);
|
||||||
|
|
||||||
GJK2D.TestCollision(point, pointTransform, circle, Transform2D.DefaultTransform).Should().BeFalse();
|
NarrowPhase.TestCollision(point, pointTransform, circle, Transform2D.DefaultTransform).Should().BeFalse();
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
@ -56,7 +56,7 @@ namespace Tests
|
||||||
var point = new Point(1, 1);
|
var point = new Point(1, 1);
|
||||||
var rectangle = new Rectangle(-2, -2, 2, 2);
|
var rectangle = new Rectangle(-2, -2, 2, 2);
|
||||||
|
|
||||||
GJK2D.TestCollision(point, Transform2D.DefaultTransform, rectangle, Transform2D.DefaultTransform).Should().BeTrue();
|
NarrowPhase.TestCollision(point, Transform2D.DefaultTransform, rectangle, Transform2D.DefaultTransform).Should().BeTrue();
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
@ -65,7 +65,7 @@ namespace Tests
|
||||||
var point = new Point(5, 5);
|
var point = new Point(5, 5);
|
||||||
var rectangle = new Rectangle(-2, -2, 2, 2);
|
var rectangle = new Rectangle(-2, -2, 2, 2);
|
||||||
|
|
||||||
GJK2D.TestCollision(point, Transform2D.DefaultTransform, rectangle, Transform2D.DefaultTransform).Should().BeFalse();
|
NarrowPhase.TestCollision(point, Transform2D.DefaultTransform, rectangle, Transform2D.DefaultTransform).Should().BeFalse();
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
@ -79,7 +79,7 @@ namespace Tests
|
||||||
new Position2D(3, -2)
|
new Position2D(3, -2)
|
||||||
));
|
));
|
||||||
|
|
||||||
GJK2D.TestCollision(point, Transform2D.DefaultTransform, polygon, Transform2D.DefaultTransform).Should().BeTrue();
|
NarrowPhase.TestCollision(point, Transform2D.DefaultTransform, polygon, Transform2D.DefaultTransform).Should().BeTrue();
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
@ -93,7 +93,7 @@ namespace Tests
|
||||||
new Position2D(3, -2)
|
new Position2D(3, -2)
|
||||||
));
|
));
|
||||||
|
|
||||||
GJK2D.TestCollision(point, Transform2D.DefaultTransform, polygon, Transform2D.DefaultTransform).Should().BeFalse();
|
NarrowPhase.TestCollision(point, Transform2D.DefaultTransform, polygon, Transform2D.DefaultTransform).Should().BeFalse();
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
@ -102,7 +102,7 @@ namespace Tests
|
||||||
var lineA = new Line(new Position2D(-1, -1), new Position2D(1, 1));
|
var lineA = new Line(new Position2D(-1, -1), new Position2D(1, 1));
|
||||||
var lineB = new Line(new Position2D(-1, 1), new Position2D(1, -1));
|
var lineB = new Line(new Position2D(-1, 1), new Position2D(1, -1));
|
||||||
|
|
||||||
GJK2D.TestCollision(lineA, Transform2D.DefaultTransform, lineB, Transform2D.DefaultTransform).Should().BeTrue();
|
NarrowPhase.TestCollision(lineA, Transform2D.DefaultTransform, lineB, Transform2D.DefaultTransform).Should().BeTrue();
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
@ -113,7 +113,7 @@ namespace Tests
|
||||||
|
|
||||||
var transform = new Transform2D(new Position2D(0, 0), 0f, new Vector2(2, 2));
|
var transform = new Transform2D(new Position2D(0, 0), 0f, new Vector2(2, 2));
|
||||||
|
|
||||||
GJK2D.TestCollision(lineA, transform, lineB, transform).Should().BeTrue();
|
NarrowPhase.TestCollision(lineA, transform, lineB, transform).Should().BeTrue();
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
@ -122,7 +122,7 @@ namespace Tests
|
||||||
var lineA = new Line(new Position2D(0, 1), new Position2D(1, 0));
|
var lineA = new Line(new Position2D(0, 1), new Position2D(1, 0));
|
||||||
var lineB = new Line(new Position2D(-1, -1), new Position2D(-2, -2));
|
var lineB = new Line(new Position2D(-1, -1), new Position2D(-2, -2));
|
||||||
|
|
||||||
GJK2D.TestCollision(lineA, Transform2D.DefaultTransform, lineB, Transform2D.DefaultTransform).Should().BeFalse();
|
NarrowPhase.TestCollision(lineA, Transform2D.DefaultTransform, lineB, Transform2D.DefaultTransform).Should().BeFalse();
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
@ -133,7 +133,7 @@ namespace Tests
|
||||||
|
|
||||||
var transform = new Transform2D(new Position2D(0, 0), 0f, new Vector2(2, 2));
|
var transform = new Transform2D(new Position2D(0, 0), 0f, new Vector2(2, 2));
|
||||||
|
|
||||||
GJK2D.TestCollision(lineA, transform, lineB, transform).Should().BeFalse();
|
NarrowPhase.TestCollision(lineA, transform, lineB, transform).Should().BeFalse();
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
@ -144,7 +144,7 @@ namespace Tests
|
||||||
var circleB = new Circle(2);
|
var circleB = new Circle(2);
|
||||||
var transformB = new Transform2D(new Vector2(1, 1));
|
var transformB = new Transform2D(new Vector2(1, 1));
