Kav/Effects/HLSL
cosmonaut 9f6a32b8a0 experimenting with storing shadows in cube map 2020-08-28 01:12:17 -07:00
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DeferredPBREffect.fx experimenting with storing shadows in cube map 2020-08-28 01:12:17 -07:00
DeferredPBR_GBufferEffect.fx Deferred Shading Path (#1) 2020-08-27 18:14:17 +00:00
Macros.fxh add pbr effect 2020-08-04 20:50:44 -07:00
PBREffect.fx renormalize world normal in pixel shader 2020-08-16 11:48:51 -07:00
SimpleDepthEffect.fx basic directional light shadow mapping 2020-08-27 14:46:20 -07:00