34 lines
1.0 KiB
C#
34 lines
1.0 KiB
C#
using Microsoft.Xna.Framework;
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namespace Kav
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{
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public struct PerspectiveCamera
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{
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public Matrix View { get; }
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public Matrix Projection { get; }
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public Vector3 Position { get; }
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public Vector3 Forward { get; }
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public Vector3 Up { get; }
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public float FieldOfView { get; }
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public float AspectRatio { get; }
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public float NearPlane { get; }
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public float FarPlane { get; }
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public PerspectiveCamera(Vector3 position, Vector3 forward, Vector3 up, float fieldOfView, float aspectRatio, float nearPlane, float farPlane)
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{
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Position = position;
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Forward = forward;
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Up = up;
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View = Matrix.CreateLookAt(Position, Position + Forward, Up);
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FieldOfView = fieldOfView;
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AspectRatio = aspectRatio;
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NearPlane = nearPlane;
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FarPlane = farPlane;
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Projection = Matrix.CreatePerspectiveFieldOfView(FieldOfView, AspectRatio, NearPlane, FarPlane);
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}
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}
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}
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