Kav/Effects/Deferred_ToonEffect.cs

121 lines
4.6 KiB
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Kav
{
public class Deferred_ToonEffect : Effect, ShadowCascadeEffect
{
EffectParameter gPositionParam;
EffectParameter gAlbedoParam;
EffectParameter gNormalParam;
EffectParameter shadowMapOneParam;
EffectParameter shadowMapTwoParam;
EffectParameter shadowMapThreeParam;
EffectParameter shadowMapFourParam;
EffectParameter eyePositionParam;
EffectParameter directionalLightDirectionParam;
EffectParameter directionalLightColorParam;
EffectParameter softnessParam;
EffectParameter cascadeFarPlanesParam;
EffectParameter shadowMapSizeParam;
EffectParameter lightSpaceMatrixOneParam;
EffectParameter lightSpaceMatrixTwoParam;
EffectParameter lightSpaceMatrixThreeParam;
EffectParameter lightSpaceMatrixFourParam;
EffectParameter viewMatrixParam;
public Texture2D GPosition { get; set; }
public Texture2D GAlbedo { get; set; }
public Texture2D GNormal { get; set; }
public Texture2D ShadowMapOne { get; set; }
public Texture2D ShadowMapTwo { get; set; }
public Texture2D ShadowMapThree { get; set; }
public Texture2D ShadowMapFour { get; set; }
public Vector3 EyePosition { get; set; }
public Vector3 DirectionalLightDirection { get; set; }
public Vector3 DirectionalLightColor { get; set; }
public float Softness { get; set; }
public float[] CascadeFarPlanes { get; }
public float ShadowMapSize { get; set; }
public Matrix LightSpaceMatrixOne { get; set; }
public Matrix LightSpaceMatrixTwo { get; set; }
public Matrix LightSpaceMatrixThree { get; set; }
public Matrix LightSpaceMatrixFour { get; set; }
public Matrix ViewMatrix { get; set; }
public Deferred_ToonEffect(GraphicsDevice graphicsDevice) : base(graphicsDevice, Resources.Deferred_ToonEffect)
{
CascadeFarPlanes = new float[4];
CacheEffectParameters();
}
protected override void OnApply()
{
gPositionParam.SetValue(GPosition);
gAlbedoParam.SetValue(GAlbedo);
gNormalParam.SetValue(GNormal);
shadowMapOneParam.SetValue(ShadowMapOne);
shadowMapTwoParam.SetValue(ShadowMapTwo);
shadowMapThreeParam.SetValue(ShadowMapThree);
shadowMapFourParam.SetValue(ShadowMapFour);
eyePositionParam.SetValue(EyePosition);
directionalLightDirectionParam.SetValue(DirectionalLightDirection);
directionalLightColorParam.SetValue(DirectionalLightColor);
softnessParam.SetValue(Softness);
cascadeFarPlanesParam.SetValue(CascadeFarPlanes);
shadowMapSizeParam.SetValue(ShadowMapSize);
lightSpaceMatrixOneParam.SetValue(LightSpaceMatrixOne);
lightSpaceMatrixTwoParam.SetValue(LightSpaceMatrixTwo);
lightSpaceMatrixThreeParam.SetValue(LightSpaceMatrixThree);
lightSpaceMatrixFourParam.SetValue(LightSpaceMatrixFour);
viewMatrixParam.SetValue(ViewMatrix);
}
void CacheEffectParameters()
{
gPositionParam = Parameters["gPosition"];
gAlbedoParam = Parameters["gAlbedo"];
gNormalParam = Parameters["gNormal"];
shadowMapOneParam = Parameters["shadowMapOne"];
shadowMapTwoParam = Parameters["shadowMapTwo"];
shadowMapThreeParam = Parameters["shadowMapThree"];
shadowMapFourParam = Parameters["shadowMapFour"];
eyePositionParam = Parameters["EyePosition"];
directionalLightDirectionParam = Parameters["DirectionalLightDirection"];
directionalLightColorParam = Parameters["DirectionalLightColor"];
softnessParam = Parameters["Softness"];
cascadeFarPlanesParam = Parameters["CascadeFarPlanes"];
shadowMapSizeParam = Parameters["ShadowMapSize"];
lightSpaceMatrixOneParam = Parameters["LightSpaceMatrixOne"];
lightSpaceMatrixTwoParam = Parameters["LightSpaceMatrixTwo"];
lightSpaceMatrixThreeParam = Parameters["LightSpaceMatrixThree"];
lightSpaceMatrixFourParam = Parameters["LightSpaceMatrixFour"];
viewMatrixParam = Parameters["ViewMatrix"];
}
}
}