FXB
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restructure lights to use one pass per light
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2020-09-20 02:05:19 -07:00 |
HLSL
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restructure lights to use one pass per light
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2020-09-20 02:05:19 -07:00 |
DeferredPBREffect.cs
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fixing CSM gaps
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2020-09-18 22:43:12 -07:00 |
DeferredPBR_GBufferEffect.cs
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Deferred Shading Path (#1)
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2020-08-27 18:14:17 +00:00 |
EffectHelpers.cs
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add pbr effect
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2020-08-04 20:50:44 -07:00 |
PBREffect.cs
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drawing shadows with fixed projection
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2020-09-16 12:58:23 -07:00 |
PointLightCollection.cs
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Deferred Shading Path (#1)
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2020-08-27 18:14:17 +00:00 |