105 lines
2.8 KiB
C#
105 lines
2.8 KiB
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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namespace Kav
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{
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public class SimpleDepthEffect : Effect, IHasWorldMatrix
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{
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EffectParameter worldParam;
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EffectParameter viewProjectionParam;
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EffectParameter vertexShaderIndexParam;
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Matrix world;
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Matrix view;
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Matrix projection;
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bool hardwareInstancingEnabled = false;
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EffectDirtyFlags dirtyFlags = EffectDirtyFlags.All;
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public Matrix World
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{
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get { return world; }
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set
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{
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world = value;
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dirtyFlags |= EffectDirtyFlags.World;
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}
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}
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public Matrix View
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{
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get { return view; }
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set
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{
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view = value;
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dirtyFlags |= EffectDirtyFlags.ViewProj;
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}
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}
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public Matrix Projection
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{
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get { return projection; }
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set
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{
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projection = value;
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dirtyFlags |= EffectDirtyFlags.ViewProj;
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}
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}
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public bool HardwareInstancingEnabled
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{
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get { return hardwareInstancingEnabled; }
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set
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{
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if (value != hardwareInstancingEnabled)
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{
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hardwareInstancingEnabled = value;
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dirtyFlags |= EffectDirtyFlags.VertexShaderIndex;
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}
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}
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}
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public SimpleDepthEffect(GraphicsDevice graphicsDevice) : base(graphicsDevice, Resources.SimpleDepthEffect)
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{
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CacheEffectParameters();
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}
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protected override void OnApply()
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{
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if ((dirtyFlags & EffectDirtyFlags.World) != 0)
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{
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worldParam.SetValue(world);
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dirtyFlags &= ~EffectDirtyFlags.World;
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}
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if ((dirtyFlags & EffectDirtyFlags.ViewProj) != 0)
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{
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Matrix.Multiply(ref view, ref projection, out Matrix viewProjection);
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viewProjectionParam.SetValue(viewProjection);
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dirtyFlags &= ~EffectDirtyFlags.ViewProj;
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}
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if ((dirtyFlags & EffectDirtyFlags.VertexShaderIndex) != 0)
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{
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int vertexShaderIndex = 0;
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if (hardwareInstancingEnabled)
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{
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vertexShaderIndex = 1;
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}
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vertexShaderIndexParam.SetValue(vertexShaderIndex);
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}
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}
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private void CacheEffectParameters()
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{
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worldParam = Parameters["World"];
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viewProjectionParam = Parameters["ViewProjection"];
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vertexShaderIndexParam = Parameters["VertexShaderIndex"];
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}
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}
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}
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