|
||||||
|
|
||||||
GJK2D.TestCollision(circleA, transformA, circleB, transformB).Should().BeTrue();
|
NarrowPhase.TestCollision(circleA, transformA, circleB, transformB).Should().BeTrue();
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
@ -155,7 +155,7 @@ namespace Tests
|
||||||
var circleB = new Circle(2);
|
var circleB = new Circle(2);
|
||||||
var transformB = new Transform2D(new Vector2(3, 0), 0f, new Vector2(2, 2));
|
var transformB = new Transform2D(new Vector2(3, 0), 0f, new Vector2(2, 2));
|
||||||
|
|
||||||
GJK2D.TestCollision(circleA, transformA, circleB, transformB).Should().BeTrue();
|
NarrowPhase.TestCollision(circleA, transformA, circleB, transformB).Should().BeTrue();
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
@ -166,7 +166,7 @@ namespace Tests
|
||||||
var circleB = new Circle(2);
|
var circleB = new Circle(2);
|
||||||
var transformB = new Transform2D(new Vector2(5, 5));
|
var transformB = new Transform2D(new Vector2(5, 5));
|
||||||
|
|
||||||
GJK2D.TestCollision(circleA, transformA, circleB, transformB).Should().BeFalse();
|
NarrowPhase.TestCollision(circleA, transformA, circleB, transformB).Should().BeFalse();
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
@ -177,7 +177,7 @@ namespace Tests
|
||||||
var circleB = new Circle(2);
|
var circleB = new Circle(2);
|
||||||
var transformB = new Transform2D(new Vector2(5, 5), 0, new Vector2(0.2f, 0.2f));
|
var transformB = new Transform2D(new Vector2(5, 5), 0, new Vector2(0.2f, 0.2f));
|
||||||
|
|
||||||
GJK2D.TestCollision(circleA, transformA, circleB, transformB).Should().BeFalse();
|
NarrowPhase.TestCollision(circleA, transformA, circleB, transformB).Should().BeFalse();
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
@ -197,7 +197,7 @@ namespace Tests
|
||||||
|
|
||||||
var transformB = new Transform2D(new Vector2(0.5f, 0.5f));
|
var transformB = new Transform2D(new Vector2(0.5f, 0.5f));
|
||||||
|
|
||||||
GJK2D.TestCollision(shapeA, transformA, shapeB, transformB).Should().BeTrue();
|
NarrowPhase.TestCollision(shapeA, transformA, shapeB, transformB).Should().BeTrue();
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
@ -217,7 +217,7 @@ namespace Tests
|
||||||
|
|
||||||
var transformB = new Transform2D(new Vector2(3f, 0f), 0f, new Vector2(3f, 3f));
|
var transformB = new Transform2D(new Vector2(3f, 0f), 0f, new Vector2(3f, 3f));
|
||||||
|
|
||||||
GJK2D.TestCollision(shapeA, transformA, shapeB, transformB).Should().BeTrue();
|
NarrowPhase.TestCollision(shapeA, transformA, shapeB, transformB).Should().BeTrue();
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
@ -237,7 +237,7 @@ namespace Tests
|
||||||
|
|
||||||
var transformB = new Transform2D(new Vector2(5, 0));
|
var transformB = new Transform2D(new Vector2(5, 0));
|
||||||
|
|
||||||
GJK2D.TestCollision(shapeA, transformA, shapeB, transformB).Should().BeFalse();
|
NarrowPhase.TestCollision(shapeA, transformA, shapeB, transformB).Should().BeFalse();
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
@ -257,7 +257,7 @@ namespace Tests
|
||||||
|
|
||||||
var transformB = new Transform2D(new Vector2(3f, 0), 0f, new Vector2(0.5f, 0.5f));
|
var transformB = new Transform2D(new Vector2(3f, 0), 0f, new Vector2(0.5f, 0.5f));
|
||||||
|
|
||||||
GJK2D.TestCollision(shapeA, transformA, shapeB, transformB).Should().BeFalse();
|
NarrowPhase.TestCollision(shapeA, transformA, shapeB, transformB).Should().BeFalse();
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
@ -274,7 +274,7 @@ namespace Tests
|
||||||
|
|
||||||
var transformB = Transform2D.DefaultTransform;
|
var transformB = Transform2D.DefaultTransform;
|
||||||
|
|
||||||
GJK2D.TestCollision(line, transformA, polygon, transformB).Should().BeTrue();
|
NarrowPhase.TestCollision(line, transformA, polygon, transformB).Should().BeTrue();
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
@ -291,7 +291,7 @@ namespace Tests
|
||||||
|
|
||||||
var transformB = Transform2D.DefaultTransform;
|
var transformB = Transform2D.DefaultTransform;
|
||||||
|
|
||||||
GJK2D.TestCollision(line, transformA, polygon, transformB).Should().BeFalse();
|
NarrowPhase.TestCollision(line, transformA, polygon, transformB).Should().BeFalse();
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
@ -302,7 +302,7 @@ namespace Tests
|
||||||
var circle = new Circle(1);
|
var circle = new Circle(1);
|
||||||
var transformB = Transform2D.DefaultTransform;
|
var transformB = Transform2D.DefaultTransform;
|
||||||
|
|
||||||
GJK2D.TestCollision(line, transformA, circle, transformB).Should().BeTrue();
|
NarrowPhase.TestCollision(line, transformA, circle, transformB).Should().BeTrue();
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
@ -313,7 +313,7 @@ namespace Tests
|
||||||
var circle = new Circle(1);
|
var circle = new Circle(1);
|
||||||
var transformB = Transform2D.DefaultTransform;
|
var transformB = Transform2D.DefaultTransform;
|
||||||
|
|
||||||
GJK2D.TestCollision(line, transformA, circle, transformB).Should().BeFalse();
|
NarrowPhase.TestCollision(line, transformA, circle, transformB).Should().BeFalse();
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
@ -329,7 +329,7 @@ namespace Tests
|
||||||
|
|
||||||
var transformB = Transform2D.DefaultTransform;
|
var transformB = Transform2D.DefaultTransform;
|
||||||
|
|
||||||
GJK2D.TestCollision(circle, transformA, square, transformB).Should().BeTrue();
|
NarrowPhase.TestCollision(circle, transformA, square, transformB).Should().BeTrue();
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
@ -344,7 +344,7 @@ namespace Tests
|
||||||
));
|
));
|
||||||
var squareTransform = Transform2D.DefaultTransform;
|
var squareTransform = Transform2D.DefaultTransform;
|
||||||
|
|
||||||
GJK2D.TestCollision(circle, circleTransform, square, squareTransform).Should().BeFalse();
|
NarrowPhase.TestCollision(circle, circleTransform, square, squareTransform).Should().BeFalse();
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
@ -356,7 +356,7 @@ namespace Tests
|
||||||
var rectangleB = new MoonTools.Core.Bonk.Rectangle(0, 0, 16, 16);
|
var rectangleB = new MoonTools.Core.Bonk.Rectangle(0, 0, 16, 16);
|
||||||
var transformB = new Transform2D(new Position2D(16, 240));
|
var transformB = new Transform2D(new Position2D(16, 240));
|
||||||
|
|
||||||
GJK2D.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeFalse();
|
NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeFalse();
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
@ -368,11 +368,11 @@ namespace Tests
|
||||||
var rectangleB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
|
var rectangleB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
|
||||||
var transformB = new Transform2D(new Vector2(1, 0));
|
var transformB = new Transform2D(new Vector2(1, 0));
|
||||||
|
|
||||||
GJK2D.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
|
NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void RectanglesTouching()
|
public void RectanglesTouchingGJK2D()
|
||||||
{
|
{
|
||||||
var rectangleA = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
|
var rectangleA = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
|
||||||
var transformA = new Transform2D(new Position2D(-1, 0));
|
var transformA = new Transform2D(new Position2D(-1, 0));
|
||||||
|
@ -380,7 +380,43 @@ namespace Tests
|
||||||
var rectangleB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
|
var rectangleB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
|
||||||
var transformB = new Transform2D(new Vector2(1, 0));
|
var transformB = new Transform2D(new Vector2(1, 0));
|
||||||
|
|
||||||
GJK2D.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
|
NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void RectanglesOverlappingGJK2D()
|
||||||
|
{
|
||||||
|
var rectangleA = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
|
||||||
|
var transformA = new Transform2D(new Position2D(0, 0));
|
||||||
|
|
||||||
|
var rectangleB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
|
||||||
|
var transformB = new Transform2D(new Vector2(1, 0));
|
||||||
|
|
||||||
|
NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void RectanglesTouchingOverlap()
|
||||||
|
{
|
||||||
|
var rectangleA = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
|
||||||
|
var transformA = new Transform2D(new Position2D(-1, 0));
|
||||||
|
|
||||||
|
var rectangleB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
|
||||||
|
var transformB = new Transform2D(new Vector2(1, 0));
|
||||||
|
|
||||||
|
NarrowPhase.TestRectangleOverlap(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void RectanglesOverlappingOverlap()
|
||||||
|
{
|
||||||
|
var rectangleA = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
|
||||||
|
var transformA = new Transform2D(new Position2D(0, 0));
|
||||||
|
|
||||||
|
var rectangleB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
|
||||||
|
var transformB = new Transform2D(new Vector2(1, 0));
|
||||||
|
|
||||||
|
NarrowPhase.TestRectangleOverlap(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue